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PlayStation photography: towards an understanding of video game photography

PlayStation photography: towards an understanding of video game photography
PlayStation photography: towards an understanding of video game photography
The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose an understanding of video game photography that refuses to essentialise photography nor argue that its remediation in video games is completely different. Rather, I make the point that video game photography should be seen as a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. To do this, I argue that video games are rooted in understandings of visibility and perspective. Moreover, I claim that narrative is of great significance for conceptualising the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide the basis for future research.
video game photography, video games, gamic action, perspective, remediation, narrative
Heidelberg University Publishing
Rizov, Vladimir
45f60f7b-f8c5-45c8-9d9e-22b8d2965ecc
Rizov, Vladimir
45f60f7b-f8c5-45c8-9d9e-22b8d2965ecc

Rizov, Vladimir (2020) PlayStation photography: towards an understanding of video game photography. In, Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg. Heidelberg University Publishing. (In Press)

Record type: Book Section

Abstract

The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose an understanding of video game photography that refuses to essentialise photography nor argue that its remediation in video games is completely different. Rather, I make the point that video game photography should be seen as a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. To do this, I argue that video games are rooted in understandings of visibility and perspective. Moreover, I claim that narrative is of great significance for conceptualising the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide the basis for future research.

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More information

Submitted date: 3 February 2020
Accepted/In Press date: 5 August 2020
Keywords: video game photography, video games, gamic action, perspective, remediation, narrative

Identifiers

Local EPrints ID: 441701
URI: http://eprints.soton.ac.uk/id/eprint/441701
PURE UUID: 8b24cd71-f50e-485e-a63f-a0b901602e9a
ORCID for Vladimir Rizov: ORCID iD orcid.org/0000-0002-4157-7207

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Date deposited: 24 Jun 2020 16:30
Last modified: 16 Mar 2024 06:12

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Author: Vladimir Rizov ORCID iD

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