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Crowdfunding serious games: towards a framework

Crowdfunding serious games: towards a framework
Crowdfunding serious games: towards a framework
In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.
serious games, game design, entrepreneurship
112-129
IGI Global
Buckingham, Christopher
9957f60a-3b12-44f3-b55a-ca359827bc3a
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Perez Marzullo, Fabio
de Oliveira, Felipe Antonio
Buckingham, Christopher
9957f60a-3b12-44f3-b55a-ca359827bc3a
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Perez Marzullo, Fabio
de Oliveira, Felipe Antonio

Buckingham, Christopher and Wanick, Vanissa (2021) Crowdfunding serious games: towards a framework. In, Perez Marzullo, Fabio and de Oliveira, Felipe Antonio (eds.) Practical Perspectives on Educational Theory and Game Development. (Premier Reference Source) Hershey. IGI Global, pp. 112-129. (doi:10.4018/978-1-7998-5021-2.ch005).

Record type: Book Section

Abstract

In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.

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More information

Published date: 25 June 2021
Additional Information: Publisher Copyright: © 2021, IGI Global.
Keywords: serious games, game design, entrepreneurship

Identifiers

Local EPrints ID: 450739
URI: http://eprints.soton.ac.uk/id/eprint/450739
PURE UUID: 61682981-908c-4a54-a60f-a60d8be0b0f5
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

Catalogue record

Date deposited: 10 Aug 2021 16:30
Last modified: 14 Dec 2024 02:53

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Contributors

Author: Christopher Buckingham
Author: Vanissa Wanick ORCID iD
Editor: Fabio Perez Marzullo
Editor: Felipe Antonio de Oliveira

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