id,document,tag,content 1,Transcript1and2.txt,Message,"I didn’t really get that I was interacting with another person other than, that, err, that another player has made a, there’s a message that says another player has made a decision" 1,Transcript1and2.txt,No initial awareness,"I didn’t really get that I was interacting with another person other than, that, err, that another player has made a, there’s a message that says another player has made a decision" 10,Transcript1and2.txt,Waiting (implicit),"he structure of it definitely felt that was it was designed that, such that, that given there are no more story nodes to read, waiting for another person." 7,Transcript1and2.txt,PoV affecting immersion,"Second person, er Todd, rather than it being ‘I do such and such’ it talks about ‘Todd doing this’ and, er, that kind of takes away from the sense that you are Todd interacting with Sarah" 6,Transcript1and2.txt,Interacting with other character,"I felt like I was interacting with Sarah," 9,Transcript1and2.txt,Awareness of past influence,"P2: It did feel like my past actions affected what the other player was, what Todd was doing." 12,Transcript1and2.txt,Unknown Influencing Factor,"P2: The earlier memories felt more like I was reading a story, and it felt more like here is a fair bit of a story, would you like to do thing A or thing B. Whereas the final bit felt more like here is some things going on, what would you like to do? Here are some more things, what would you like to do. So that one felt more like my choices were, interweaved with the story whereas before it was, here is a story, do you think this is good or bad, basically?" 11,Transcript1and2.txt,Confusion About Story,"P1: Erm. I’m not sure really, erm. yeah, Iwas kind of, I spent quite a lot of it trying to piece together story, because it kind of moved in the narrative, err. I, yeah, I struggled with trying to work out what had happened and trying to make sense of it through quite a lot of it." 11,Transcript1and2.txt,Differing Understanding of Narrative,"P1: Erm. I’m not sure really, erm. yeah, Iwas kind of, I spent quite a lot of it trying to piece together story, because it kind of moved in the narrative, err. I, yeah, I struggled with trying to work out what had happened and trying to make sense of it through quite a lot of it." 13,Transcript1and2.txt,Thought about other human: No,"did you think much about how it might impact the other player? P2: Erm, do you mean, as a person in real life? R: Erm. As a person in real life. P2: No, not really." 14,Transcript1and2.txt,Interacting with other character,"I mean, I guess when I was playing Sarah, I felt some kind of.. friendliness towards Todd, that’s why I chose the actions I did and that did play through, erm, I felt something of a connection to the character by the end, because that affected my choices and I’d thought about the character themselves, I wasn’t thinking about the other player, sorry!" 14,Transcript1and2.txt,Thought about other human: No,"I mean, I guess when I was playing Sarah, I felt some kind of.. friendliness towards Todd, that’s why I chose the actions I did and that did play through, erm, I felt something of a connection to the character by the end, because that affected my choices and I’d thought about the character themselves, I wasn’t thinking about the other player, sorry!" 14,Transcript1and2.txt,Character over player,"I mean, I guess when I was playing Sarah, I felt some kind of.. friendliness towards Todd, that’s why I chose the actions I did and that did play through, erm, I felt something of a connection to the character by the end, because that affected my choices and I’d thought about the character themselves, I wasn’t thinking about the other player, sorry!" 16,Transcript1and2.txt,Interacting with other character,"I mean, I was aware towards the end of the story that I was, my part in the story was affecting Sarah and I was given the option to shoot her or let her go. And in real life I would always choose letting someone go over shooting them, unless they were trying to shoot me I suppose!" 16,Transcript1and2.txt,Character over player,"I mean, I was aware towards the end of the story that I was, my part in the story was affecting Sarah and I was given the option to shoot her or let her go. And in real life I would always choose letting someone go over shooting them, unless they were trying to shoot me I suppose!" 16,Transcript1and2.txt,Application of Real-World Ethics,"I mean, I was aware towards the end of the story that I was, my part in the story was affecting Sarah and I was given the option to shoot her or let her go. And in real life I would always choose letting someone go over shooting them, unless they were trying to shoot me I suppose!" 15,Transcript1and2.txt,Message,"P1: For me, it was the blue thing saying ‘The other player made this decision’, sort of, the little blue message, that was my main cue and also erm, the other, wait until Sarah has decided what to say. So that, those two things were what gave me the cue that." 15,Transcript1and2.txt,Waiting (implicit),"P1: For me, it was the blue thing saying ‘The other player made this decision’, sort of, the little blue message, that was my main cue and also erm, the other, wait until Sarah has decided what to say. So that, those two things were what gave me the cue that." 17,Transcript1and2.txt,Knowledge of Multiplayer,"P1: Well, I know that it was a multiplayer game, and that I was in a separate room from someone, so I figured from that, but not really from the story. If you hadn’t have told me there that there are two participants, that we’re looking at multiplayer narratives. Err, you go on this computer, and [P1] you go on this computer, that to me says ‘Ah, yes, we’re doing a multiplayer game’, but, that’s how I got my cue, not from what was happening in the actual story, really." 18,Transcript1and2.txt,Unknown Influencing Factor,"P1: Err, I would, yeah, it didn’t feel like a multiplayer, it felt like one of those.. erm… branching novels. P2: Choose your own adventure novels? P1: Yeah, go to page 10 if.. P2: Oh, yeah. P1: It felt more like that really, than a multiplayer." 18,Transcript1and2.txt,Thought about other human: No,"P1: Err, I would, yeah, it didn’t feel like a multiplayer, it felt like one of those.. erm… branching novels. P2: Choose your own adventure novels? P1: Yeah, go to page 10 if.. P2: Oh, yeah. P1: It felt more like that really, than a multiplayer." 19,Transcript1and2.txt,Structure (Implicit),"Coming back to the question of the final sequence, I mean, yes, to some degree the UI definitely informed me that, but I think a lot to me was, given I knew the nature of the experiment, it felt very much like the end of the story, here, we’re going to bring the two players together and they’re going to look through what has happened, both players sort of, finally converge to a point" 20,Transcript1and2.txt,Assumed Interaction,"So, how do you think during that final sequence then, the other player affected your story? That question is to both of you. P1: I don’t really know, actually, I mean, I presume, I feel more clear about how I affected the other player in that if I’d have shot the other player, that would presumably have had quite a profound effect, erm." 21,Transcript1and2.txt,Interacting with other character,"R: So, how do you feel the other player affected the story during the finale. P2: Well, I felt like, if, I had chosen other options in the earlier parts of the story, if I had been mean to Todd, basically, I feel I probably would have been shot in the end." 21,Transcript1and2.txt,Awareness of past influence,"R: So, how do you feel the other player affected the story during the finale. P2: Well, I felt like, if, I had chosen other options in the earlier parts of the story, if I had been mean to Todd, basically, I feel I probably would have been shot in the end." 22,Transcript1and2.txt,Application of Real-World Ethics,"P1: I mean I, I kind of er, I like to think I had goodwill. I at one point had a choice of confronting the other player or just saying, there there, and I went for the confrontational bit. R: Why did you choose that? P1: Err, because I thought actually, in the longer term, that’s probably kinder, to say “What the hell are you playing that, you’re not being straight with me.”, is the more honest and probably… more ethical way to behave than to just go ‘there, there, it’s alright, I’m your best mate’. Sometimes, being a best mate, being a friend someone, involves being a nuisance." 22,Transcript1and2.txt,Intention to influence,"P1: I mean I, I kind of er, I like to think I had goodwill. I at one point had a choice of confronting the other player or just saying, there there, and I went for the confrontational bit. R: Why did you choose that? P1: Err, because I thought actually, in the longer term, that’s probably kinder, to say “What the hell are you playing that, you’re not being straight with me.”, is the more honest and probably… more ethical way to behave than to just go ‘there, there, it’s alright, I’m your best mate’. Sometimes, being a best mate, being a friend someone, involves being a nuisance." 23,Transcript1and2.txt,Thought about other human: No,"R: Okay, bit of a hypothetical, do you think if you’d known that the story was actually singleplayer, for example, then you’d have made the same choice? P1: Yes." 314,Transcript1and2.txt,Concern for other player's experience,"On the whole, if I know there is another human being, I will tend to be less willing to explore unethical, whereas if it’s a multiplayer, er, singleplayer - I might just for the hell of it be completely evil, just to see how the story unfolds, whereas I’d be less likely to do that if I know there’s another human. R: Interesting, okay. So you do you think that played into how you acted during the finale at all? P2: I feel the same way about interacting with other people, when you’re in a multiplayer setting it’s.. I act towards others as I would like to be acted to and everyone should be having the best time they can, people, going, killing them or whatever is just not fun" 314,Transcript1and2.txt,Moral Inclination,"On the whole, if I know there is another human being, I will tend to be less willing to explore unethical, whereas if it’s a multiplayer, er, singleplayer - I might just for the hell of it be completely evil, just to see how the story unfolds, whereas I’d be less likely to do that if I know there’s another human. R: Interesting, okay. So you do you think that played into how you acted during the finale at all? P2: I feel the same way about interacting with other people, when you’re in a multiplayer setting it’s.. I act towards others as I would like to be acted to and everyone should be having the best time they can, people, going, killing them or whatever is just not fun" 25,Transcript1and2.txt,Roleplaying,"when I was making the decisions on the finale I was doing that in character and I felt it would be odd to make decisions that completely counteracted how I acted earlier, because then it just feels like I’m basically ignoring, if I’d chosen to shoot Todd in the end after being nice to him for all the other acts, it just feels like I’m ignoring everything that happened in the story and I’m just choosing arbitrary choices, basically." 25,Transcript1and2.txt,Narrative Consistency,"when I was making the decisions on the finale I was doing that in character and I felt it would be odd to make decisions that completely counteracted how I acted earlier, because then it just feels like I’m basically ignoring, if I’d chosen to shoot Todd in the end after being nice to him for all the other acts, it just feels like I’m ignoring everything that happened in the story and I’m just choosing arbitrary choices, basically." 26,Transcript1and2.txt,Shared agency makes experience more distinct,"would behave differently in a multiplayer as opposed to a branching player once is because in the multiplayer you only get one shot, you can’t replay, so you have one option and then it’s game over and, unless you can talk to that person and say ‘Right, let’s play this differently, you generally you only play it once, whereas with a a branching novel where you have options, you can do it one way then do it another way for a change then do it until you’ve exhausted all the possibilities. Which you can’t do in a multiplayer." 27,Transcript1and2.txt,Speculate on other player's perceptions,"R: So when you’d made a choice in the flashbacks, when do you think the other player would have noticed that you’d made that choice? P2: Erm. Probably straight awa.. eer, at the same point in the story. For instance, when I was talking about the cement mixer, erm, thing, after I said to tell the truth I figured when that dialog came up in their part of the story, they would see that as well, I guess." 28,Transcript1and2.txt,Unknown Influencing Factor,"Bearing in mind that I’m autistic and dyslexic as well, that kind of does affect how I read and construct narrative, and erm, I have to work quite hard to get things into sequence. Quite a lot of things I read normally that are in sequence, I will struggle to understand them in a sequence, and have to work quite hard, so when it’s not in sequence I think it’s normal and I try to get into sequen.. oh, no, I think I’m confusing myself now. But yeah, I was a bit confused as to what was going on at that point." 29,Transcript1and2.txt,Relationship to other person,"R: That’s fine. Okay, what else have we got. So, let’s go with some more general questions. So, just for the record, before this experiment ran, how well did you know the other person? P1: Never met them before P2: No P1: Nothing." 30,Transcript1and2.txt,Multiplayer epiphany,"R: Excellent, I just needed that on the record. So, when you were playing and just going through this in general, how often did you think about the other player? P1: Erm, I was wondering whether or not I was interacting with them, and I knew there was another player, when it said “The other player has read this”, this has to do with the other player’s decision. I think I was trying to work out how my actions were affecting them. Because I wasn’t getting cues about that, I was wondering." 30,Transcript1and2.txt,Message,"R: Excellent, I just needed that on the record. So, when you were playing and just going through this in general, how often did you think about the other player? P1: Erm, I was wondering whether or not I was interacting with them, and I knew there was another player, when it said “The other player has read this”, this has to do with the other player’s decision. I think I was trying to work out how my actions were affecting them. Because I wasn’t getting cues about that, I was wondering." 31,Transcript1and2.txt,Rapid Interaction,"P2: I think until the final sequence, I wasn’t really. Because the options were basically “Say this thing to that character” or “Say that thing to that character”, neither of them really, obviously there’s a different tone to each of them, whether to be nice or not. But neither of them seems like they would be negatively impacting the other player in real life, in terms of their experience. But in the final sequence, then I felt like I was this back and forht with the other person, I didn’t want to just rush ahead and click one of the options and basically end it now." 31,Transcript1and2.txt,Thought about other human: No,"P2: I think until the final sequence, I wasn’t really. Because the options were basically “Say this thing to that character” or “Say that thing to that character”, neither of them really, obviously there’s a different tone to each of them, whether to be nice or not. But neither of them seems like they would be negatively impacting the other player in real life, in terms of their experience. But in the final sequence, then I felt like I was this back and forht with the other person, I didn’t want to just rush ahead and click one of the options and basically end it now." 31,Transcript1and2.txt,Concern for other player's experience,"P2: I think until the final sequence, I wasn’t really. Because the options were basically “Say this thing to that character” or “Say that thing to that character”, neither of them really, obviously there’s a different tone to each of them, whether to be nice or not. But neither of them seems like they would be negatively impacting the other player in real life, in terms of their experience. But in the final sequence, then I felt like I was this back and forht with the other person, I didn’t want to just rush ahead and click one of the options and basically end it now." 32,Transcript1and2.txt,Player applies pressure,"P1: I also, when you mentioned that you’re a fast reader, I’m quite a slow reader. I mean, I can skim thing, but I tend, because I’m dyslexic, I lose track of what line I’m on and I find myself reading the next paragraph and finding out I missed a chunk out of this one and then I have to, er, and I thought “Is this going to be holding up the game” because I’m having to re-read this, and I think I hit the back button at one point, because… I didn’t, I hadn’t, I thought I’d read it but I hadn’t it hadn’t gone in and I needed to read it again, erm, and then I was thinking right, is the other person sitting there twiddling their thumbs, waiting for me to click something?" 32,Transcript1and2.txt,Reading Speed,"P1: I also, when you mentioned that you’re a fast reader, I’m quite a slow reader. I mean, I can skim thing, but I tend, because I’m dyslexic, I lose track of what line I’m on and I find myself reading the next paragraph and finding out I missed a chunk out of this one and then I have to, er, and I thought “Is this going to be holding up the game” because I’m having to re-read this, and I think I hit the back button at one point, because… I didn’t, I hadn’t, I thought I’d read it but I hadn’t it hadn’t gone in and I needed to read it again, erm, and then I was thinking right, is the other person sitting there twiddling their thumbs, waiting for me to click something?" 32,Transcript1and2.txt,Concern for other player's experience,"P1: I also, when you mentioned that you’re a fast reader, I’m quite a slow reader. I mean, I can skim thing, but I tend, because I’m dyslexic, I lose track of what line I’m on and I find myself reading the next paragraph and finding out I missed a chunk out of this one and then I have to, er, and I thought “Is this going to be holding up the game” because I’m having to re-read this, and I think I hit the back button at one point, because… I didn’t, I hadn’t, I thought I’d read it but I hadn’t it hadn’t gone in and I needed to read it again, erm, and then I was thinking right, is the other person sitting there twiddling their thumbs, waiting for me to click something?" 33,Transcript1and2.txt,Effect of relationship on behaviour,"P1: I mean, yeah, I visualised you as that person I met earlier but we don’t know each other so. And I mean, even if I did know someone, the awareness that it’s a game, erm, you know, I mean, I have shot my childen, I have hacked them up with swords, I have had them leap out of the shadows at me and stab me to death in various computer games. But obviously, I would never dream of doing that in real life, as in, you know, so I’ve kind of… and, you know, friends as well, you’re in a story with them and you can, in the game, do something that spoils their day, because the game requires it but that’s part of the game, in that you, in that the game is not enjoyable unless you risk having your day spoiled. R: So, let’s say you’re playing through this with your children. Do you think you’d have acted differently? P1: Erm. No. Erm. I mean, it depends what age they were. R: Now? P1: Well, now my children are both adults, so no, not at all. But, err, If they were much younger. Well, I still, I wouldn’t have, yeah. When you’re children are very young you do act differently, because when they’re 5 and 6, you have to be.. quite circumspect and, erm, I’m not sure I’d be playing games with, 5 and 6 year olds that involved possibly shooting each other." 