Observed vs. possible provenance
Observed vs. possible provenance
Provenance has been of interest to the Computer Science community for nearly two decades, with proposed uses ranging from data authentication, to security auditing, to ensuring trust in decision making processes. However, despite its enthusiastic uptake in the academic community, its adoption elsewhere is often hindered by the cost of implementation. In this paper we seek to alleviate some of these factors, and propose the idea of possible provenance in which we relax the constraint that provenance must be directly observed. We categorise some existing approaches to gathering provenance and compare the costs and benefits of each, and illustrate one method for generating possible provenance in more detail with a simple example: inferring the possible provenance of a game of Connect Four. We then go on to discuss some of the benefits and ramifications of this approach to gathering provenance, and suggest some key next steps in advancing this research.
Blount, Tom
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Chapman, Adriane
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Johnson, Michael
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Ludascher, Bertram
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19 July 2021
Blount, Tom
4d4db315-08d9-4701-9604-1e99c60879fb
Chapman, Adriane
721b7321-8904-4be2-9b01-876c430743f1
Johnson, Michael
33a0d8cb-491b-4b3f-b193-540a331ac705
Ludascher, Bertram
f7a7c16c-450a-4439-9587-a3bbeed739ba
Blount, Tom, Chapman, Adriane, Johnson, Michael and Ludascher, Bertram
(2021)
Observed vs. possible provenance.
Theory and Practice of Provenance 2021.
10 pp
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Provenance has been of interest to the Computer Science community for nearly two decades, with proposed uses ranging from data authentication, to security auditing, to ensuring trust in decision making processes. However, despite its enthusiastic uptake in the academic community, its adoption elsewhere is often hindered by the cost of implementation. In this paper we seek to alleviate some of these factors, and propose the idea of possible provenance in which we relax the constraint that provenance must be directly observed. We categorise some existing approaches to gathering provenance and compare the costs and benefits of each, and illustrate one method for generating possible provenance in more detail with a simple example: inferring the possible provenance of a game of Connect Four. We then go on to discuss some of the benefits and ramifications of this approach to gathering provenance, and suggest some key next steps in advancing this research.
Text
tapp2021_blount
- Accepted Manuscript
More information
Published date: 19 July 2021
Venue - Dates:
Theory and Practice of Provenance 2021, 2021-07-19
Identifiers
Local EPrints ID: 452880
URI: http://eprints.soton.ac.uk/id/eprint/452880
PURE UUID: c596184e-ab29-4830-be21-b7ec1c9899f5
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Date deposited: 06 Jan 2022 17:39
Last modified: 17 Mar 2024 03:47
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Contributors
Author:
Tom Blount
Author:
Michael Johnson
Author:
Bertram Ludascher
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