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A framework for improving engagement and the learning experience through emerging technologies

A framework for improving engagement and the learning experience through emerging technologies
A framework for improving engagement and the learning experience through emerging technologies
Advancements in Information Technology and Communication have brought about a new connectivity between the digital world and the real world. Emerging Technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and their combination as Extended Reality (XR), Artificial Intelligence (AI), the Internet of Things (IoT) and Blockchain Technology are changing the way we view our world and have already begun to impact many aspects of daily life. There are now connections between millions of devices from mobile phones to wearables, through wireless networks, creating smart environments and smart cities. It is predicted that over 50 billion devices will be connected by 2020. Virtual design and digital technologies enhance these smart environments to create new immersive experiences. These developments have resulted in many industries seeking new ways to adapt and evolve to take advantage of the opportunities presented by these emerging technologies. Innovators, researchers, technologists, businesses and manufacturers are leading the way to developing and implementing emerging technologies to create smarter, more efficient homes and cities, connecting individuals, communities and operations to allow for optimisation of resources, modification and personalisation. This thesis focuses on the opportunities presented by these technologies for developing and designing immersive smart learning environments for Higher Education and puts forward a framework for further research into how these technologies can improve engagement and enrich the learning experience. An experiment was conducted using two simulators that reinforce learning concepts. A computer based simulator and a virtual reality simulator were used. The results of the research which was conducted with Higher Education students from two universities in the United Kingdom showed an improvement in engagement levels and in the learning experience when students used an immersive smart learning environment.
University of Southampton
Zinopoulou, Maria
6c292328-a848-47dd-ae43-9fda0bab4a43
Zinopoulou, Maria
6c292328-a848-47dd-ae43-9fda0bab4a43
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0

Zinopoulou, Maria (2019) A framework for improving engagement and the learning experience through emerging technologies. Doctoral Thesis, 118pp.

Record type: Thesis (Doctoral)

Abstract

Advancements in Information Technology and Communication have brought about a new connectivity between the digital world and the real world. Emerging Technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and their combination as Extended Reality (XR), Artificial Intelligence (AI), the Internet of Things (IoT) and Blockchain Technology are changing the way we view our world and have already begun to impact many aspects of daily life. There are now connections between millions of devices from mobile phones to wearables, through wireless networks, creating smart environments and smart cities. It is predicted that over 50 billion devices will be connected by 2020. Virtual design and digital technologies enhance these smart environments to create new immersive experiences. These developments have resulted in many industries seeking new ways to adapt and evolve to take advantage of the opportunities presented by these emerging technologies. Innovators, researchers, technologists, businesses and manufacturers are leading the way to developing and implementing emerging technologies to create smarter, more efficient homes and cities, connecting individuals, communities and operations to allow for optimisation of resources, modification and personalisation. This thesis focuses on the opportunities presented by these technologies for developing and designing immersive smart learning environments for Higher Education and puts forward a framework for further research into how these technologies can improve engagement and enrich the learning experience. An experiment was conducted using two simulators that reinforce learning concepts. A computer based simulator and a virtual reality simulator were used. The results of the research which was conducted with Higher Education students from two universities in the United Kingdom showed an improvement in engagement levels and in the learning experience when students used an immersive smart learning environment.

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Published date: November 2019

Identifiers

Local EPrints ID: 447746
URI: http://eprints.soton.ac.uk/id/eprint/447746
PURE UUID: 5ea0cb8d-9328-4d71-9d7e-148997d1e2c6
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

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Date deposited: 19 Mar 2021 17:31
Last modified: 17 Mar 2024 02:43

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Contributors

Author: Maria Zinopoulou
Thesis advisor: Gary Wills ORCID iD

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