34,Transcript1and2.txt,Effect of relationship on behaviour,"R: What about you [P2]? Say you were playing this with someone you’d known for a long time? P2: I don’t think I’d have acted differently, as I’ve said before, this type of thing is most enjoyable when both people are having, fun, and if you act in a way that causes the other person to not have fun then it’s just not as much fun for both of you. I guess I play a lot of DnD [Dungeons and Dragons] for instance and I guess it’s about making sure everyone’s having a good time." 34,Transcript1and2.txt,Concern for other player's experience,"R: What about you [P2]? Say you were playing this with someone you’d known for a long time? P2: I don’t think I’d have acted differently, as I’ve said before, this type of thing is most enjoyable when both people are having, fun, and if you act in a way that causes the other person to not have fun then it’s just not as much fun for both of you. I guess I play a lot of DnD [Dungeons and Dragons] for instance and I guess it’s about making sure everyone’s having a good time." 35,Transcript1and2.txt,Shared agency makes experience more distinct,"P1: You only get one go at the story, so erm, the decisions you make are more important because you’re not going to do that again, on the whole, with that person. Well, you’re significantly less likely. Well, I suppose you could go ‘Well, we’ve done it that way, so let’s try it a different way’, but if you don’t have the opportunity to communicate with that person, that story was a one off, so the decision they make is… the decision. Whereas in a singleplayer, you could make that decision and decide you didn’t want to, so you could go back and do it again a different way. So you can reverse decisions in a not multiplayer story." 36,Transcript1and2.txt,Concern for other player's experience,"P2: I think, I probably wouldn’t have acted any differently if it had been a singleplayer story, but I think if it was a singleplayer story, there would be a slightly higher chance of me choosing the mean route as it were, ignoring todd, possibly shooting at the end, etc. But I think the reason I’d be less likely to do that in a multiplayer setting is that, I was worried there was a chance of it being, well, Act 1, you shoot Todd, the game ends. Whereas obviously, in a singleplayer game, I can do ‘Well, I’ve tried that, I’ll try the other route now’." 37,Transcript1and2.txt,Shared agency makes experience more distinct,"P1: I mean, that, for me, is the crucial difference. Whereas the eldar scrolls, you don’t have the option. That’s your choice, that’s your lot, there’s no save point, there’s other players in the game and time starts at the time you log on, and the game carries on with other people in it, and what you do is what you have to live with. you can’t undo it, because it’s a world with other people." 39,Transcript3and4,Message,"R: When did you first notice the other player? P1: i think it was towards the end, like, after act 1, towards the middle of act 2, when, i saw that they ad responsed to something, or it showed me they had chosen a specific answer and I could read through what they’d chosen, or something along those lines R: Okay P1: For me at least P2: Same with me, it was with the text saying that the other player had made this decision" 40,Transcript3and4,Interacting with other character,"P1: It made me feel that, erm, that there was more of a reality to the other person who was playing, or like, this other character who I was engaging with, actually… questioning my decisions more, in terms of almost like, a team mate style." 40,Transcript3and4,Character humanity,"P1: It made me feel that, erm, that there was more of a reality to the other person who was playing, or like, this other character who I was engaging with, actually… questioning my decisions more, in terms of almost like, a team mate style." 41,Transcript3and4,Moral Inclination,"P2: From my perspective, I was a lot less likely to choose selfish options, like, once more, one I was more aware that the other player was present and involved" 41,Transcript3and4,Clarity of Interaction,"P2: From my perspective, I was a lot less likely to choose selfish options, like, once more, one I was more aware that the other player was present and involved" 71,Transcript3and4,Moral Inclination,"P2: It’s just… it’s a different, I don’t know if it necessarily the choices are more forced, having the other player there, it’s just that you swing more towards one aspect, or one way of acting than another." 42,Transcript3and4,Narrative Consistency,"P1: It depends what kind of moral compass you’re plalying with, if you’re just trying to be a douchebag, just triyng to promote yourself, then it doesn’t make much a difference. But if, I mean, the way it kind of descrives the characters at the beginning is that they are kind of a team, and that they’ve teamed up in the past, and so.. trying to take on that vibe it meant, it felt as well that I was more inclined to be pushed towards, more… positive treatment to the other character." 43,Transcript3and4,Awareness of potential to influence,"I, didn’t necessarily mean I had to, I, for example, there was one question where I could potentially show Sarah something, or not show something, and decided that potentially, it was potentially best if they didn’t know what I, what, that I’d seen something about them, as a kind of a way of protecting, or mkaing sure they still felt comfortable with me, but not, and then, not making them feel a bit hesitant against me, as in, like, I might be working against then type of thing." 44,Transcript3and4,Impact changed by other player,"R: So, how did you feel knowing that he’d lied to you? P1: Like, just now? Completely offended! Now that I’ve remembered. Because, I think, in the early stage of the , I didn’t quite realise that that may have been a move, which, the other player has actually decided. It was just something, I missed that." 44,Transcript3and4,No initial awareness,"R: So, how did you feel knowing that he’d lied to you? P1: Like, just now? Completely offended! Now that I’ve remembered. Because, I think, in the early stage of the , I didn’t quite realise that that may have been a move, which, the other player has actually decided. It was just something, I missed that." 44,Transcript3and4,Discussion Affects Experience,"R: So, how did you feel knowing that he’d lied to you? P1: Like, just now? Completely offended! Now that I’ve remembered. Because, I think, in the early stage of the , I didn’t quite realise that that may have been a move, which, the other player has actually decided. It was just something, I missed that." 46,Transcript3and4,Reaction to influence,"I’ve seen that they’ve got information on them already, they’ve done a nice thing for me in the past by giving me some of the money, so that influenced me as well, they were obviously trying to take, like, again, take some aid to try and help themselves get away, and so, they’ve obviously got some motives behind this, and, in a kind of, that dynamic already being not particularly, or not being confrontational, within the team, decide that we have been a team and try to help them." 46,Transcript3and4,Assumption of Intention,"I’ve seen that they’ve got information on them already, they’ve done a nice thing for me in the past by giving me some of the money, so that influenced me as well, they were obviously trying to take, like, again, take some aid to try and help themselves get away, and so, they’ve obviously got some motives behind this, and, in a kind of, that dynamic already being not particularly, or not being confrontational, within the team, decide that we have been a team and try to help them." 47,Transcript3and4,Sense of teamwork,"P1: I guess that there was another person, did make me feel that I didn’t want to necessarily shoot them, erm, and, kind of, again, we’ve had this kind of dynamic of being a team and not necessarily feeling like we’ve done already some things together, although we’ve done, maybe had, one lie to me, and I didn’t reveal all the information there, we have had some good teamwork, and therefore, that was kind of a crux point, not actually kinda backstabbing them, and shooting them in the back, type thing. Just kind of, saying, we’ve been a team. That’s it." 47,Transcript3and4,Interacting with other character,"P1: I guess that there was another person, did make me feel that I didn’t want to necessarily shoot them, erm, and, kind of, again, we’ve had this kind of dynamic of being a team and not necessarily feeling like we’ve done already some things together, although we’ve done, maybe had, one lie to me, and I didn’t reveal all the information there, we have had some good teamwork, and therefore, that was kind of a crux point, not actually kinda backstabbing them, and shooting them in the back, type thing. Just kind of, saying, we’ve been a team. That’s it." 47,Transcript3and4,Reaction to influence,"P1: I guess that there was another person, did make me feel that I didn’t want to necessarily shoot them, erm, and, kind of, again, we’ve had this kind of dynamic of being a team and not necessarily feeling like we’ve done already some things together, although we’ve done, maybe had, one lie to me, and I didn’t reveal all the information there, we have had some good teamwork, and therefore, that was kind of a crux point, not actually kinda backstabbing them, and shooting them in the back, type thing. Just kind of, saying, we’ve been a team. That’s it." 48,Transcript3and4,Interacting with other character,"I feel I did have that control over that situation, or I had had to some extent some control tat, because I had tried to be helpful and kind and not accusatory at that point, I’d built that trust in me, and in that trust they’d given me the weapon that they didn’t necessarily feel that they needed. Which I then had, and was in possesion of, which I was then able to use and escape, or well, that’s kind of where it blacks out." 48,Transcript3and4,Awareness of past influence,"I feel I did have that control over that situation, or I had had to some extent some control tat, because I had tried to be helpful and kind and not accusatory at that point, I’d built that trust in me, and in that trust they’d given me the weapon that they didn’t necessarily feel that they needed. Which I then had, and was in possesion of, which I was then able to use and escape, or well, that’s kind of where it blacks out." 48,Transcript3and4,Reaction to influence,"I feel I did have that control over that situation, or I had had to some extent some control tat, because I had tried to be helpful and kind and not accusatory at that point, I’d built that trust in me, and in that trust they’d given me the weapon that they didn’t necessarily feel that they needed. Which I then had, and was in possesion of, which I was then able to use and escape, or well, that’s kind of where it blacks out." 49,Transcript3and4,Unknown Influencing Factor,"P2: I suppose the ending, the big confrontation, that seemed to be the place where the most branching decisions, er, the rest of it seemed quite binary, from what I had at least." 50,Transcript3and4,Interacting with other character,"R: OKay. So, if you ook bac at your earlier decisions, how much do you think the choices made early on, by either player, affected your future decisions? P1: i think they helped build up a.. a level of trust and, or, lack of trust in the case may be. So, although i didn’t realise that the lie was the first decision that they’d made for me, it hink it helped build a foundation of how your relationship is going to be for more imprortant, more vital situatitions, and how you’re going to respond when you’re at a c.. at a decision point of shoot or help, type thing, and it forms the foundation of that relationship between the two characters." 50,Transcript3and4,Reaction to influence,"R: OKay. So, if you ook bac at your earlier decisions, how much do you think the choices made early on, by either player, affected your future decisions? P1: i think they helped build up a.. a level of trust and, or, lack of trust in the case may be. So, although i didn’t realise that the lie was the first decision that they’d made for me, it hink it helped build a foundation of how your relationship is going to be for more imprortant, more vital situatitions, and how you’re going to respond when you’re at a c.. at a decision point of shoot or help, type thing, and it forms the foundation of that relationship between the two characters." 51,Transcript3and4,Awareness of past influence,"P2: It definitely felt like trust built up over the course of, er, of the whole game. To the extent that I probably wouldn’t have chosen to lie in the initial one, had that options ocme later, but I suppose the, the extent to which the choices mattered at the end almost seemed of a negotiation with the other player, than, erm, which I suppose is the different between it being a one-player story where your choices matter in a very binary sense, yes or no, building up a score and if you have enough of the score you survive at the end, or something like that, you’re negotiation with the other player, in that way." 51,Transcript3and4,Reaction to influence,"P2: It definitely felt like trust built up over the course of, er, of the whole game. To the extent that I probably wouldn’t have chosen to lie in the initial one, had that options ocme later, but I suppose the, the extent to which the choices mattered at the end almost seemed of a negotiation with the other player, than, erm, which I suppose is the different between it being a one-player story where your choices matter in a very binary sense, yes or no, building up a score and if you have enough of the score you survive at the end, or something like that, you’re negotiation with the other player, in that way." 51,Transcript3and4,Player as Mechanic,"P2: It definitely felt like trust built up over the course of, er, of the whole game. To the extent that I probably wouldn’t have chosen to lie in the initial one, had that options ocme later, but I suppose the, the extent to which the choices mattered at the end almost seemed of a negotiation with the other player, than, erm, which I suppose is the different between it being a one-player story where your choices matter in a very binary sense, yes or no, building up a score and if you have enough of the score you survive at the end, or something like that, you’re negotiation with the other player, in that way." 52,Transcript3and4,Waiting (implicit),"R: In general, how did you feel about the finale compared to the previous flashbacks? P2: it definitely, that, it definitely felt a lot more involved as there were a lot more choices there, and the conversational aspect was interesting. ERm. P1: More emotive, I thought, in that kind of way P2: Because you could directly see when the other player was putting an input P1: And how much thought and time they were actually taking on making that decision, well, if you made your decision quickly, I’m assuming that, from what I saw, I made my choice then I had nothing to do, until you’d made your decision, so you could kind of see how long it was taking them to, yeah." 52,Transcript3and4,Synchronicity,"R: In general, how did you feel about the finale compared to the previous flashbacks? P2: it definitely, that, it definitely felt a lot more involved as there were a lot more choices there, and the conversational aspect was interesting. ERm. P1: More emotive, I thought, in that kind of way P2: Because you could directly see when the other player was putting an input P1: And how much thought and time they were actually taking on making that decision, well, if you made your decision quickly, I’m assuming that, from what I saw, I made my choice then I had nothing to do, until you’d made your decision, so you could kind of see how long it was taking them to, yeah." 52,Transcript3and4,Visibility of Decisionmaking,"R: In general, how did you feel about the finale compared to the previous flashbacks? P2: it definitely, that, it definitely felt a lot more involved as there were a lot more choices there, and the conversational aspect was interesting. ERm. P1: More emotive, I thought, in that kind of way P2: Because you could directly see when the other player was putting an input P1: And how much thought and time they were actually taking on making that decision, well, if you made your decision quickly, I’m assuming that, from what I saw, I made my choice then I had nothing to do, until you’d made your decision, so you could kind of see how long it was taking them to, yeah." 52,Transcript3and4,Real-time Visibility of Shared agency,"R: In general, how did you feel about the finale compared to the previous flashbacks? P2: it definitely, that, it definitely felt a lot more involved as there were a lot more choices there, and the conversational aspect was interesting. ERm. P1: More emotive, I thought, in that kind of way P2: Because you could directly see when the other player was putting an input P1: And how much thought and time they were actually taking on making that decision, well, if you made your decision quickly, I’m assuming that, from what I saw, I made my choice then I had nothing to do, until you’d made your decision, so you could kind of see how long it was taking them to, yeah." 53,Transcript3and4,Changing choices,"P1: I think I only noticed the other person might see the choices I had made, was when I started seeing the choices they had made, pop up. Which, it felt it appeared a bit later. Because again, I missed the, the fact they had lied to me one" 53,Transcript3and4,Changing choices,"P1: I think I only noticed the other person might see the choices I had made, was when I started seeing the choices they had made, pop up. Which, it felt it appeared a bit later. Because again, I missed the, the fact they had lied to me one" 54,Transcript3and4,Assumed Interaction,"P2: i felt very immediately with the choice whether to lie or not that would have an impact on the oter player, because, I would have assumed that had I offered that information, they would have been presented with that information. And, also, in a way, I would have been presented with that information as well, because it’s not knowledge that has been prior held." 56,Transcript3and4,No initial awareness,"P2: I didn’t know what decisions I had made had actually been visible to the other player, I didn’t think about that at first." 57,Transcript3and4,Thought about other human: No,"P1: Erm. . It didn’t occur to me when I made a decision on, the, telling them about the memory stick thing or not. I didn’t think if they’d actually see that or not. I just thought, yeag, I didn’t think about it like that, to be honest I mainly just thought about the consequences behind it, as opposed to necessarily seeing what my choices were." 59,Transcript3and4,Relationship to other person,"P1: A little bit, like, I knew they were playing, but… just… I knew that I was playing with a friend, erm. I thought maybe how they’d respond to some situations based on their own personality, but not a huge amount of that." 59,Transcript3and4,Effect of relationship on behaviour,"P1: A little bit, like, I knew they were playing, but… just… I knew that I was playing with a friend, erm. I thought maybe how they’d respond to some situations based on their own personality, but not a huge amount of that." 59,Transcript3and4,Player as Mechanic,"P1: A little bit, like, I knew they were playing, but… just… I knew that I was playing with a friend, erm. I thought maybe how they’d respond to some situations based on their own personality, but not a huge amount of that." 58,Transcript3and4,Interacting with other character,"P1: I mainly just tried to just involve it based on, kind of the character reactions I’d had from the characters themselves. And the basis of the characters." 58,Transcript3and4,Character over player,"P1: I mainly just tried to just involve it based on, kind of the character reactions I’d had from the characters themselves. And the basis of the characters." 60,Transcript3and4,Concern for other player's experience,"P2: I mean, definitely after that initial lie I said that I had sescond thoughts about it, and, err, maybe worrying that I’d cut off some options for the other player. I don’t know how much of that is because we’re friends or not. But I definitely had those thoughts." 