Reproducing real world acoustics in virtual reality using spherical cameras
Reproducing real world acoustics in virtual reality using spherical cameras
Virtual Reality (VR) systems have been intensely explored, with several research communities investigating the different modalities involved. Regarding the audio modality, one of the main issues is the generation of sound that is perceptually coherent with the visual reproduction. Here, we propose a pipeline for creating plausible interactive reverb using visual information: first, we characterize real environment acoustics given a pair of spherical cameras; then, we reproduce reverberant spatial sound, by using the estimated acoustics, within a VR scene. The evaluation is made by extracting the room impulse responses (RIRs) of four virtually rendered rooms. Results show agreement, in terms of objective metrics, between the synthesized acoustics and the ones calculated from RIRs recorded within the respective real rooms.
Cameras, Virtual reality, Objective metrics, Real environments, Real-world, Research communities, Room impulse response, Spatial sound, Visual information, Audio acoustics
Remaggi, L.
c74406cb-15d2-4575-b086-97b55421649e
Kim, H.
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Jackson, P.J.B.
f93261ad-1ae5-4e91-b05d-c1f09292bbae
Hilton, A.
12782a55-4c4d-4dfb-a690-62505f6665db
March 2019
Remaggi, L.
c74406cb-15d2-4575-b086-97b55421649e
Kim, H.
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Jackson, P.J.B.
f93261ad-1ae5-4e91-b05d-c1f09292bbae
Hilton, A.
12782a55-4c4d-4dfb-a690-62505f6665db
Remaggi, L., Kim, H., Jackson, P.J.B. and Hilton, A.
(2019)
Reproducing real world acoustics in virtual reality using spherical cameras.
2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience, , York, United Kingdom.
27 - 29 Mar 2019.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Virtual Reality (VR) systems have been intensely explored, with several research communities investigating the different modalities involved. Regarding the audio modality, one of the main issues is the generation of sound that is perceptually coherent with the visual reproduction. Here, we propose a pipeline for creating plausible interactive reverb using visual information: first, we characterize real environment acoustics given a pair of spherical cameras; then, we reproduce reverberant spatial sound, by using the estimated acoustics, within a VR scene. The evaluation is made by extracting the room impulse responses (RIRs) of four virtually rendered rooms. Results show agreement, in terms of objective metrics, between the synthesized acoustics and the ones calculated from RIRs recorded within the respective real rooms.
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Published date: March 2019
Additional Information:
cited By 1
Venue - Dates:
2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience, , York, United Kingdom, 2019-03-27 - 2019-03-29
Keywords:
Cameras, Virtual reality, Objective metrics, Real environments, Real-world, Research communities, Room impulse response, Spatial sound, Visual information, Audio acoustics
Identifiers
Local EPrints ID: 440632
URI: http://eprints.soton.ac.uk/id/eprint/440632
PURE UUID: 366e4f4f-083f-4d8f-a618-dccda7496012
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Date deposited: 12 May 2020 16:46
Last modified: 23 Feb 2023 03:21
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Contributors
Author:
L. Remaggi
Author:
H. Kim
Author:
P.J.B. Jackson
Author:
A. Hilton
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