Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments
Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments
Reinforcement learning was carried out in a simulated environment to learn continuous velocity control over multiple motor axes. This was then applied to a real-world optical tweezers experiment with the objective of moving a laser-trapped microsphere to a target location whilst avoiding collisions with other free-moving microspheres. The concept of training a neural network in a virtual environment has significant potential in the application of machine learning for experimental optimization and control, as the neural network can discover optimal methods for problem solving without the risk of damage to equipment, and at a speed not limited by movement in the physical environment. As the neural network treats both virtual and physical environments equivalently, we show that the network can also be applied to an augmented environment, where a virtual environment is combined with the physical environment. This technique may have the potential to unlock capabilities associated with mixed and augmented reality, such as enforcing safety limits for machine motion or as a method of inputting observations from additional sensors.
Laser trapping, Machine learning, Optical tweezers, Reinforcement learning
Praeger, Matthew
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Xie, Yunhui
f2c3b0e4-8650-4e04-80e5-04505f45bdd6
Grant-Jacob, James
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Eason, R.W.
e38684c3-d18c-41b9-a4aa-def67283b020
Mills, Benjamin
05f1886e-96ef-420f-b856-4115f4ab36d0
14 June 2021
Praeger, Matthew
84575f28-4530-4f89-9355-9c5b6acc6cac
Xie, Yunhui
f2c3b0e4-8650-4e04-80e5-04505f45bdd6
Grant-Jacob, James
c5d144d8-3c43-4195-8e80-edd96bfda91b
Eason, R.W.
e38684c3-d18c-41b9-a4aa-def67283b020
Mills, Benjamin
05f1886e-96ef-420f-b856-4115f4ab36d0
Praeger, Matthew, Xie, Yunhui, Grant-Jacob, James, Eason, R.W. and Mills, Benjamin
(2021)
Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments.
Machine Learning: Science and Technology, 2 (3), [035024].
(doi:10.1088/2632-2153/abf0f6).
Abstract
Reinforcement learning was carried out in a simulated environment to learn continuous velocity control over multiple motor axes. This was then applied to a real-world optical tweezers experiment with the objective of moving a laser-trapped microsphere to a target location whilst avoiding collisions with other free-moving microspheres. The concept of training a neural network in a virtual environment has significant potential in the application of machine learning for experimental optimization and control, as the neural network can discover optimal methods for problem solving without the risk of damage to equipment, and at a speed not limited by movement in the physical environment. As the neural network treats both virtual and physical environments equivalently, we show that the network can also be applied to an augmented environment, where a virtual environment is combined with the physical environment. This technique may have the potential to unlock capabilities associated with mixed and augmented reality, such as enforcing safety limits for machine motion or as a method of inputting observations from additional sensors.
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Submitted date: 7 January 2021
Accepted/In Press date: 22 March 2021
Published date: 14 June 2021
Keywords:
Laser trapping, Machine learning, Optical tweezers, Reinforcement learning
Identifiers
Local EPrints ID: 446998
URI: http://eprints.soton.ac.uk/id/eprint/446998
ISSN: 2632-2153
PURE UUID: 205b5c14-b21e-43fd-8fc4-a57d28bde943
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Date deposited: 01 Mar 2021 17:33
Last modified: 17 Mar 2024 03:22
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