61,Transcript3and4,Relationship to other person,"R: What about you, on the same lines, how much do you think knowing [P2] affected your decisions? P1: Like, as in, because we’re friends, I would say it probably influenced me to choose slightly more positive ones, on kind of, we are a team type basis, as opposed to if it was just a stranger I was playing with, I may not necessarily know them as well and think that, then, they’re going to necessarily take, because, we knew each other I thought that they may also make team based, er, friendship based decisions. Whereas if it was a stranger, no idea what their intentions are, no idea how they’re going to play the game. Because I’ve got no idea what the basis is behind their mentality. So don’t know if they’re going to actually just try and screw me over because someone just wants to play a game, playing it, like, just, screwing everyone over as much as I can, or whether they’re atually trying to have an enjoyable game for both players. R: Ah, okay, so are you saying you’d be more unsure about the other player, if you didn’t know them? P1: yes." 61,Transcript3and4,Effect of relationship on behaviour,"R: What about you, on the same lines, how much do you think knowing [P2] affected your decisions? P1: Like, as in, because we’re friends, I would say it probably influenced me to choose slightly more positive ones, on kind of, we are a team type basis, as opposed to if it was just a stranger I was playing with, I may not necessarily know them as well and think that, then, they’re going to necessarily take, because, we knew each other I thought that they may also make team based, er, friendship based decisions. Whereas if it was a stranger, no idea what their intentions are, no idea how they’re going to play the game. Because I’ve got no idea what the basis is behind their mentality. So don’t know if they’re going to actually just try and screw me over because someone just wants to play a game, playing it, like, just, screwing everyone over as much as I can, or whether they’re atually trying to have an enjoyable game for both players. R: Ah, okay, so are you saying you’d be more unsure about the other player, if you didn’t know them? P1: yes." 62,Transcript3and4,Impact changed by other player,"P1: Interesting. Like, especially, like, the dialogue aspects later on, was actually quite an interesting way of just having that communication P2: It felt a lot more personal. p1: P1: Like, it didn’t necessarily feel that, erm, everything had been yeah, it felt a bit more like interactive, and not that everything was set. This is when you say, actually evevrything was set and we actually made very different decisions and… arggh." 62,Transcript3and4,Personal,"P1: Interesting. Like, especially, like, the dialogue aspects later on, was actually quite an interesting way of just having that communication P2: It felt a lot more personal. p1: P1: Like, it didn’t necessarily feel that, erm, everything had been yeah, it felt a bit more like interactive, and not that everything was set. This is when you say, actually evevrything was set and we actually made very different decisions and… arggh." 62,Transcript3and4,Shared agency increases unpredictability,"P1: Interesting. Like, especially, like, the dialogue aspects later on, was actually quite an interesting way of just having that communication P2: It felt a lot more personal. p1: P1: Like, it didn’t necessarily feel that, erm, everything had been yeah, it felt a bit more like interactive, and not that everything was set. This is when you say, actually evevrything was set and we actually made very different decisions and… arggh." 63,Transcript3and4,Moral Inclination,"P2: I get the feeling that knowing it was another player made me almost 100%, was never going to choose to shoot the other player. R: Ah, okay. P2: If, there, if I, if there wasn’t another person there or if I didn’t know there was another person there, that would have had, at least a non-zero chance of me shooting them, but it was kind of, I didn’t want to spoil it and kill that character immediately. P1: I felt the same." 63,Transcript3and4,Concern for other player's experience,"P2: I get the feeling that knowing it was another player made me almost 100%, was never going to choose to shoot the other player. R: Ah, okay. P2: If, there, if I, if there wasn’t another person there or if I didn’t know there was another person there, that would have had, at least a non-zero chance of me shooting them, but it was kind of, I didn’t want to spoil it and kill that character immediately. P1: I felt the same." 64,Transcript3and4,Discussion Affects Experience,"2: its probably easier to connect the person to the character now, and the decisions that were made, when youre able to see the person" 65,Transcript3and4,Discussion Affects Experience,"p2: its interesting now seeing some of the reactions, erm, to choices that i made. for instance, with the interaction where it was a standoff, where we both had guns, and could have shot each other, finding out now that only i was aware of that dynamic there… makes that situation, it changed my opinion on it i guess p1: i guess, it adds more context now, having heard the other persons story behind so, so I can kind of see where their ideas may have been coming across, erm, it’s… nah" 66,Transcript3and4,Concern for other player's experience,"p2: it was definitely a lot more personal, so for instance, I said earlier that the option to shoot the other person was completely ruled out in this version, or this game type, whereas in, those other forms of narrative where there’s not another pesron involved, i might have chosen those option. r: okay, can you talk more about what you mean by ‘it’s more personal’? p2: yeah, so, options that, may i perceived as locking off options for the other player, erm, were ones i’d be less likely to go for, although I did go for one initially, partciularly the ones where it’s another player, because presumably, the perspective was that it’d end their story and they wouldn’t be able to continue, whereas if it’s, er, singleplayer, and, er, if its singleplayer then shooting that character removes that character from the story, it doesn’t then impact, another person in real life." 66,Transcript3and4,Personal,"p2: it was definitely a lot more personal, so for instance, I said earlier that the option to shoot the other person was completely ruled out in this version, or this game type, whereas in, those other forms of narrative where there’s not another pesron involved, i might have chosen those option. r: okay, can you talk more about what you mean by ‘it’s more personal’? p2: yeah, so, options that, may i perceived as locking off options for the other player, erm, were ones i’d be less likely to go for, although I did go for one initially, partciularly the ones where it’s another player, because presumably, the perspective was that it’d end their story and they wouldn’t be able to continue, whereas if it’s, er, singleplayer, and, er, if its singleplayer then shooting that character removes that character from the story, it doesn’t then impact, another person in real life." 67,Transcript3and4,Moral Inclination,"p1: sorry, its just reminded me of another game that I played, where it was kind of a horror based, survival game, one player, can’t remember what it’s called, but in the end it goes on to windigos being evil, kind of thing, going on in the background, and there’s like, they have a hold load of late teentagers go to a summer cabin, and then horror starts happening, and just thining about that and the way I played through that with a friend, you’re very aware that it’s a singleplayer game, and, your decisions aren’t necessarily affecting anyone else. but if they were affecting other people playing it, I think that’d make me more inclined to try and choose more options to try and help them or save them, and put myself at risk, as opposed to if they’re just npcs, where it’s like ‘you can go and die, i don’t mind’. I can’t remember the name of the game, it’s really irritating me now" 67,Transcript3and4,Concern for other player's experience,"p1: sorry, its just reminded me of another game that I played, where it was kind of a horror based, survival game, one player, can’t remember what it’s called, but in the end it goes on to windigos being evil, kind of thing, going on in the background, and there’s like, they have a hold load of late teentagers go to a summer cabin, and then horror starts happening, and just thining about that and the way I played through that with a friend, you’re very aware that it’s a singleplayer game, and, your decisions aren’t necessarily affecting anyone else. but if they were affecting other people playing it, I think that’d make me more inclined to try and choose more options to try and help them or save them, and put myself at risk, as opposed to if they’re just npcs, where it’s like ‘you can go and die, i don’t mind’. I can’t remember the name of the game, it’s really irritating me now" 68,Transcript5and6.txt,Waiting (implicit),"r: that’s all we’ll say on that note for now. we can talk about it later at the end of the interview. So, first question: when did you first notice the other player? when you werer playing through when did you first notice that either you’d affected them, or you first noticed they’d affected you? p2: does waiting on options count? r: can do p2: then technically, like, first half of the first half. midway through the first act, kind of thing. maybe a bit after that." 68,Transcript5and6.txt,No initial awareness,"r: that’s all we’ll say on that note for now. we can talk about it later at the end of the interview. So, first question: when did you first notice the other player? when you werer playing through when did you first notice that either you’d affected them, or you first noticed they’d affected you? p2: does waiting on options count? r: can do p2: then technically, like, first half of the first half. midway through the first act, kind of thing. maybe a bit after that." 69,Transcript5and6.txt,Message,"p1: it wasn’t until i saw a decision thing that said, that started with “this player has made a decision here” p2: yeah, that’s when i got a definitive answer to my, to I guess what was in my head, im probably like waiting on them, or something like" 69,Transcript5and6.txt,Multiplayer epiphany,"p1: it wasn’t until i saw a decision thing that said, that started with “this player has made a decision here” p2: yeah, that’s when i got a definitive answer to my, to I guess what was in my head, im probably like waiting on them, or something like" 69,Transcript5and6.txt,Waiting (implicit),"p1: it wasn’t until i saw a decision thing that said, that started with “this player has made a decision here” p2: yeah, that’s when i got a definitive answer to my, to I guess what was in my head, im probably like waiting on them, or something like" 69,Transcript5and6.txt,No initial awareness,"p1: it wasn’t until i saw a decision thing that said, that started with “this player has made a decision here” p2: yeah, that’s when i got a definitive answer to my, to I guess what was in my head, im probably like waiting on them, or something like" 70,Transcript5and6.txt,Message,"p1: i did, i did suspect the idea that maybe it was it when just two names were mentioned, thre was like, todd and sarah, and i was like, is sarah the other player? but that was only a passing thought and even if i did think that, i didn’t think that Sarah had affected Todd at tht point, until, confirmation" 70,Transcript5and6.txt,Structure (Implicit),"p1: i did, i did suspect the idea that maybe it was it when just two names were mentioned, thre was like, todd and sarah, and i was like, is sarah the other player? but that was only a passing thought and even if i did think that, i didn’t think that Sarah had affected Todd at tht point, until, confirmation" 70,Transcript5and6.txt,No initial awareness,"p1: i did, i did suspect the idea that maybe it was it when just two names were mentioned, thre was like, todd and sarah, and i was like, is sarah the other player? but that was only a passing thought and even if i did think that, i didn’t think that Sarah had affected Todd at tht point, until, confirmation" 70,Transcript5and6.txt,Multiplayer epiphany,"p1: i did, i did suspect the idea that maybe it was it when just two names were mentioned, thre was like, todd and sarah, and i was like, is sarah the other player? but that was only a passing thought and even if i did think that, i didn’t think that Sarah had affected Todd at tht point, until, confirmation" 72,Transcript5and6.txt,Unknown Influencing Factor,"p1: the one that I remember is when I found, when todd found, the USB with data about sarah." 73,Transcript5and6.txt,Reaction to influence,"p1: particularly how sarah has acted in good faith towards me and been nice to todd, before." 75,Transcript5and6.txt,Unknown Influencing Factor,"p1: but also, i really wanted to know the secrets that she wasn’t telling me, so at the same time, i was wanting to be loyal to the organisation and not say." 74,Transcript5and6.txt,Character over player,"r: so when you made that decision, did you think about how it might affect the other player? did you think about the other player at all? if not, that’s totally fine. p1: i didn’t think about the other player in real, meta, terms, like, i thought about the characters of sarah more rather than the player" 76,Transcript5and6.txt,Intention to influence,"p2: yes, im trying to remember when. there was a choice that i spent quite a while on deciding because in my head i was thinking what would the other player appreciate more in terms of, work to convince him to cooperate more, and i was tihkning aobut the player, not just the character r: interesting, what were the choices? or which part of the story was it in? p1: i think it know p2: it was act 3 probably, when we were having the conversation, i think i was always trying to find the best thing to say to convince him to let me go, to convince" 76,Transcript5and6.txt,Player as Mechanic,"p2: yes, im trying to remember when. there was a choice that i spent quite a while on deciding because in my head i was thinking what would the other player appreciate more in terms of, work to convince him to cooperate more, and i was tihkning aobut the player, not just the character r: interesting, what were the choices? or which part of the story was it in? p1: i think it know p2: it was act 3 probably, when we were having the conversation, i think i was always trying to find the best thing to say to convince him to let me go, to convince" 77,Transcript5and6.txt,Relationship to other person,"p1: me, specifically, rahter than todd? p2: yes, it was a bit more you than convincing todd, the character, so i was convincing the player more rather than convincing the character r: do you think it played into it much, so I know you have got an established relationship with [p1], you could say, and for the record can you say how well you know [p1]? and vice versa? p2: yes, we know each other quite well, we have been a couple and best friends for years. couple for not years. p1: i thought we were not meant to say our names? or something? r: it’s fine, it’ll be censored out of the transcript. Cool. Do you think it made much difference, or any difference at all, actually, that it was [p1’s name]? p2: i mean, maybe? because, it’s hard to say what i would have picked otherwise, because it wasn’t like i was going t pick this but wait, no, but this is him, i’m going to pick something else. it was more like this is him, what am I going to pick? sort of thing." 77,Transcript5and6.txt,Effect of relationship on behaviour,"p1: me, specifically, rahter than todd? p2: yes, it was a bit more you than convincing todd, the character, so i was convincing the player more rather than convincing the character r: do you think it played into it much, so I know you have got an established relationship with [p1], you could say, and for the record can you say how well you know [p1]? and vice versa? p2: yes, we know each other quite well, we have been a couple and best friends for years. couple for not years. p1: i thought we were not meant to say our names? or something? r: it’s fine, it’ll be censored out of the transcript. Cool. Do you think it made much difference, or any difference at all, actually, that it was [p1’s name]? p2: i mean, maybe? because, it’s hard to say what i would have picked otherwise, because it wasn’t like i was going t pick this but wait, no, but this is him, i’m going to pick something else. it was more like this is him, what am I going to pick? sort of thing." 77,Transcript5and6.txt,Player as Mechanic,"p1: me, specifically, rahter than todd? p2: yes, it was a bit more you than convincing todd, the character, so i was convincing the player more rather than convincing the character r: do you think it played into it much, so I know you have got an established relationship with [p1], you could say, and for the record can you say how well you know [p1]? and vice versa? p2: yes, we know each other quite well, we have been a couple and best friends for years. couple for not years. p1: i thought we were not meant to say our names? or something? r: it’s fine, it’ll be censored out of the transcript. Cool. Do you think it made much difference, or any difference at all, actually, that it was [p1’s name]? p2: i mean, maybe? because, it’s hard to say what i would have picked otherwise, because it wasn’t like i was going t pick this but wait, no, but this is him, i’m going to pick something else. it was more like this is him, what am I going to pick? sort of thing." 78,Transcript5and6.txt,Roleplaying,"p2: erm, yeah, so i was playing a bit more the player at that point, because i was wanting my character’s objective to succeed" 78,Transcript5and6.txt,Intention to influence,"p2: erm, yeah, so i was playing a bit more the player at that point, because i was wanting my character’s objective to succeed" 79,Transcript5and6.txt,Character over player,"p1: i wasnt so much thinking about, er, [p2] as the player, i was more tinkning about the narrative and todd as a character" 80,Transcript5and6.txt,Intention to influence,"p1: i think i thought yes, im playing this with [p2]. and then i tought about it as well in terms of, there was at some point that i made the decision thinking that i was playing with a player, and it didn’t really matter that it was [p2], it just mattered that it was a person r: do you know which decision that was? P1: i think it was after, early on in act 2, when i decided to be nice to sarah, or to listen to sarah, and i remembered that she had been nice to me, i realsied that i would have been nice to her regardless of who the other player was, probably becauses that would get me something in the future, in a very like, machiavellian way." 80,Transcript5and6.txt,Interacting with other character,"p1: i think i thought yes, im playing this with [p2]. and then i tought about it as well in terms of, there was at some point that i made the decision thinking that i was playing with a player, and it didn’t really matter that it was [p2], it just mattered that it was a person r: do you know which decision that was? P1: i think it was after, early on in act 2, when i decided to be nice to sarah, or to listen to sarah, and i remembered that she had been nice to me, i realsied that i would have been nice to her regardless of who the other player was, probably becauses that would get me something in the future, in a very like, machiavellian way." 80,Transcript5and6.txt,Effect of relationship on behaviour,"p1: i think i thought yes, im playing this with [p2]. and then i tought about it as well in terms of, there was at some point that i made the decision thinking that i was playing with a player, and it didn’t really matter that it was [p2], it just mattered that it was a person r: do you know which decision that was? P1: i think it was after, early on in act 2, when i decided to be nice to sarah, or to listen to sarah, and i remembered that she had been nice to me, i realsied that i would have been nice to her regardless of who the other player was, probably becauses that would get me something in the future, in a very like, machiavellian way." 80,Transcript5and6.txt,Reaction to influence,"p1: i think i thought yes, im playing this with [p2]. and then i tought about it as well in terms of, there was at some point that i made the decision thinking that i was playing with a player, and it didn’t really matter that it was [p2], it just mattered that it was a person r: do you know which decision that was? P1: i think it was after, early on in act 2, when i decided to be nice to sarah, or to listen to sarah, and i remembered that she had been nice to me, i realsied that i would have been nice to her regardless of who the other player was, probably becauses that would get me something in the future, in a very like, machiavellian way." 80,Transcript5and6.txt,Player as Mechanic,"p1: i think i thought yes, im playing this with [p2]. and then i tought about it as well in terms of, there was at some point that i made the decision thinking that i was playing with a player, and it didn’t really matter that it was [p2], it just mattered that it was a person r: do you know which decision that was? P1: i think it was after, early on in act 2, when i decided to be nice to sarah, or to listen to sarah, and i remembered that she had been nice to me, i realsied that i would have been nice to her regardless of who the other player was, probably becauses that would get me something in the future, in a very like, machiavellian way." 81,Transcript5and6.txt,Intention to influence,"p1: yeeeees? . it would maybe not have affected my choices but it would have affected the reasons why i made that choice, maybe if it was singleplayer iw ould have chosen to be nice to sarah just out of general morality, and, not because i believed that another player would repay the kindness later." 