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Exploring the use of participatory design in game design: a Brazilian perspective

Exploring the use of participatory design in game design: a Brazilian perspective
Exploring the use of participatory design in game design: a Brazilian perspective
This paper reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the current challenges that game designers and developers encountered. This paper also contains the findings of a survey among game designers in Brazil (N=29) concerning their use of participatory design techniques during the design process in their studios. The survey results show that playtesting is the most common technique that they utilise in order to improve player experience. Several of the respondents admitted that they have considered player participation during other stages of game development. This paper is concluded with a critical overview of the role of participatory design in game design and potential uses for games for learning. The literature and survey-based findings in this paper may be of benefit to game design scholars and designers who are intent on critically analysing the use of participatory design in the game design process.
Participatory Design, Game Design, Co-Design, Brazil, Game Development, Player Experience, Game studios, Learning
2384-8766
3-20
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Bitelo, Chaiane
7e41eba6-3408-4954-a999-725fe3c2a865
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Bitelo, Chaiane
7e41eba6-3408-4954-a999-725fe3c2a865

Wanick, Vanissa and Bitelo, Chaiane (2020) Exploring the use of participatory design in game design: a Brazilian perspective. International Journal of Serious Games, 7 (3), 3-20. (doi:10.17083/ijsg.v7i3.358).

Record type: Article

Abstract

This paper reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the current challenges that game designers and developers encountered. This paper also contains the findings of a survey among game designers in Brazil (N=29) concerning their use of participatory design techniques during the design process in their studios. The survey results show that playtesting is the most common technique that they utilise in order to improve player experience. Several of the respondents admitted that they have considered player participation during other stages of game development. This paper is concluded with a critical overview of the role of participatory design in game design and potential uses for games for learning. The literature and survey-based findings in this paper may be of benefit to game design scholars and designers who are intent on critically analysing the use of participatory design in the game design process.

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e-pub ahead of print date: 25 September 2020
Published date: September 2020
Keywords: Participatory Design, Game Design, Co-Design, Brazil, Game Development, Player Experience, Game studios, Learning

Identifiers

Local EPrints ID: 444278
URI: http://eprints.soton.ac.uk/id/eprint/444278
ISSN: 2384-8766
PURE UUID: 0373b6a4-7b1a-4df3-a9b0-5ea787b941cc
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

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Date deposited: 08 Oct 2020 16:37
Last modified: 23 Apr 2024 18:26

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Contributors

Author: Vanissa Wanick ORCID iD
Author: Chaiane Bitelo

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