Crowdfunding serious games: towards a framework
Crowdfunding serious games: towards a framework
In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.
serious games, game design, entrepreneurship
112-129
Buckingham, Christopher
9957f60a-3b12-44f3-b55a-ca359827bc3a
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
de Oliveira, Felipe Antonio
25 June 2021
Buckingham, Christopher
9957f60a-3b12-44f3-b55a-ca359827bc3a
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
de Oliveira, Felipe Antonio
Buckingham, Christopher and Wanick, Vanissa
(2021)
Crowdfunding serious games: towards a framework.
In,
Perez Marzullo, Fabio and de Oliveira, Felipe Antonio
(eds.)
Practical Perspectives on Educational Theory and Game Development.
(Premier Reference Source)
Hershey.
IGI Global, .
(doi:10.4018/978-1-7998-5021-2.ch005).
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Book Section
Abstract
In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.
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Published date: 25 June 2021
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Publisher Copyright:
© 2021, IGI Global.
Keywords:
serious games, game design, entrepreneurship
Identifiers
Local EPrints ID: 450739
URI: http://eprints.soton.ac.uk/id/eprint/450739
PURE UUID: 61682981-908c-4a54-a60f-a60d8be0b0f5
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Date deposited: 10 Aug 2021 16:30
Last modified: 21 Nov 2024 02:51
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Contributors
Author:
Christopher Buckingham
Editor:
Fabio Perez Marzullo
Editor:
Felipe Antonio de Oliveira
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