82,Transcript5and6.txt,Player as Mechanic,"p2: erm, what would I have done differently? probably not a whole lot except maybe it could be that towards the end, when there was a moment of like, “shit, i can’t convince todd to let me go”, i might have chosen drastically different just to get away." 82,Transcript5and6.txt,Intention to influence,"p2: erm, what would I have done differently? probably not a whole lot except maybe it could be that towards the end, when there was a moment of like, “shit, i can’t convince todd to let me go”, i might have chosen drastically different just to get away." 83,Transcript5and6.txt,Narrative Consistency,"p2: some of my choices were a little bit influenced i feel by the fact that, i had the, i had glimpses of present day, everything was in the past, all the heists, including like the last job, where I got away as sarah. knowing that im safe in the present, which felt almost more like the future, but knowing that present day sarah is doing fine and got away kinda made me work towarads getting away, almost no matter the cost," 84,Transcript5and6.txt,Interacting with other character,"you decided not to shoot todd, despite saying that you know, that the character maybe most likely you know, why did you choose not to shoot him? p2: because I thought i could convince him to let me go. because id been nice to him, because he’d been nice back, so that affirmed my belief we were getting along well, and he was a rookie underneath me. i knew like, yeah" 84,Transcript5and6.txt,Reaction to influence,"you decided not to shoot todd, despite saying that you know, that the character maybe most likely you know, why did you choose not to shoot him? p2: because I thought i could convince him to let me go. because id been nice to him, because he’d been nice back, so that affirmed my belief we were getting along well, and he was a rookie underneath me. i knew like, yeah" 85,Transcript5and6.txt,Multiplayer epiphany,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Assumption of (a)symmetry,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Interacting with other character,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Rapid Interaction,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Discussion Affects Experience,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Visibility of Decisionmaking,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Real-time Visibility of Shared agency,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 85,Transcript5and6.txt,Recognition of Shared Agency,"ut the part that was like the most impactful, and cool, and that sort of stuff was definitely the conversation at the end. p2: yeah, act 3 r: intersting, why? why do you reckon it was like that? p1: because there was very very drastic decisions put in front of me, and, also, very rapid interaction between me and the other player. p2: yeah, and i was surprised, and pleasantly surprised, that I had options to sort of, override the conversation that was happening, always present, always taunting me there. like, you can do these things by the way. ssshs. I was like “Whoa, but”, “no, i can convince him, i know i can” p1: and in the middle of the thing, i realised, oh, certainly sarah also has options like these at the same time, and she isn’t choosing them, she’s choosing to continue the conversation as well, so like, waht can I do? i was inten… i know that at any point, she can also cut off the conversation P2: oh wow, i never had the thought that you can cut off the conversation, actually. that was very much, like, maybe because I felt more like, a well, like, a veteran theif and what not, that i have more power or what not." 86,Transcript5and6.txt,Interacting with other character,"p2: YESSS! Yeah, i felt quite good that i managed to convince him, i felt i played both like, within the narrative my previous choices towards this, were chosen towards this end, or just in general, get on todd’s good side. and then at the end, choosing not just what makes sense for sarah to say to todd, but what i think would most be appreciated by the player on the other side, as well as bouncing off of his, of the things he’s been saying, i’d been trying to match the tone, kind of thing, to be like on the same level. because i generally wanted to maintain like" 86,Transcript5and6.txt,Intention to influence,"p2: YESSS! Yeah, i felt quite good that i managed to convince him, i felt i played both like, within the narrative my previous choices towards this, were chosen towards this end, or just in general, get on todd’s good side. and then at the end, choosing not just what makes sense for sarah to say to todd, but what i think would most be appreciated by the player on the other side, as well as bouncing off of his, of the things he’s been saying, i’d been trying to match the tone, kind of thing, to be like on the same level. because i generally wanted to maintain like" 86,Transcript5and6.txt,Roleplaying,"p2: YESSS! Yeah, i felt quite good that i managed to convince him, i felt i played both like, within the narrative my previous choices towards this, were chosen towards this end, or just in general, get on todd’s good side. and then at the end, choosing not just what makes sense for sarah to say to todd, but what i think would most be appreciated by the player on the other side, as well as bouncing off of his, of the things he’s been saying, i’d been trying to match the tone, kind of thing, to be like on the same level. because i generally wanted to maintain like" 86,Transcript5and6.txt,Intention to influence,"p2: YESSS! Yeah, i felt quite good that i managed to convince him, i felt i played both like, within the narrative my previous choices towards this, were chosen towards this end, or just in general, get on todd’s good side. and then at the end, choosing not just what makes sense for sarah to say to todd, but what i think would most be appreciated by the player on the other side, as well as bouncing off of his, of the things he’s been saying, i’d been trying to match the tone, kind of thing, to be like on the same level. because i generally wanted to maintain like" 86,Transcript5and6.txt,Awareness of past influence,"p2: YESSS! Yeah, i felt quite good that i managed to convince him, i felt i played both like, within the narrative my previous choices towards this, were chosen towards this end, or just in general, get on todd’s good side. and then at the end, choosing not just what makes sense for sarah to say to todd, but what i think would most be appreciated by the player on the other side, as well as bouncing off of his, of the things he’s been saying, i’d been trying to match the tone, kind of thing, to be like on the same level. because i generally wanted to maintain like" 87,Transcript5and6.txt,Interacting with other character,"p2: and i was always doing it in terms of, like, at the same energy, being like, really emotional and swearing or like, cooling off a little bit, but not enough so that I would end up not getting away. it was always with, in mind, do as much as i can to get todd on my side. be relatable or be things that todd would appreciate or be things that the player would appreciate" 87,Transcript5and6.txt,Player as Mechanic,"p2: and i was always doing it in terms of, like, at the same energy, being like, really emotional and swearing or like, cooling off a little bit, but not enough so that I would end up not getting away. it was always with, in mind, do as much as i can to get todd on my side. be relatable or be things that todd would appreciate or be things that the player would appreciate" 87,Transcript5and6.txt,Intention to influence,"p2: and i was always doing it in terms of, like, at the same energy, being like, really emotional and swearing or like, cooling off a little bit, but not enough so that I would end up not getting away. it was always with, in mind, do as much as i can to get todd on my side. be relatable or be things that todd would appreciate or be things that the player would appreciate" 87,Transcript5and6.txt,Effect of relationship on behaviour,"p2: and i was always doing it in terms of, like, at the same energy, being like, really emotional and swearing or like, cooling off a little bit, but not enough so that I would end up not getting away. it was always with, in mind, do as much as i can to get todd on my side. be relatable or be things that todd would appreciate or be things that the player would appreciate" 88,Transcript5and6.txt,Effect of relationship on experience,"r: so, when you realsied that erm…. so, during the last act, you obviously knew that the other player was making those choices, and ultimately, that todd/[p1] made the choice to let you go. how did you… did know that that was a player, that [p1] had made that choice, affect how you felt about it? p2: hrrm r: at the time p2: in terms of my response, erm… i don’t think who the player was affected me, too much. no, just the decision itself p1: the fact that it was a player, rather than ai? p2: ah, so generically that the player was? probably, yeah, because i probably got some level of “yeah, i convinced them, the player, not just the ai”, it felt like i’d convinced the human being to be on my side, that kind of thing, and do what i want p1: like you won? p2: yeah, i won not just against a mechanical challenge, or whatever you want to consider beating an ai is, not necessarily mechanical actually, the opposite in this game i’d say actually, thinking about, but err, yeah, i suppose so" 88,Transcript5and6.txt,Awareness of past influence,"r: so, when you realsied that erm…. so, during the last act, you obviously knew that the other player was making those choices, and ultimately, that todd/[p1] made the choice to let you go. how did you… did know that that was a player, that [p1] had made that choice, affect how you felt about it? p2: hrrm r: at the time p2: in terms of my response, erm… i don’t think who the player was affected me, too much. no, just the decision itself p1: the fact that it was a player, rather than ai? p2: ah, so generically that the player was? probably, yeah, because i probably got some level of “yeah, i convinced them, the player, not just the ai”, it felt like i’d convinced the human being to be on my side, that kind of thing, and do what i want p1: like you won? p2: yeah, i won not just against a mechanical challenge, or whatever you want to consider beating an ai is, not necessarily mechanical actually, the opposite in this game i’d say actually, thinking about, but err, yeah, i suppose so" 90,Transcript5and6.txt,,"p1: because thats interesting, because i didn’t feel like i’d lost, i felt when i amde the decision like that was empowering as well, i didnt feel like yeah, i had been convinced, by the opposite player, and had to concede or yield or something like that, i felt like i was in control." 89,Transcript5and6.txt,Shared agency increases engagement,"yeah, there was… talk about that later. okay, so, in general how do you feel the… how much do you feel the other player impacted your story? p1: a lot? especially because the final decision in particular, which was the thing that affected most the narrative, er, was very emotionally charged, and that emotion had come from all of the previous scenes, so every single one of them, even if they hadn’t gotten a direct narrative impact, because they were flashbacks or something, still really really impacted how i felt about the final decision" 89,Transcript5and6.txt,Shared agency increases unpredictability,"yeah, there was… talk about that later. okay, so, in general how do you feel the… how much do you feel the other player impacted your story? p1: a lot? especially because the final decision in particular, which was the thing that affected most the narrative, er, was very emotionally charged, and that emotion had come from all of the previous scenes, so every single one of them, even if they hadn’t gotten a direct narrative impact, because they were flashbacks or something, still really really impacted how i felt about the final decision" 89,Transcript5and6.txt,Impact changed by other player,"yeah, there was… talk about that later. okay, so, in general how do you feel the… how much do you feel the other player impacted your story? p1: a lot? especially because the final decision in particular, which was the thing that affected most the narrative, er, was very emotionally charged, and that emotion had come from all of the previous scenes, so every single one of them, even if they hadn’t gotten a direct narrative impact, because they were flashbacks or something, still really really impacted how i felt about the final decision" 91,Transcript5and6.txt,Interacting with other character,"p2: yeah, i agree, i thought like, there were a couple of decisions the other player had made that I was told explicitly they had made, that I was a bit, not confused, but surprised that that was a decision from their end, specifically i remember that when i was told that todd listened and stayed as a guard, that i was cracking the safe as sarah, it was like… of course he would, what else would he be doing? this is a heist, don’t play games todd right now. then, otherwise, yes, i was pleasantly, i dont know, surprised, but i appreciated a lot the decision to say that the data is about sarah, but yeah, it built up towards a really nice final act, all the like, past decisions i guess from both sides" 91,Transcript5and6.txt,Impact changed by other player,"p2: yeah, i agree, i thought like, there were a couple of decisions the other player had made that I was told explicitly they had made, that I was a bit, not confused, but surprised that that was a decision from their end, specifically i remember that when i was told that todd listened and stayed as a guard, that i was cracking the safe as sarah, it was like… of course he would, what else would he be doing? this is a heist, don’t play games todd right now. then, otherwise, yes, i was pleasantly, i dont know, surprised, but i appreciated a lot the decision to say that the data is about sarah, but yeah, it built up towards a really nice final act, all the like, past decisions i guess from both sides" 91,Transcript5and6.txt,Assumption of Intention,"p2: yeah, i agree, i thought like, there were a couple of decisions the other player had made that I was told explicitly they had made, that I was a bit, not confused, but surprised that that was a decision from their end, specifically i remember that when i was told that todd listened and stayed as a guard, that i was cracking the safe as sarah, it was like… of course he would, what else would he be doing? this is a heist, don’t play games todd right now. then, otherwise, yes, i was pleasantly, i dont know, surprised, but i appreciated a lot the decision to say that the data is about sarah, but yeah, it built up towards a really nice final act, all the like, past decisions i guess from both sides" 91,Transcript5and6.txt,Intention provokes emotional response,"p2: yeah, i agree, i thought like, there were a couple of decisions the other player had made that I was told explicitly they had made, that I was a bit, not confused, but surprised that that was a decision from their end, specifically i remember that when i was told that todd listened and stayed as a guard, that i was cracking the safe as sarah, it was like… of course he would, what else would he be doing? this is a heist, don’t play games todd right now. then, otherwise, yes, i was pleasantly, i dont know, surprised, but i appreciated a lot the decision to say that the data is about sarah, but yeah, it built up towards a really nice final act, all the like, past decisions i guess from both sides" 92,Transcript5and6.txt,Differing Understanding of Narrative,"p1: to me it appears that the present was, the thing that in, that ended with the scene in the car, well, outside the car when i gave you the keys. p2: OH! p1: that was the present to me, and then there was the memories p2: oh okay, that was in the present to me p1: i didnt have any idea of what would happen. p2: because yeah, i dont remember what the specific question was but the flashbacks were, like, two levels of flashbacks almost then, everything was a flashback. like, present day, it felt like i couldn’t affect present day, much" 93,Transcript5and6.txt,Intention to influence,"r: lets talk about the next thing on here, which was, just when you were playing in general, how often did you think about the other player? p2: not very often, er, it was… like, one or two decisions as I said in the final act, that made me think “how do I best convince the other player”. outside of that, maybe moments of appreciation, like “yay!”, but no, not too much. p1: erm, like, a couple of times, but not all the time, and not on every decision." 94,Transcript5and6.txt,Interacting with other character,"r: okay, alright, so, how do you guys think having another player, doing this narrative alongside you, affected your experience, in general? p1: i thought that, even if i wasn’t thinking about the player, in the decisions, and when thinking about the story, i was thinking that Sarah was a real person. I was thinking of the character as being a real person, far more than if it hadn’t been a multiplayer thing. r: interesting p2: yeah p1: which obviously made it more immersive, more emotionally charged, more dramatic p2: yeah, only, now, kinda looking back I agree. i think i didn’t realise in the moment that it made things be more emotionally charged, but it probably, definitely did." 94,Transcript5and6.txt,Character humanity,"r: okay, alright, so, how do you guys think having another player, doing this narrative alongside you, affected your experience, in general? p1: i thought that, even if i wasn’t thinking about the player, in the decisions, and when thinking about the story, i was thinking that Sarah was a real person. I was thinking of the character as being a real person, far more than if it hadn’t been a multiplayer thing. r: interesting p2: yeah p1: which obviously made it more immersive, more emotionally charged, more dramatic p2: yeah, only, now, kinda looking back I agree. i think i didn’t realise in the moment that it made things be more emotionally charged, but it probably, definitely did." 94,Transcript5and6.txt,Impact changed by other player,"r: okay, alright, so, how do you guys think having another player, doing this narrative alongside you, affected your experience, in general? p1: i thought that, even if i wasn’t thinking about the player, in the decisions, and when thinking about the story, i was thinking that Sarah was a real person. I was thinking of the character as being a real person, far more than if it hadn’t been a multiplayer thing. r: interesting p2: yeah p1: which obviously made it more immersive, more emotionally charged, more dramatic p2: yeah, only, now, kinda looking back I agree. i think i didn’t realise in the moment that it made things be more emotionally charged, but it probably, definitely did." 95,Transcript5and6.txt,Multiplayer epiphany,"p1: there was at the beginning, i had this idea that, sarah was making all the decisions, and that it was because i wasn’t reading fast enough or something like that, then now i think it wasn’t like that, i think it was just that the decisions were timed, written that way such that sarah had opportunities to make decisions earlier than I did, but at the time it felt like, oh shit, er, these decisions are getting made because it’s almost like race, the first person to get the decision made it, so that was like, a bit stressful at the beginning" 95,Transcript5and6.txt,Reading Speed,"p1: there was at the beginning, i had this idea that, sarah was making all the decisions, and that it was because i wasn’t reading fast enough or something like that, then now i think it wasn’t like that, i think it was just that the decisions were timed, written that way such that sarah had opportunities to make decisions earlier than I did, but at the time it felt like, oh shit, er, these decisions are getting made because it’s almost like race, the first person to get the decision made it, so that was like, a bit stressful at the beginning" 95,Transcript5and6.txt,Player as Mechanic,"p1: there was at the beginning, i had this idea that, sarah was making all the decisions, and that it was because i wasn’t