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Planet Braitenberg: experiments in virtual psychology

Planet Braitenberg: experiments in virtual psychology
Planet Braitenberg: experiments in virtual psychology
Braitenberg vehicles are simple robotic platforms, equipped with rudimentary sensor and motor components. Such vehicles have typically featured as part of thought experiments that are intended to show how complex behaviours are apt to emerge from the interaction of inner control mechanisms with aspects of bodily structure and features of the wider (extra-agential) environment. The present paper describes a framework for creating Braitenberg-like vehicles, which is built on top of a widely used and freely available game engine, namely, the Unity game engine. The framework can be used to study the behaviour of virtual vehicles within a multiplicity of virtual environments. All aspects of the vehicle's design, as well as the wider virtual environment in which the vehicle is situated, can be modified during the design phase, as well as at runtime. The result is a general-purpose simulation capability that is intended to provide the foundation for studies in so-called computational situated cognition—a field of study whose primary objective is to support the computational modelling of cognitive processes associated with the physically-embodied, environmentally-embedded, and materially-extended mind.
Artificial Intelligence, Artificial Life, Computational Simulation, Embodied Cognition, Game Engine, Situated Cognition, Unity, Virtual Environment, Virtual Robotics
1389-0417
73–95
Smart, Paul
cd8a3dbf-d963-4009-80fb-76ecc93579df
Smart, Paul
cd8a3dbf-d963-4009-80fb-76ecc93579df

Smart, Paul (2020) Planet Braitenberg: experiments in virtual psychology. Cognitive Systems Research, 64, 73–95. (doi:10.1016/j.cogsys.2020.06.001).

Record type: Article

Abstract

Braitenberg vehicles are simple robotic platforms, equipped with rudimentary sensor and motor components. Such vehicles have typically featured as part of thought experiments that are intended to show how complex behaviours are apt to emerge from the interaction of inner control mechanisms with aspects of bodily structure and features of the wider (extra-agential) environment. The present paper describes a framework for creating Braitenberg-like vehicles, which is built on top of a widely used and freely available game engine, namely, the Unity game engine. The framework can be used to study the behaviour of virtual vehicles within a multiplicity of virtual environments. All aspects of the vehicle's design, as well as the wider virtual environment in which the vehicle is situated, can be modified during the design phase, as well as at runtime. The result is a general-purpose simulation capability that is intended to provide the foundation for studies in so-called computational situated cognition—a field of study whose primary objective is to support the computational modelling of cognitive processes associated with the physically-embodied, environmentally-embedded, and materially-extended mind.

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Accepted/In Press date: 17 June 2020
e-pub ahead of print date: 1 August 2020
Published date: December 2020
Additional Information: Funding Information: This research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors. Publisher Copyright: © 2020 Elsevier B.V.
Keywords: Artificial Intelligence, Artificial Life, Computational Simulation, Embodied Cognition, Game Engine, Situated Cognition, Unity, Virtual Environment, Virtual Robotics

Identifiers

Local EPrints ID: 443246
URI: http://eprints.soton.ac.uk/id/eprint/443246
ISSN: 1389-0417
PURE UUID: cc7c3872-6119-417e-a30c-2d2af27be7c0
ORCID for Paul Smart: ORCID iD orcid.org/0000-0001-9989-5307

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Date deposited: 18 Aug 2020 16:32
Last modified: 17 Mar 2024 05:42

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Author: Paul Smart ORCID iD

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