The achievement of animals: an ethology of AI in videogames
The achievement of animals: an ethology of AI in videogames
Artificial intelligence, videogames, Animals, digital culture
115-140
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
October 2020
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Giddings, Seth
(2020)
The achievement of animals: an ethology of AI in videogames.
In,
Spöhrer, Markus and Waldrich, Harald
(eds.)
Einspielungen: Prozesse und Situationen digitalen Spielens.
(Neue Perspektiven der Medienästhetik)
Wiesbaden.
Springer, .
(doi:10.1007/978-3-658-30721-9_6).
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Book Section
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e-pub ahead of print date: 29 September 2020
Published date: October 2020
Keywords:
Artificial intelligence, videogames, Animals, digital culture
Identifiers
Local EPrints ID: 444488
URI: http://eprints.soton.ac.uk/id/eprint/444488
PURE UUID: 3570b113-a296-4374-83de-2419d2604a92
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Date deposited: 21 Oct 2020 16:31
Last modified: 17 Mar 2024 03:37
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Contributors
Editor:
Markus Spöhrer
Editor:
Harald Waldrich
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