reading fast enough or something like that, then now i think it wasn’t like that, i think it was just that the decisions were timed, written that way such that sarah had opportunities to make decisions earlier than I did, but at the time it felt like, oh shit, er, these decisions are getting made because it’s almost like race, the first person to get the decision made it, so that was like, a bit stressful at the beginning" 95,Transcript5and6.txt,Player applies pressure,"p1: there was at the beginning, i had this idea that, sarah was making all the decisions, and that it was because i wasn’t reading fast enough or something like that, then now i think it wasn’t like that, i think it was just that the decisions were timed, written that way such that sarah had opportunities to make decisions earlier than I did, but at the time it felt like, oh shit, er, these decisions are getting made because it’s almost like race, the first person to get the decision made it, so that was like, a bit stressful at the beginning" 96,Transcript5and6.txt,Awareness of past influence,"what i did appreciate was, i’m glad we have this kind of question, because i didn’t know how to bring it up, was the general arc narrative arc, of the story, i appreciated that, sort of act 1 was yes, more sarah making decisions, er, and then in act 2, i almost had hands off the keyboard, lets see what my decisions have built towards, in terms of how much, in the other players good grace, so to say," 97,Transcript5and6.txt,Rapid Interaction,"and then the fatc that, like, act 3 was so fast pace, one after the other, alternating decisions between the two of us, bouncing back and forth the narrative was SUPER cool, i thought it was a really nice like buildup" 98,Transcript5and6.txt,Unknown Influencing Factor,"p1: the fact that act 3 was structured and felt so completely different to the others was really cool. A think that I really liked in act 3 that I rememebred now is that I had these two very drastic decisions which, by the way, it was very good that, it was very evidently pointed out that these are drastic decisions, it was like, make a decision, colon, semicolon, erm." 99,Transcript5and6.txt,Discussion Affects Experience,"r: awesome, so, last questions. sorry, second to last question. now you’ve had this chance to talk about it, you’ve had this chance to talk to each other. Yeah, the fact you’ve had the chance to talk to each other and reflect on the choices you’ve both made, how do you think that’s changed your perception of the narrative? If it hasn’t, that’s a totally valid option as well. p1: my immediate answer is that it hasn’t much p2: i guess i hadn’t though, i’d so not thought that todd also had a drastic option, or well, two, at the end during the final act, that makes it feel like, aww yes, that like, i’ve managed to not only to get them interested enough to continue talking, and continue the conversation, but it was all the more rewarding that like, it wasn’t basically all the power on my side. that, he also had the option to stop the conversation, but yeah, allowed it to continue, and then reached the ending i wanted, so to say. so, yaay. p1: i’m happy to confirm my suspicion that we had similar amounts of power, for example." 101,Transcript5and6.txt,Character humanity,"p1: because of the other player element, and the fact that we knew, there was another, and, another player and like the character seemed so much more human because you knew that it was a human controlling them" 100,Transcript5and6.txt,,"p2: yeah, yeah, because i’ve played games on like, twine and such, a variety of them, but they’re all like singleplayer, the variety that i’ve played, but this felt more like, personal, I guess is the way to describe it, it felt more, like intimate, that me and another player are sharing something which is nice, which is really good." 102,Transcript7and8.txt,Message,"P1: Probably at the beginning of Act two, I think. R: Okay, so what caused you to notice them. P1: Oh, I think when I was choosing options there was, some, some bits where it said look, the other person chose this as well." 103,Transcript7and8.txt,Waiting (implicit),"P2: Yeah, I think I made a few decisions until I’d run out, and it said there was nothing then something popped up, because she had chosen the other optino in the memory." 103,Transcript7and8.txt,Changing Choices,"P2: Yeah, I think I made a few decisions until I’d run out, and it said there was nothing then something popped up, because she had chosen the other optino in the memory." 104,Transcript7and8.txt,Thought about other human: Yes,"R: what did you think? P2: ‘[P1]‘s shot me!’. Because [P1]‘s taken up Sarah in this. R: okay, so, were you focused on the story, were you think, y’know, sarah has shot you? P2: Er, yeah. Yeah, Iw as thinking er, as soon as I hit act three, as soon as I see that we’re each making decisions on what to say, the story progresses into, it must have this last sort of turning point and I was thinking carefully about the five optyions whereas [they] just shot me. R: Did you, er, did you immedaitely realise that [P1] shot you? P2: yeah, pretty much, instantly. " 104,Transcript7and8.txt,Player over character,"R: what did you think? P2: ‘[P1]‘s shot me!’. Because [P1]‘s taken up Sarah in this. R: okay, so, were you focused on the story, were you think, y’know, sarah has shot you? P2: Er, yeah. Yeah, Iw as thinking er, as soon as I hit act three, as soon as I see that we’re each making decisions on what to say, the story progresses into, it must have this last sort of turning point and I was thinking carefully about the five optyions whereas [they] just shot me. R: Did you, er, did you immedaitely realise that [P1] shot you? P2: yeah, pretty much, instantly. " 105,Transcript7and8.txt,Thought about other human: Yes,"R: how did you feel about [P1] in that moment? Did you? Did you think about her? P2: i thought that, that was a rpetty quick decision, pretty quick on the draw, compare to me, because I was thinking about what to say. R: so if I was, if I were to ask about this for a second and say, well actually, [P1] didn’t make the decision, that was just the system. How would you feel about that? P2: I considered that as well slightly after the game had finished, I thought, maybe it’d just a short timer and eventually she shoots you, regardless. Erm. And yeah, I was thinking, either, it makes me feel that way or [P1] has actually done it and I thought, either way, I was too slow. That was basically it. R: Was there much difference ebtween the two? P2: Not a huge amount, really. I was thinking either you were very quick to shoot me, or, the system gives you a certain amount of time and I was simply too slow, but n both cases, personally, I should have made rhe decision faster the at least prolong the covnersation or asomething." 105,Transcript7and8.txt,Impact not changed by other player,"R: how did you feel about [P1] in that moment? Did you? Did you think about her? P2: i thought that, that was a rpetty quick decision, pretty quick on the draw, compare to me, because I was thinking about what to say. R: so if I was, if I were to ask about this for a second and say, well actually, [P1] didn’t make the decision, that was just the system. How would you feel about that? P2: I considered that as well slightly after the game had finished, I thought, maybe it’d just a short timer and eventually she shoots you, regardless. Erm. And yeah, I was thinking, either, it makes me feel that way or [P1] has actually done it and I thought, either way, I was too slow. That was basically it. R: Was there much difference ebtween the two? P2: Not a huge amount, really. I was thinking either you were very quick to shoot me, or, the system gives you a certain amount of time and I was simply too slow, but n both cases, personally, I should have made rhe decision faster the at least prolong the covnersation or asomething." 106,Transcript7and8.txt,Thought about other human: No,"R: Okay, so, [P1], how difficult was it to make that decision? P1: I mean, i think, I thought about, and then I thought well, my character needs to get away, so shoot him. very selfish. R: okay, so, when you were making that choice, did you think much about [P2] and how it might affect him? P1: No. No. R: interesting, why not? P1: i don’t know, I think i was just into the story, so, yeah, I was thinking more about my character tgan, like, the whole thing. Like, i wasn’t thinking about two players playing it, i was just thinking about a story, and i thought it would be more intersting. because i probably wouldn’t do that in real life." 106,Transcript7and8.txt,Roleplaying,"R: Okay, so, [P1], how difficult was it to make that decision? P1: I mean, i think, I thought about, and then I thought well, my character needs to get away, so shoot him. very selfish. R: okay, so, when you were making that choice, did you think much about [P2] and how it might affect him? P1: No. No. R: interesting, why not? P1: i don’t know, I think i was just into the story, so, yeah, I was thinking more about my character tgan, like, the whole thing. Like, i wasn’t thinking about two players playing it, i was just thinking about a story, and i thought it would be more intersting. because i probably wouldn’t do that in real life." 107,Transcript7and8.txt,No initial awareness,"R: Okay, so how. How do I phrase this? How much do you think that [P2] changed the story? Changed your story. P1: erm, i don’t think, hrm. I don’t think he er, changed it that much, because, i don’t know, it hink, I feel like in the first twoa cts, we were going through diferent stories, separate stories, if you know what I mean? like, just going through separate stories with each other and like, I don’t know how to explain it, but like, hrm, we still go through different, because you know there’s like, story arcs?" 108,Transcript7and8.txt,Multiplayer epiphany,"P1: i feel like we’d go through story arcs, I didn’t feel like it made much difference which one we chose. P2: At the beginning of the first two acts, it feels like, erm, it’s just sort of, exploring, if one of you didn’t choose the option the other one does, then it can progress, or something along those lines. P1: " 108,Transcript7and8.txt,No initial awareness,"P1: i feel like we’d go through story arcs, I didn’t feel like it made much difference which one we chose. P2: At the beginning of the first two acts, it feels like, erm, it’s just sort of, exploring, if one of you didn’t choose the option the other one does, then it can progress, or something along those lines. P1: " 109,Transcript7and8.txt,Waiting (implicit),"P2: in act 1, not at all, in act 1, I thought either its the same story, from Todd’s perspective as well, on, [P1]‘s end, or, er, that there is minimal impact on what she chooses, and, either way, it’ll get to the next act, or finish through that part of the story regardless of whatever we choose. And then in act 2, because I got held up and [P1] made decisions that allowed me to continue, I thought it was, y’know, if one of us reaches the end of one timeline sort of thing, then the other one catches up, and then, sort of, take steps. R: Okay, what did you think about that? P2: Errrr. Not a lot at the time, I guess, I thought that it was a very interesting concept, but I didn’t really think of its consequences until act 3." 109,Transcript7and8.txt,Multiplayer epiphany,"P2: in act 1, not at all, in act 1, I thought either its the same story, from Todd’s perspective as well, on, [P1]‘s end, or, er, that there is minimal impact on what she chooses, and, either way, it’ll get to the next act, or finish through that part of the story regardless of whatever we choose. And then in act 2, because I got held up and [P1] made decisions that allowed me to continue, I thought it was, y’know, if one of us reaches the end of one timeline sort of thing, then the other one catches up, and then, sort of, take steps. R: Okay, what did you think about that? P2: Errrr. Not a lot at the time, I guess, I thought that it was a very interesting concept, but I didn’t really think of its consequences until act 3." 109,Transcript7and8.txt,No initial awareness,"P2: in act 1, not at all, in act 1, I thought either its the same story, from Todd’s perspective as well, on, [P1]‘s end, or, er, that there is minimal impact on what she chooses, and, either way, it’ll get to the next act, or finish through that part of the story regardless of whatever we choose. And then in act 2, because I got held up and [P1] made decisions that allowed me to continue, I thought it was, y’know, if one of us reaches the end of one timeline sort of thing, then the other one catches up, and then, sort of, take steps. R: Okay, what did you think about that? P2: Errrr. Not a lot at the time, I guess, I thought that it was a very interesting concept, but I didn’t really think of its consequences until act 3." 109,Transcript7and8.txt,Changing Choices,"P2: in act 1, not at all, in act 1, I thought either its the same story, from Todd’s perspective as well, on, [P1]‘s end, or, er, that there is minimal impact on what she chooses, and, either way, it’ll get to the next act, or finish through that part of the story regardless of whatever we choose. And then in act 2, because I got held up and [P1] made decisions that allowed me to continue, I thought it was, y’know, if one of us reaches the end of one timeline sort of thing, then the other one catches up, and then, sort of, take steps. R: Okay, what did you think about that? P2: Errrr. Not a lot at the time, I guess, I thought that it was a very interesting concept, but I didn’t really think of its consequences until act 3." 110,Transcript7and8.txt,Character over player,"R: Okay. Was there any part of the story that amde you particlarly think or feel something about the other player? P1: No. not about the other player, I think was definitely thinking more about the characters at that time." 111,Transcript7and8.txt,Speculate on other player's perceptions,"in act 2, when I realise that [their] decisions also impacting where we both moved in the story, I thought that, erm, you know, it’s very possible, I had been playing a kind todd, whereas it’s possible, yeah, because I was choosing the sort of, kind, decision for Todd in Act 1 and 2, I realised that if she’s playing from Sarah’s perspective it might be very different, depending on, it might be I’m giving her opportunities, and, I haven’t realised when she’s closed choices for me to make." 111,Transcript7and8.txt,Multiplayer epiphany,"in act 2, when I realise that [their] decisions also impacting where we both moved in the story, I thought that, erm, you know, it’s very possible, I had been playing a kind todd, whereas it’s possible, yeah, because I was choosing the sort of, kind, decision for Todd in Act 1 and 2, I realised that if she’s playing from Sarah’s perspective it might be very different, depending on, it might be I’m giving her opportunities, and, I haven’t realised when she’s closed choices for me to make." 112,Transcript7and8.txt,Message,"R: Interesting, so, what, what was it in act 2 that really made you realise that [P1] was affecting you at all? P2: The fact that the story continued after she made a decision, as well as, it said ‘The other player’s made this decision’, and, I couldn’t, really, I can’t really remember but I’m not too sure how reading through the sort of cards, how, what her decision would have been to lead to that point. But I realised she’d made a decision that meant that I couldn’t… yeah." 112,Transcript7and8.txt,Waiting (implicit),"R: Interesting, so, what, what was it in act 2 that really made you realise that [P1] was affecting you at all? P2: The fact that the story continued after she made a decision, as well as, it said ‘The other player’s made this decision’, and, I couldn’t, really, I can’t really remember but I’m not too sure how reading through the sort of cards, how, what her decision would have been to lead to that point. But I realised she’d made a decision that meant that I couldn’t… yeah." 113,Transcript7and8.txt,Narrative Consistency,"P1: i don’t think it affected it… because, er, I saw that, in act 2, ‘another player chose this’, I thought that oh okay, he’s going through, like, he’s following a story and then, I was trying to do that as well, but sometimes it didn’t give you the option to follow the same like, story arc, I don’t think, but I think I was definitely more into the story than thinking about, what [P2] would, would be doing." 114,Transcript7and8.txt,Relationship to other person,"P2: I think I played it pretty much the same as if I didn’t know [P1], I’m not really too sure, I think especially towards the end I played it as if it’s anotherp person on the internet for example" 114,Transcript7and8.txt,Effect of relationship on behaviour,"P2: I think I played it pretty much the same as if I didn’t know [P1], I’m not really too sure, I think especially towards the end I played it as if it’s anotherp person on the internet for example" 115,Transcript7and8.txt,Roleplaying,"R: Okay, alright, so, erm. I think we’ve covered most of this to be honest. So, when you were making… you were making decisions early on, both you were making decisions for yourselves, and the other person waas making decisions as well that, particularly during act 2, changed the story you saw. So, how do you think those decisions that both you and the other person made affected the decisions you made later in the story during act 3? P1: i don’t think it made that much difference , but I can’t really, yeah, I don’t think it made that much difference, towards the end fo the story I was just looking at like, as it said, I didn’t get it at the start, but, erm, the female character, she was like, she was older, towards the end she highlighted and then, the program said, “Oh, she needs to get away”, so I just thought about, I guess, what that character would want. I’m not sure if that makes sense?" 116,Transcript7and8.txt,Roleplaying,"P2: yeah, yeah, that was the same. after making the first few decisions in act 1 and 2 from being a nice Todd, sharing the money, listening to Sarah as well, I thought I was focus on, or I thought it would be, I’ve already chosen that route so in act 3, not being the first to shoot, you know, and also being the one that was laid into by the boss and sort of, rookie, so, probably shouldn’t be taking on, but realising sort of act 3 is, them acting independnetly, or feeling like they’re acting independently, err, yeah, so I was very focused on the story not too much on what I’d made, the decisions I’d made in acts 1 and 2, was mainly that it’s a nice Todd, or, you know, yeah." 116,Transcript7and8.txt,Narrative Consistency,"P2: yeah, yeah, that was the same. after making the first few decisions in act 1 and 2 from being a nice Todd, sharing the money, listening to Sarah as well, I thought I was focus on, or I thought it would be, I’ve already chosen that route so in act 3, not being the first to shoot, you know, and also being the one that was laid into by the boss and sort of, rookie, so, probably shouldn’t be taking on, but realising sort of act 3 is, them acting independnetly, or feeling like they’re acting independently, err, yeah, so I was very focused on the story not too much on what I’d made, the decisions I’d made in acts 1 and 2, was mainly that it’s a nice Todd, or, you know, yeah." 117,Transcript7and8.txt,Unknown Influencing Factor,"R: Ah, okay. So, how much do you think the other player there, affected your experience of the story overall? Anything you can think of. P1: i think i do like the interactiveness of it, especially like, towards the end where it’s like a conversational think, I liked that bit. R: interesting, what did you like about that then. P1: like, you could change the story, i feel like, in the first two acts I couldn’t change it immediately, or i couldn’t see the changes as apparently as in the third act, where you could do, where it was more conversational. R: interesting P2: yeah, i was the same, i thought act 1 and 2 you couldn’t really run too far astray of the story design, but in act 3 it was step by step, you choose when you say and you choose each action" 118,Transcript7and8.txt,Shared agency makes experience more distinct,"How did your experience with the, story you just read, sort of differ to the experiences you’ve had in the past with like, the telltale games. P2: i mean, with those games, it’s like a book, turned into a game, because it’s been designed with all the branches in mind, whereas as soon as I realised that this one is a multiplayer thing, i realised it’s very different to, have someone else make decisions that count towards you, instead of you constantly making decision and then thinking back and saying oh yeah, next time I go through this again, i would choose differently to see what outcomes I can get to. in this case, it’s if both of you are independent, then there’s no way, or there’s very little way without communicating with one another that you’ll find all the different outcomes the next time you played and it, the story that you’ve chosen is much more unique, because it’s decided by two people, and I think there’s a new, the makers of ‘Until Dawn’ did a new thing with the, R: Man of Medan? P2: man of medan, yeah. R: interesting, you were nodding along with that [P1]? P1: like, yeah, the erm, i like how the, having the two people there, makes the story more unique because I fell like if you play a game where there’s only you choosing the options, there’s sort of, a main storyline and there’s just little branches, like, that you can choose. but with another person, you can really change it quite a lot, like, a lot more." 119,Transcript9and10.txt,Message,"r: lets start with you [p1], when did you first notice the other player? p1: when it came up with a little blue thing that said “the other player chose this”" 121,Transcript9and10.txt,,"is there any part of the story that particularly stuck out in your mind? p1: there was a lot of interaction, err, while they were trying to decide about, whether sarah was leaving at the car. r: interesting, so what made that stand out in your mind? was it the… well? p1: it was… you could tell more that the other player was actively making decisions at the same time that you were" 122,Transcript9and10.txt,Message (Implicit),"r: interesting, so what gave you the impression that that was the case? p1: because it said ‘please wait for Sarah to finish thinking’" 123,Transcript9and10.txt,Roleplaying,"p2: because i didn’t want to kill him r: why didn’t you want to kill him? p2: because there was all these like, sad bits where she started thinking about him, and i was like ‘oh, she must like todd’, i dont want to kill todd" 124,Transcript9and10.txt,Differing Understanding of Narrative,"p1: i didn’t get that impression at all r: what impression did you get then? p1: todd was largely oblivious to anything like that, sarah seemed like a bit of a bitch! r: okay p2: but she’s a veteran, she knows what she’s doing p1: i didnt know that, oh wait, no, i knew that she’d been… i thought you meant like a military veteran!" 125,Transcript9and10.txt,No initial awareness,"no it was, initially she gave that impression before i realised the other player was actually making the decisions, and it kinda stuck with me after that because she still wasn’t helping!" 126,Transcript9and10.txt,Application of Real-World Ethics,"p1: because i thought you were, but you weren’t that bad, and you hadn’t done anything wrong either and it was like a thing, wasn’t it, we were like partners in the thing, and it seems like a bit of an arse, dick move to try and" 126,Transcript9and10.txt,Roleplaying,"p1: because i thought you were, but you weren’t that bad, and you hadn’t done anything wrong either and it was like a thing, wasn’t it, we were like partners in the thing, and it seems like a bit of an arse, dick move to try and" 126,Transcript9and10.txt,Reaction to influence,"p1: because i thought you were, but you weren’t that bad, and you hadn’t done anything wrong either and it was like a thing, wasn’t it, we were like partners in the thing, and it seems like a bit of an arse, dick move to try and" 127,Transcript9and10.txt,Roleplaying,"p2: i stuck up for you as well p1: see, because we were partners p2: exactly!" 128,Transcript9and10.txt,Multiplayer epiphany,"r: interesting, okay, so, when you were choosing not to shoot, did you think about the other player at all? how much did you think about the other player? or… p1: i kinda wondered what would happen if I did shoot them, if the game would finish" 129,Transcript9and10.txt,Awareness of other player's current options,"r: so, did you think that, at the time where you were having the finale, act 3, did you realise the other player had a shoot you option? p1: no P2: no p2: i thought it was all my control p1: i didn’t realise they had a gun p2: i thought i was like, because todd’s young, he doesn’t know what he’s doing, so he’s like waiting for me to do something basically r: interesting, what do you think would have happened if you had realised? p2: that he was going to possibly shoot? p1: that he had a gun r: let’s say for a second that you both knew p2: i would have been like, “oh yeah, I’ll stay” p1: i don’t know, i would probably have talked a bit longer and then if she (seemed like it) i probably would have shot her " 129,Transcript9and10.txt,Player applies pressure,"r: so, did you think that, at the time where you were having the finale, act 3, did you realise the other player had a shoot you option? p1: no P2: no p2: i thought it was all my control p1: i didn’t realise they had a gun p2: i thought i was like, because todd’s young, he doesn’t know what he’s doing, so he’s like waiting for me to do something basically r: interesting, what do you think would have happened if you had realised? p2: that he was going to possibly shoot? p1: that he had a gun r: let’s say for a second that you both knew p2: i would have been like, “oh yeah, I’ll stay” p1: i don’t know, i would probably have talked a bit longer and then if she (seemed like it) i probably would have shot her " 130,Transcript9and10.txt,Assumption of (a)symmetry,"r: so how much do you think the other player controlled the final outcome of the story p2: quite a lot? p1: i think it was probably 50/50 r: why do you say quite a lot p2: because i was waiting for him to be like “okay, you can go”, i was trying to convince, like, “come on”. r: okay, so, when you were doing that, did you think that Todd here, had the ability to let you? p2: yeah, because, well, i didn’t want to shoot him, so, like, i guess like, i could have gone if i’d shot him but i didn’t want to, so i was like, i can’t go, can i. because… otherwise… the only options were to like, shoot todd or stay and i was like “but i want to go!”" 130,Transcript9and10.txt,Intention to influence,"r: so how much do you think the other player controlled the final outcome of the story p2: quite a lot? p1: i think it was probably 50/50 r: why do you say quite a lot p2: because i was waiting for him to be like “okay, you can go”, i was trying to convince, like, “come on”. r: okay, so, when you were doing that, did you think that Todd here, had the ability to let you? p2: yeah, because, well, i didn’t want to shoot him, so, like, i guess like, i could have gone if i’d shot him but i didn’t want to, so i was like, i can’t go, can i. because… otherwise… the only options were to like, shoot todd or stay and i was like “but i want to go!”" 131,Transcript9and10.txt,Roleplaying,r: so why didn’t you choose to stay? p2: because sarah didn’t want to stay 132,Transcript9and10.txt,No initial awareness,"p1: yes, it’s only in hindsight, but the player must have been there, the first time that we were talkign to the boss, the other player. but there were no decisions that i made in that one, but it looks like you made the decision. p2: to stick up for you, yeah p1: mm, yeah that p2: yeah p1: i hadn’t realised that you were playing actively against me, or with me at that point p2: neither had i, even when i did that decision. i didn’t realise then, until a bit later on," 133,Transcript9and10.txt,Impact changed by other player,"r: how do you feel about that choice, knowing now that sarah chose to stick up for you? p1: i feel very happy! i’m curious as to what would have if i was thrown under the bus, what would have actually happened r: so what if I told you that, that was just single player? how would that change how you feel? p1: it feel like… more rigid in the storyline if it had been just single player, there would have been less possibilities that it could happened, that it could have ended up, it’s not as interesting" 134,Transcript9and10.txt,Waiting (implicit),"p2: quite a lot where it was the bit where I had to shoot todd, because i was like, “come on [p1], let me go!” i’m waiting for her to reply, and like come on, give me the option where i can actually go without shooting you" 134,Transcript9and10.txt,Hopeful interaction,"p2: quite a lot where it was the bit where I had to shoot todd, because i was like, “come on [p1], let me go!” i’m waiting for her to reply, and like come on, give me the option where i can actually go without shooting you" 134,Transcript9and10.txt,Recognition of shared agency,"p2: quite a lot where it was the bit where I had to shoot todd, because i was like, “come on [p1], let me go!” i’m waiting for her to reply, and like come on, give me the option where i can actually go without shooting you" 135,Transcript9and10.txt,Effect of relationship on behaviour,"p2: and i was like, i knew if i did one of the harsher options for that, and like, was annoyed at todd, that she’d… … and I was like, “I’ve got to convince [p1]/Todd”. r: okay, so, were you trying to convince Todd or [p1]?: p2: maybe like, as it went on, more [p1], because I was like, picking, she’d probably want a less violent outcome, which maybe is wrong, but." 135,Transcript9and10.txt,Intention to influence,"p2: and i was like, i knew if i did one of the harsher options for that, and like, was annoyed at todd, that she’d… … and I was like, “I’ve got to convince [p1]/Todd”. r: okay, so, were you trying to convince Todd or [p1]?: p2: maybe like, as it went on, more [p1], because I was like, picking, she’d probably want a less violent outcome, which maybe is wrong, but." 135,Transcript9and10.txt,Player over character,"p2: and i was like, i knew if i did one of the harsher options for that, and like, was annoyed at todd, that she’d… … and I was like, “I’ve got to convince [p1]/Todd”. r: okay, so, were you trying to convince Todd or [p1]?: p2: maybe like, as it went on, more [p1], because I was like, picking, she’d probably want a less violent outcome, which maybe is wrong, but." 136,Transcript9and10.txt,Relationship to other person,"p2: i think if they’d taken as long to reply as [p1]… at one point i was just like, i’m just going to shoot Todd. p1: i forgot to press continue! p2: i was like, waiting, but yeah, i probably would have shot Todd." 136,Transcript9and10.txt,Effect of relationship on behaviour,"p2: i think if they’d taken as long to reply as [p1]… at one point i was just like, i’m just going to shoot Todd. p1: i forgot to press continue! p2: i was like, waiting, but yeah, i probably would have shot Todd." 137,Transcript9and10.txt,Waiting (implicit),"r: did you find yourself waiting around a lot? p2: yeah, like, towards the end, yeah r: what did you think about that? p2: just… [p1]‘s a slow reader p1: eh, there you have to be true p2: or that you’re quite indecisive, so i was like, “go on, make the right decision” p1: also true" 137,Transcript9and10.txt,Reading Speed,"r: did you find yourself waiting around a lot? p2: yeah, like, towards the end, yeah r: what did you think about that? p2: just… [p1]‘s a slow reader p1: eh, there you have to be true p2: or that you’re quite indecisive, so i was like, “go on, make the right decision” p1: also true" 137,Transcript9and10.txt,Impact changed by other player,"r: did you find yourself waiting around a lot? p2: yeah, like, towards the end, yeah r: what did you think about that? p2: just… [p1]‘s a slow reader p1: eh, there you have to be true p2: or that you’re quite indecisive, so i was like, “go on, make the right decision” p1: also true" 138,Transcript9and10.txt,Effect of relationship on experience,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Effect of relationship on behaviour,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Player as Mechanic,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Hopeful interaction,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Trust in Decisionmaking,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Recognition of shared agency,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Recognition of control of shared agency,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Assumption of Intention,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 138,Transcript9and10.txt,Player over character,"r: overall, how much do you think… actually, let’s flip the question: [p1], how much do you think knowing [p2] affected how you played? p1: quite a bit. it was more fun because I knew that it was someone i knew making these decisions as someone else, it was just kinda like, “ah, that’s what you’re thinking”. but then if it was a different person, it would still be like, playing another person but it would be more similar to playing against the computer p2: i think that erm, when i first made the decision not to tell todd, i was more thinking about todd, and i was like, “well, todd doesn’t know what he’s doing”, he’s not got, he’s young, he doesn’t know what’s going on. but towards the end, when i was realising i was playing against [p1], i was like, “they’re smart, they know how to make this story go the way it should go, and have a good outcome, then i was more like “okay, i’ll actually talk to Todd for a while”, and like, wait for him to convince me" 140,Transcript9and10.txt,Reaction to influence,"p2: just knowing that sarah’s like, a veteran, i was thinking oh, i should probably just keep stuff to myself a bit, because todd’s not as experienced p1: i think its’… if you hadn’t kept things to yourself, i probably would have left with you, rather than let you go on your own. but i don’t know that would have influenced the final page" 141,Transcript9and10.txt,Impact changed by other player,"p1: i thought it was pretty cool, it made it more interesting" 142,Transcript9and10.txt,Impact changed by other player,"p2: yeah, it definitely got more fun when i just realised [p2]‘s playing the other person and i’m sarah r: why’s that? can you elaborate any more than that? p2: because then like, we’re like, working together to get a good outcome" 143,Transcript9and10.txt,Effect of relationship on experience,"p2: because it’s less… predictable, i don’t like really playing computer games… well, I don’t really play computer games, but like, the ones i’ve tried it just seems like the ones i’ve tried it always seems like they’re going to come out the same, but if like, it’s an actual person, then, it’s more… unpredictable. but then also predictable, because i know" 143,Transcript9and10.txt,Player as Mechanic,"p2: because it’s less… predictable, i don’t like really playing computer games… well, I don’t really play computer games, but like, the ones i’ve tried it just seems like the ones i’ve tried it always seems like they’re going to come out the same, but if like, it’s an actual person, then, it’s more… unpredictable. but then also predictable, because i know" 143,Transcript9and10.txt,Shared agency increases unpredictability,"p2: because it’s less… predictable, i don’t like really playing computer games… well, I don’t really play computer games, but like, the ones i’ve tried it just seems like the ones i’ve tried it always seems like they’re going to come out the same, but if like, it’s an actual person, then, it’s more… unpredictable. but then also predictable, because i know" 144,Transcript11and12.txt,Awareness of past influence,"r: okay, erm, how did you feel about that choice? p2: i was a bit surprised, i will say, i was a bit shocked, i was like, erm, because obviously at the start of the story, all the way through, they’d very much been like a team, and then all of a sudden. but then through my choices before, trying to probe into what was going on, and given the previous actions, i wasn’t super shocked. but i was a little surprised, that i got show." 144,Transcript11and12.txt,Assumption of Intention,"r: okay, erm, how did you feel about that choice? p2: i was a bit surprised, i will say, i was a bit shocked, i was like, erm, because obviously at the start of the story, all the way through, they’d very much been like a team, and then all of a sudden. but then through my choices before, trying to probe into what was going on, and given the previous actions, i wasn’t super shocked. but i was a little surprised, that i got show." 145,Transcript11and12.txt,Assumption of (a)symmetry,"p1; it kind, I kind of, i tried to make a choice, but i don’t it was the one that i made, and then it get to the point where i had to shoot you, todd. p2: riiiightt, okaaay. p1: because i couldn’t do anything else, basically p2: rigght, okay p1: i don’t know if that makes sense r: so how are you feeling about it now [p2]? p2: so, i get now, I understand now, because i was under the impression that we both had, i don’t know, the same, sort of different choices, the same choices, do you know what i mean? p1: yeah p2: like we both had that same level of control… but it sounds like I had… i probably was the reason i got shot in this scenario…" 146,Transcript11and12.txt,Recognition of shared agency,"p1: i didn’t feel really good about it, because all throughout the story i was trying to be the better person and I was always like, trying to be clear with Todd, and you know, sharing money even though they weren’t, you know, acquired through proper means, but even then, i was always trying to be clear with my partner, and then it came to that and I was like, noooo, i mean, how is this even possible, and then like, i couldn’t do anything about it" 147,Transcript11and12.txt,Character humanity,": when you were thinking about your partner, todd in this case, how were you thinking about todd? were you thinking about todd as a character? p1: hrrm. yeaah, i mean, i felt like it was someone that we were, i don’t know, maybe i was a bit influenced because I knew that i was playing with someone else in the game, but i just felt like i was doing this with someone, like i was a team with someone, and yeah, it kind of felt like there was another character there that… we were in this together." 148,Transcript11and12.txt,Format,"r: what if I had told you that the story was singleplayer, that it wasn’t affecting anyone else? how would you feel then? p1: i’d probably do the same, i’d feel the same, because, even though i knew there was someone else, at the end of… reading the same story, just the way that the story is going, you don’t really feel like you’re interacting with someone else, that someone else is there, because there’s just words on a page, and even though someone else is making choices as well, it’s not directly evident, if you like. in terms of the interface, it doesn’t make any difference, it’s just in my head… that.. there’s someone else behind this as well. so it wouldn’t make any difference, i still would feel like i’m with this person, and, you know, we’re doing this together. but that’s just me, just trying to be nice." 148,Transcript11and12.txt,Clarity of Interaction,"r: what if I had told you that the story was singleplayer, that it wasn’t affecting anyone else? how would you feel then? p1: i’d probably do the same, i’d feel the same, because, even though i knew there was someone else, at the end of… reading the same story, just the way that the story is going, you don’t really feel like you’re interacting with someone else, that someone else is there, because there’s just words on a page, and even though someone else is making choices as well, it’s not directly evident, if you like. in terms of the interface, it doesn’t make any difference, it’s just in my head… that.. there’s someone else behind this as well. so it wouldn’t make any difference, i still would feel like i’m with this person, and, you know, we’re doing this together. but that’s just me, just trying to be nice." 148,Transcript11and12.txt,Impact not changed by other player,"r: what if I had told you that the story was singleplayer, that it wasn’t affecting anyone else? how would you feel then? p1: i’d probably do the same, i’d feel the same, because, even though i knew there was someone else, at the end of… reading the same story, just the way that the story is going, you don’t really feel like you’re interacting with someone else, that someone else is there, because there’s just words on a page, and even though someone else is making choices as well, it’s not directly evident, if you like. in terms of the interface, it doesn’t make any difference, it’s just in my head… that.. there’s someone else behind this as well. so it wouldn’t make any difference, i still would feel like i’m with this person, and, you know, we’re doing this together. but that’s just me, just trying to be nice." 149,Transcript11and12.txt,Narrative Consistency,": have you any thoughts on that [p2]? p2: i was doing the same thing, i was basically just erm, from, the first choice, well, this is meant to be a, a, even the story itself because they are a team, I was like well, i’m going to be a good team player, because there was a choice for me, when i was getting the data, on the usb out of the safe, or whatever it was, i had the choice to not show you it" 150,Transcript11and12.txt,Application of Real-World Ethics,"p1: i think yeah, erm, obviously a story like this asks you to, kind of, consider your own values in a way, and act as… because obviously, i’m not exactly going to go rob a bank, or a safe, or a company anytime soon… but… the same sort of principles of something bad might happen to someone, do you let them know… then yes, I would. p2: yeah, mm, yeah, I came to the same conclusion there with the data, actually kind of todd, show it to sarah." 152,Transcript11and12.txt,Thought about other human: No,"r: But it sounds like you didn’t realise at the time? p1: no, not at the time! at the time, no, at the time i was kind of just like, thought well, [p2]‘s going to be doing her thing, and im going to be doing my thing, and whatever happens happens, but i didn’t really think about too much, the dynamic and how much i would offset whatever you were doing" 152,Transcript11and12.txt,Assumed No Interaction,"r: But it sounds like you didn’t realise at the time? p1: no, not at the time! at the time, no, at the time i was kind of just like, thought well, [p2]‘s going to be doing her thing, and im going to be doing my thing, and whatever happens happens, but i didn’t really think about too much, the dynamic and how much i would offset whatever you were doing" 153,Transcript11and12.txt,Assumed No Interaction,"p2: now that I think about it, now that [p1] mentioned it, that particular time where had to go into the safe and someone got shot, and apparently Todd shot him, was a ? i can’t remember, she took the key from him, i kind of felt like at that time, i didn’t have control over that, so it seemed like some weird forces kind of did that bit, and then i came in and i carried on. at the time i didn’t think about it" 154,Transcript11and12.txt,Discussion Affects Experience,"but now that we’re talking about it i kinda, realise that oh, that time, there was someone else doing things." 155,Transcript11and12.txt,Message,"other than that, the only time i realised, oh, we’re interacting, is when i was reading pages and it was saying ‘oh, the other player read that page’ for example," 156,Transcript11and12.txt,Changing Choices,"also my choices were kind of changing, it felt like at some stages oh, i wanted to click that one, but, it kind of wasn’t available, or it changed, so that made it a bit… i was thinking oh, okay, im kind of going, depending on the choices from Todd, [p1], basically. So that’s when I kind of started realising, it was about halfway through I think." 157,Transcript11and12.txt,Knowledge of Multiplayer,"p1: me, quite a lot. just because, obviously I knew that that was going to happen, like, obviously we sat down, we wrote the participation agreement out together, i knew very much that this was a two player game, so i was very much aware of the presence of the other person r: interesting, what were you generally thinking about the other player? p1: just that, she would have other choices to make as well, and in my head, at the end of the day, it was a game. so i was trying to remind myself that whatever happened, it happened." 158,Transcript11and12.txt,Multiplayer epiphany,"p2: for me, everytime i saw todd i was thinking about [p1] as well, and erm, and also whenever i was making a choice, i was kind of wondering at that time, did [p1] make a choice at this stage? is my list of choices kind of depending on what she did, and kind of things like that. but i would say pretty much quite often as well. like, through the game." 158,Transcript11and12.txt,Speculate on choices of other player,"p2: for me, everytime i saw todd i was thinking about [p1] as well, and erm, and also whenever i was making a choice, i was kind of wondering at that time, did [p1] make a choice at this stage? is my list of choices kind of depending on what she did, and kind of things like that. but i would say pretty much quite often as well. like, through the game." 159,Transcript11and12.txt,Thought about other human: Yes,"p1: i definitely didn’t really think about how you got your choices, but i was, just everytime i was doing it i was thinking, i thought of the other player, i thhhhhhought of you, but i didn’t think of, your choices, specifically p2: yeah, yeah p1: i thought of your presence and how you’re at the other end making your own choices, but that was it, that was basically it, it was very broad thinking." 160,Transcript11and12.txt,Speculate on other player's perceptions,"choices she made, but and also when i was kind of making choices, i was wondering how it would affect, i mean if it would change something to the point, at the story that she’s reading. but other than that, it was just you know, when the story was going and the things that we were doing, i kind of felt well okay, this is where we are at the moment, and, the choices that i was making, i tried to be kind of… good ones for both of us." 160,Transcript11and12.txt,Multiplayer epiphany,"choices she made, but and also when i was kind of making choices, i was wondering how it would affect, i mean if it would change something to the point, at the story that she’s reading. but other than that, it was just you know, when the story was going and the things that we were doing, i kind of felt well okay, this is where we are at the moment, and, the choices that i was making, i tried to be kind of… good ones for both of us." 161,Transcript11and12.txt,Effect of relationship on behaviour,"if the other person you’re playing with, you hadn’t met them before. You’re playing with some stranger in… Australia, or pick somewhere on the other side of the world. How do you think that would have changed how you play, would it have changed how you play? p1: I don’t think it would have changed how i played, personally, unless kind of, the story went in a completely different direction, and i could sort of gauge what the other person was going for, if they were taking a more anarchistic approach to it" 162,Transcript11and12.txt,Effect of relationship on behaviour,"p2: i mean, if i felt that, the other person was kind of, uncooperative and not a team player to the choices, then i would probably change something and make it a bit mroe interesting, maybe i would have chosen to shoot him but i doubt it, but maybe! other than that yeah, it would pretty much be the same, whoever it was at the other end." 162,Transcript11and12.txt,Clarity of Player Disposition,"p2: i mean, if i felt that, the other person was kind of, uncooperative and not a team player to the choices, then i would probably change something and make it a bit mroe interesting, maybe i would have chosen to shoot him but i doubt it, but maybe! other than that yeah, it would pretty much be the same, whoever it was at the other end." 163,Transcript11and12.txt,Concern for other player's experience,"p2: i was a bit nicer, i think, i mean, i was curious, sometimes, you know, in general, when i make choices for thing, i try to do the right choice, and obviously, when you know there’s another person at the other end, you don’t wanna mess things up, or at least i didn’t, at least not just out of curiosity, if it were just me, i might have chosen to do something dangerous, or a bit more like… shooting somebody, just because i would want to see what would happen." 164,Transcript11and12.txt,Narrative Consistency,"p1: i don’t know how it would have affected… overall, i guess the fact that the story itself, before even you make any choices, you’re portrayed as a team player, or as part of a team, i guess it depends on how you view these sort of things, if tou’re… i don’t know, if you value team playing, and stuff like that, like, clearly we kind of did in this p2: yeah p1: and i know that kind of i do, even if i’m playing other games by myself on my console, or whatever, if like im part of a team or somethiiing like that, i will work to be part of a team, i feel like overall having the other player solidifed that for me." 165,Transcript13and14.txt,Message,"r: You werer playing a multiplayer story, when during the story did you first notice the other player? p2: it was a while… p1: well, i inferred there was another player, well, i inferred there was another character in the story who might not ahve been an active player, because there was somebody else, but it was probably, i reckon, about half way in when i saw the first instance of it, with something saying “the other player has made a choice p2: " 165,Transcript13and14.txt,No initial awareness,"r: You werer playing a multiplayer story, when during the story did you first notice the other player? p2: it was a while… p1: well, i inferred there was another player, well, i inferred there was another character in the story who might not ahve been an active player, because there was somebody else, but it was probably, i reckon, about half way in when i saw the first instance of it, with something saying “the other player has made a choice p2: " 169,Transcript13and14.txt,Clarity of Player Disposition,"how did you react when you noticed that? p2: i was intrigued r: why is that? p2: i don’t know what their aim was, because it says there’s two people, but i don’t know whether it was good or bad or i should be working against them or with them or what the ultimate end i should be working towards was r: okay p2: it was interesting to see how it would play about" 169,Transcript13and14.txt,Intention provokes emotional response,"how did you react when you noticed that? p2: i was intrigued r: why is that? p2: i don’t know what their aim was, because it says there’s two people, but i don’t know whether it was good or bad or i should be working against them or with them or what the ultimate end i should be working towards was r: okay p2: it was interesting to see how it would play about" 167,Transcript13and14.txt,Message,"p1: erm, well, i just, i think maybe because i just took this as sort of an affirmation that i was definitely interacting, because i sort of had assumed I was up until that point, because it was another, there were some choices, there was another character, this was actually definite feedback that i was now into a section of the story where the interaction was taking place behind the curtains" 167,Transcript13and14.txt,Assumed Interaction,"p1: erm, well, i just, i think maybe because i just took this as sort of an affirmation that i was definitely interacting, because i sort of had assumed I was up until that point, because it was another, there were some choices, there was another character, this was actually definite feedback that i was now into a section of the story where the interaction was taking place behind the curtains" 170,Transcript13and14.txt,Clarity of Interaction,"when you got shot, how did you react? p2: i don’t know, it was a bit of a shock, but… i don’t know, it felt that then i was playing against someone r: interesting, so when you were shot, did you think the other player had anything to do with it? p2: i don’t know, i’m not sure. it was er, it’s hard to tell because it’s not necessarily clear how… how much i was interacting with the other player, versus just the general storyline, how much input they had into that decision, so it’s hard to tell, but it made me more cautious of what decisions i was making; r: interesting, it made you more cautious. why? p2: dunno, it made me feel like there was going to be a way i’ll loose . so i felt like i had to be more careful. and it was more consequences than i had first thought" 170,Transcript13and14.txt,Hidden Consequences,"when you got shot, how did you react? p2: i don’t know, it was a bit of a shock, but… i don’t know, it felt that then i was playing against someone r: interesting, so when you were shot, did you think the other player had anything to do with it? p2: i don’t know, i’m not sure. it was er, it’s hard to tell because it’s not necessarily clear how… how much i was interacting with the other player, versus just the general storyline, how much input they had into that decision, so it’s hard to tell, but it made me more cautious of what decisions i was making; r: interesting, it made you more cautious. why? p2: dunno, it made me feel like there was going to be a way i’ll loose . so i felt like i had to be more careful. and it was more consequences than i had first thought" 170,Transcript13and14.txt,Player as Mechanic,"when you got shot, how did you react? p2: i don’t know, it was a bit of a shock, but… i don’t know, it felt that then i was playing against someone r: interesting, so when you were shot, did you think the other player had anything to do with it? p2: i don’t know, i’m not sure. it was er, it’s hard to tell because it’s not necessarily clear how… how much i was interacting with the other player, versus just the general storyline, how much input they had into that decision, so it’s hard to tell, but it made me more cautious of what decisions i was making; r: interesting, it made you more cautious. why? p2: dunno, it made me feel like there was going to be a way i’ll loose . so i felt like i had to be more careful. and it was more consequences than i had first thought" 171,Transcript13and14.txt,Unknown Influencing Factor,"I think funnily enough, i think shooting the other player was the thing where I pressed the screen just as it refreshed so i didn’t know what i was actually pressing!" 172,Transcript13and14.txt,Assumed Interaction,"i mean i know it’s sort of, a fairly small test, so i had this sort of basic assumption that the other character sort of was the other player, but i wasn’t wholely certain as to whether the other character might be, in a sense, not directly interacting. in other words, might be present affecting the story but not necessarily the.. effectively, what the protagonist, not the protagonist, so todd and sarah were the two characters, so whether the two players were todd and sarah i wasn’t entirely sure, it also could have been somebody else, erm, and, so, no, i was sort of muddling through it slightly" 172,Transcript13and14.txt,Multiplayer epiphany,"i mean i know it’s sort of, a fairly small test, so i had this sort of basic assumption that the other character sort of was the other player, but i wasn’t wholely certain as to whether the other character might be, in a sense, not directly interacting. in other words, might be present affecting the story but not necessarily the.. effectively, what the protagonist, not the protagonist, so todd and sarah were the two characters, so whether the two players were todd and sarah i wasn’t entirely sure, it also could have been somebody else, erm, and, so, no, i was sort of muddling through it slightly" 173,Transcript13and14.txt,Thought about other human: No,"the state machine waiting to catch up, between, getting like, you know, effectively the correct state from both players before moving forward, but that’s probably being slightly overly diagnostic, as opposed to living in the moment of the story! but I mean, that’s, well, because, you know, because otherwise, why wait. I think i went through… two pauses, so if it had been one, that might just have been the way the story was, the second just, because, i guess because i was slightly thinking behind the curtain, sort of thing… i may be, what’s happening here is it’s waiting to catch rather than I suppose, ooh, maybe the other person is having to think long and hard about this, i, you know" 173,Transcript13and14.txt,Assumption about system design,"the state machine waiting to catch up, between, getting like, you know, effectively the correct state from both players before moving forward, but that’s probably being slightly overly diagnostic, as opposed to living in the moment of the story! but I mean, that’s, well, because, you know, because otherwise, why wait. I think i went through… two pauses, so if it had been one, that might just have been the way the story was, the second just, because, i guess because i was slightly thinking behind the curtain, sort of thing… i may be, what’s happening here is it’s waiting to catch rather than I suppose, ooh, maybe the other person is having to think long and hard about this, i, you know" 174,Transcript13and14.txt,Clarity of Interaction,"p2: i’m not sure, because there wasn’t that many hints to wrap, interactions that we knew were going on between the two characters, it was hard to tell how the other person would respond, because you hadn’t really built up, any sort of relationship" 174,Transcript13and14.txt,Insufficient understanding of other player,"p2: i’m not sure, because there wasn’t that many hints to wrap, interactions that we knew were going on between the two characters, it was hard to tell how the other person would respond, because you hadn’t really built up, any sort of relationship" 175,Transcript13and14.txt,Clarity of Player Disposition,"i’m pressing this then hoping that the other person, if the other person is doing this, is going to do the nice thing or the bad thing because there hadn’t been that much of like a prelude up to that bit where you’d built up an understanding of how the other player was going to play their character, so you don’t really know that if I choose the good thing, the other person is going to do the bad thing and stab me in the back or do the good thing because im doing the good thing, it would be.. because it was quite sure, you hadn’t sort of, built that image of this is the two players and they’re playing this way, i’m playing this way, so if i do this they’re more likely to do that, sort of thing." 176,Transcript13and14.txt,Insufficient understanding of other player,"sort of, i thought i’d just sort of pick what I pick, like, i didn’t really know what the other person was doing i just sort of tho.., i’ll do the right thing and that’s it, and then i was like , but I suppose looking back on it, it’s sort of yeah, you haven’t really built in that relationship so you didn’t really consider it too much when making the decisions, you just sort of like… i think this is the right thing to do, or i want to do this thing instead" 177,Transcript13and14.txt,Roleplaying,"why did you choose the right thing? p2: it felt like that i was, fully RPing , it just felt because, it felt setup in a way that it was like, the kid that was hard up on his luck got in with the bad crowd and it was the two of them working together, and something shady was going on between the organisation and them, so i was like, i should stick with the teammate and do the good thing to look after each other’s backs, because the organisation is shady and… stabbing each other in the back, and you had the boss kill his wife or whatever so you don’t want to do the bad things, you want to stick together and help each other out, but i did survive, maybe, for now." 178,Transcript13and14.txt,Message,"i mean, clearly, there were a couple of places where you were told, at some points, you were clearly told there had been an interaction. i didn’t… i didn’t take that as being the only… i thought that may have been a slight false ploy in that there may have been other decisions that were actually going on, also, at the same time trying not to over-guess it, as i didn’t think that was helping as you really wanted us to react to what was there" 178,Transcript13and14.txt,Assumed Interaction,"i mean, clearly, there were a couple of places where you were told, at some points, you were clearly told there had been an interaction. i didn’t… i didn’t take that as being the only… i thought that may have been a slight false ploy in that there may have been other decisions that were actually going on, also, at the same time trying not to over-guess it, as i didn’t think that was helping as you really wanted us to react to what was there" 178,Transcript13and14.txt,Multiplayer epiphany,"i mean, clearly, there were a couple of places where you were told, at some points, you were clearly told there had been an interaction. i didn’t… i didn’t take that as being the only… i thought that may have been a slight false ploy in that there may have been other decisions that were actually going on, also, at the same time trying not to over-guess it, as i didn’t think that was helping as you really wanted us to react to what was there" 179,Transcript13and14.txt,Relationship to other person,"r: okay, interesting, so… let’s do a little bookkeeping, before this, before you played the story, how well did you know the other player? p1: not at all p2: not at all" 180,Transcript13and14.txt,Waiting (implicit),"p2: it’s hard to tell, because you didn’t really know how much the other player was interacting with you directly, it was unsure how much i would need to consider their input on my decisions, until later on in the game when it might be more clear you’re waiting for the other person to say something, so it was more like it might be important that they’re doing something, so i might need to, sort of, try and see whether they’re being nice or not, to see what i need to do." 180,Transcript13and14.txt,Clarity of Interaction,"p2: it’s hard to tell, because you didn’t really know how much the other player was interacting with you directly, it was unsure how much i would need to consider their input on my decisions, until later on in the game when it might be more clear you’re waiting for the other person to say something, so it was more like it might be important that they’re doing something, so i might need to, sort of, try and see whether they’re being nice or not, to see what i need to do." 180,Transcript13and14.txt,Clarity of Player Disposition,"p2: it’s hard to tell, because you didn’t really know how much the other player was interacting with you directly, it was unsure how much i would need to consider their input on my decisions, until later on in the game when it might be more clear you’re waiting for the other person to say something, so it was more like it might be important that they’re doing something, so i might need to, sort of, try and see whether they’re being nice or not, to see what i need to do." 180,Transcript13and14.txt,Insufficient understanding of other player,"p2: it’s hard to tell, because you didn’t really know how much the other player was interacting with you directly, it was unsure how much i would need to consider their input on my decisions, until later on in the game when it might be more clear you’re waiting for the other person to say something, so it was more like it might be important that they’re doing something, so i might need to, sort of, try and see whether they’re being nice or not, to see what i need to do." 183,Transcript13and14.txt,Effect of relationship on experience,"p1: also, i was conscious that there was another player in the game, and that the person behind that player happened to be someone i had not met before but had just met and who happened to be sat 30 feet away, but, given that i didn’t know the other person i couldn’t use that in any way to help me understand the story. in other words, the fact that there was a person rather than a machine behind it doesn’t arguably alter much…" 183,Transcript13and14.txt,Impact not changed by other player,"p1: also, i was conscious that there was another player in the game, and that the person behind that player happened to be someone i had not met before but had just met and who happened to be sat 30 feet away, but, given that i didn’t know the other person i couldn’t use that in any way to help me understand the story. in other words, the fact that there was a person rather than a machine behind it doesn’t arguably alter much…" 183,Transcript13and14.txt,Insufficient understanding of other player,"p1: also, i was conscious that there was another player in the game, and that the person behind that player happened to be someone i had not met before but had just met and who happened to be sat 30 feet away, but, given that i didn’t know the other person i couldn’t use that in any way to help me understand the story. in other words, the fact that there was a person rather than a machine behind it doesn’t arguably alter much…" 182,Transcript13and14.txt,Clarity of Player Disposition,"i didn’t know if it was a human or a machine i might have made choices more differently, but anyway it would have taken a number of choices, either way, to actually work out whether you were trying to cooperate or whether you were in competition, which are, in a sense, the two alternative paths of interaction." 184,Transcript13and14.txt,Effect of relationship on behaviour,"let’s say that, a close friend or partner were playing, how do you think that would have affected your decisions? p1: i think you might… my guess, not having done that, my assumption would be that.. you might have more nuance to your decisions, because you can add a human element into your experience of their decision making, what they liked or didn’t. so you might think, oh right, yeah, no they always sort of, take the bad path, you know, for the sake of argument, or they always take the good path, it doesn’t really matter, but you might have a view, or to which things erm, i suppose it gets more interesting you know, the more choices there were, so in other words, if it wasn’t a binary choice or it might be the person who always clicks the top button. If there was sort of, more moral dilemmas, it would be interesting… the thing is, whether your decision making would be any better because you thought you knew the person, i wouldn’t like to hazard a guess" 185,Transcript13and14.txt,Clarity of Player Disposition,"p2: especially if you didn’t know whether it was competitive or cooperative, you didn’t know am I going towards some end where I need to win, or I’m supposed to do better than them." 186,Transcript13and14.txt,Desire for well-defined goal,"p1: that’s true, i didn’t know, i didn’t actually, because I, I didn’t know what my motivation was, i was sort of trying i was probably concentrating on trying to work that out, that’s all I was thinking about the other player, because to a certain extent, till I knew what i was trying to do, erm, that would help inform me as to the decision I’m making in the interaction" 187,Transcript13and14.txt,Message,"i don’t know… because it was, at first you didn’t really realise what the other player was doing to impact your game, because i wasn’t really sure if we were just doing the same thing but just seperately , until it started saying ‘oh, but the other player did this’, and like, waiting for the other player, like, ‘oh, we are playing against each other, we are like, interacting with each other’." 187,Transcript13and14.txt,Waiting (implicit),"i don’t know… because it was, at first you didn’t really realise what the other player was doing to impact your game, because i wasn’t really sure if we were just doing the same thing but just seperately , until it started saying ‘oh, but the other player did this’, and like, waiting for the other player, like, ‘oh, we are playing against each other, we are like, interacting with each other’." 187,Transcript13and14.txt,No initial awareness,"i don’t know… because it was, at first you didn’t really realise what the other player was doing to impact your game, because i wasn’t really sure if we were just doing the same thing but just seperately , until it started saying ‘oh, but the other player did this’, and like, waiting for the other player, like, ‘oh, we are playing against each other, we are like, interacting with each other’." 188,Transcript13and14.txt,Clarity of Interaction,"..because you didn’t know what the other player was doing, it was like well, if I choose this, does it really matter what they’re going to choose, so do I need to think about it?" 189,Transcript13and14.txt,Desire for well-defined goal,"yeah, in the short, in the shortness of the experience, of the experiment, i think probably, what i’m hearing, it sounds as though we were both slightly doing the same thing, so we were in a sense, trying to figure out our motivations as actors in this, such that probably, that was slightly overlaying all of our consideration of the other things," 190,Transcript13and14.txt,Clarity of Player Disposition,"because in this case you definitely knew there was another human, somewhere in, which was probably, likely the other main participant in the story, so you can get that much quite quickly. what you couldn’t then figure out was whether we’re supposed to be acting together, are we… actually effectively in opposition, even if we don’t want to be, i.e it’s a zero sum game, erm, but probably it was just that in the comparatively limited framework that was available, probably, i suspect we didn’t just explore that enough." 191,Transcript13and14.txt,Understanding of Effect,"you couldn’t really judge the impact of your decisions until like, sort of, the shooting bit was sort of, the big main, okay, so we can really impact each other, but that was sort of like the big, like, sort of decision so you didn’t really realise how much of an impact your decisions would have until then there was one, and then it was sort of over. so if there was sort of, more of those, so it is really having a big impact, so i maybe should be more careful with what i’m choosing" 192,Transcript13and14.txt,Desire for well-defined goal,"it was more that actually, simply, trying to figure out what am I doing, because we didn’t have much backstory, or a task, so, er, it, i hear echo’d the opposite thing, what i was saying, i was one of the two characters in this and i was trying to work out am i the good person, the bad person, is this collaborative or is this competitive… which was, in a sense, a limit of the agency arguably that you had, so trying to work out what you were trying to do, within that, but that was partly just because that was quite short and compressed, i suppose a wider point would be is, i don’t know what effect it would make if you ran this sort of thing having said to either or both of the people beforehand, in other words, you gave them a motivation, give a different angle on this, because it, of course, what we’ve echo’d is that we probably spent a goodly part of the study in a sense trying to figure out what we were doing. It sort of didn’t work, but we probably using it in a way that… maybe it was intended." 192,Transcript13and14.txt,Clarity of Player Disposition,"it was more that actually, simply, trying to figure out what am I doing, because we didn’t have much backstory, or a task, so, er, it, i hear echo’d the opposite thing, what i was saying, i was one of the two characters in this and i was trying to work out am i the good person, the bad person, is this collaborative or is this competitive… which was, in a sense, a limit of the agency arguably that you had, so trying to work out what you were trying to do, within that, but that was partly just because that was quite short and compressed, i suppose a wider point would be is, i don’t know what effect it would make if you ran this sort of thing having said to either or both of the people beforehand, in other words, you gave them a motivation, give a different angle on this, because it, of course, what we’ve echo’d is that we probably spent a goodly part of the study in a sense trying to figure out what we were doing. It sort of didn’t work, but we probably using it in a way that… maybe it was intended." 193,Transcript13and14.txt,Clarity of Player Disposition,"r: that’s very interesting to me, because as a story, it was designed to be neither cooperative nor competitive. there were 5 different outcomes, all of them different. some are arguably better or worse than other ones, but it depends very much what you’re going for. to me, it’s really interesting you both sort of put it in that ‘are we trying to cooperate’, ‘are we trying to compete’, light p1: well, it’s sort of like the playground, nobody wants to start out being cooperative and then get sandbagged, you know, because they got the wrong choice. So, you’re sort of… well, and also, its a race until you know it isn’t, because if you find you get through a and it’s all been picked clean or you’ve missed something, erm, so there is an element of just trying to find a sort of, you know, who am i, where am i, obviously if it had been longer, that’s going to be there at the start, and then in a longer game/interaction, you’ll get past that, because you get to a decision you just decide and.. even if you’re decision is ‘i don’t know’, you can say okay, well this is what i’m doing and this is the way i’m going to do it. and so, i think all this perhaps proves is it took us a while to actually figure out what we wanted to be doing. that’s not a bad reflection on the game per-say." 194,Transcript15and16.txt,Message,"r: so, opening question, you’re playing through a story, that you both knew was multiplayer, when did you first notice the other player? p1: so like the, the effects of the other player? r: yeah p2: when it said the player made a decision" 194,Transcript15and16.txt,No initial awareness,"r: so, opening question, you’re playing through a story, that you both knew was multiplayer, when did you first notice the other player? p1: so like the, the effects of the other player? r: yeah p2: when it said the player made a decision" 195,Transcript15and16.txt,Assumed Interaction,"r: yeah, when you first noticed the blue text pop up, saying the person made a decision, what did you think? p2: i just expected it at some point, i didn’t really think anything else, just that yeah, okay, now it happened, let’s continue with the story" 195,Transcript15and16.txt,Message,"r: yeah, when you first noticed the blue text pop up, saying the person made a decision, what did you think? p2: i just expected it at some point, i didn’t really think anything else, just that yeah, okay, now it happened, let’s continue with the story" 197,Transcript15and16.txt,Interacting with other character,"o when you were making that choice to tell Sarah or not to tell Sarah, did you think much about the other player? p2: a little bit, i suppose, i was thinking more about Sarah, than about [p1], you know. about the character in the story." 197,Transcript15and16.txt,Character over player,"o when you were making that choice to tell Sarah or not to tell Sarah, did you think much about the other player? p2: a little bit, i suppose, i was thinking more about Sarah, than about [p1], you know. about the character in the story." 198,Transcript15and16.txt,Interacting with other character,"p2: that it’s my partner, and that it won’t do much harm to overall purpose of this mission if i tell her, i guess. i just wasn’t expecting her to like, lie to the boss afterwards. i just thought that she would understand, alright, and let’s just finish this mission and then think about what to do next, but okay." 199,Transcript15and16.txt,Waiting (implicit),"we were doing them together more or less, where Sarah was at the van and I was trying to stop her… or let her go. like, there were choices that appeared, i think while [p2] was deciding, whether to shoot todd or go back with him. and i thought that i didn’t want to go either of these things." 200,Transcript15and16.txt,Application of Real-World Ethics,"r: so why didn’t you want to make any of those decisions? p1: because todd was like a nice person, i think, he doesn’t deserve to be shot. and going back with him is just… weird, it just doesn’t feel good, because sarah would go all through trouble to fool him, and then try to steal the keys and then go away on her own, but then just decides to kind of go back with him. it just doesn’t feel natural to the storyline" 200,Transcript15and16.txt,Narrative Consistency,"r: so why didn’t you want to make any of those decisions? p1: because todd was like a nice person, i think, he doesn’t deserve to be shot. and going back with him is just… weird, it just doesn’t feel good, because sarah would go all through trouble to fool him, and then try to steal the keys and then go away on her own, but then just decides to kind of go back with him. it just doesn’t feel natural to the storyline" 201,Transcript15and16.txt,Multiplayer epiphany,"p1: i already had like, a brief moment of oh, if I shoot Todd it might end the story for [p2]. But that wasn’t really a factor in deciding." 201,Transcript15and16.txt,Speculate on other player's perceptions,"p1: i already had like, a brief moment of oh, if I shoot Todd it might end the story for [p2]. But that wasn’t really a factor in deciding." 201,Transcript15and16.txt,Concern for other player's experience,"p1: i already had like, a brief moment of oh, if I shoot Todd it might end the story for [p2]. But that wasn’t really a factor in deciding." 202,Transcript15and16.txt,Waiting (implicit),"r: okay, intersting, so you also mentioned earlier that when you were going through that final conversation, you were making choices together. p1: it was like it was live, more or less, like i had… i pressed an option and made a decision then waited a few seconds for [p2] to make [their] own decision, that’s what it looked like to me r: what did you think of that? p1: it was quite nice" 202,Transcript15and16.txt,Synchronicity,"r: okay, intersting, so you also mentioned earlier that when you were going through that final conversation, you were making choices together. p1: it was like it was live, more or less, like i had… i pressed an option and made a decision then waited a few seconds for [p2] to make [their] own decision, that’s what it looked like to me r: what did you think of that? p1: it was quite nice" 202,Transcript15and16.txt,Visibility of Decisionmaking,"r: okay, intersting, so you also mentioned earlier that when you were going through that final conversation, you were making choices together. p1: it was like it was live, more or less, like i had… i pressed an option and made a decision then waited a few seconds for [p2] to make [their] own decision, that’s what it looked like to me r: what did you think of that? p1: it was quite nice" 202,Transcript15and16.txt,Real-time Visibility of Shared agency,"r: okay, intersting, so you also mentioned earlier that when you were going through that final conversation, you were making choices together. p1: it was like it was live, more or less, like i had… i pressed an option and made a decision then waited a few seconds for [p2] to make [their] own decision, that’s what it looked like to me r: what did you think of that? p1: it was quite nice" 203,Transcript15and16.txt,Real-time Visibility of Shared agency,"p1: it definitely like, gave more of a life to the other player, as you know that they’re actively making a decision as well, maybe some of the previous options were more like a decision made in the background, which might have affected what you see on your next selection, maybe. but in this case, you could actually wait in real time to see what the decision is before making your own, like shooting or not shooting" 203,Transcript15and16.txt,Visibility of Decisionmaking,"p1: it definitely like, gave more of a life to the other player, as you know that they’re actively making a decision as well, maybe some of the previous options were more like a decision made in the background, which might have affected what you see on your next selection, maybe. but in this case, you could actually wait in real time to see what the decision is before making your own, like shooting or not shooting" 203,Transcript15and16.txt,Synchronicity,"p1: it definitely like, gave more of a life to the other player, as you know that they’re actively making a decision as well, maybe some of the previous options were more like a decision made in the background, which might have affected what you see on your next selection, maybe. but in this case, you could actually wait in real time to see what the decision is before making your own, like shooting or not shooting" 204,Transcript15and16.txt,Clarity of Interaction,"During the later parts of the story, during the, when you were having the conversation, when you were making the decision, how do you feel the other player affected your story. p2: well, probably a lot, eveyr choice felt like quite a significant influence, even before, during those as well, obviously, yeah r: you said it feels like a significant influence? p2: yeah, of course, well, yeah r: can you expand on that at all? p2: well, because my next move, obviously depends on the other person’s, what they pick… i don’t know, I’m not sure about … can you elaborate?" 204,Transcript15and16.txt,Rapid Interaction,"During the later parts of the story, during the, when you were having the conversation, when you were making the decision, how do you feel the other player affected your story. p2: well, probably a lot, eveyr choice felt like quite a significant influence, even before, during those as well, obviously, yeah r: you said it feels like a significant influence? p2: yeah, of course, well, yeah r: can you expand on that at all? p2: well, because my next move, obviously depends on the other person’s, what they pick… i don’t know, I’m not sure about … can you elaborate?" 204,Transcript15and16.txt,Synchronicity,"During the later parts of the story, during the, when you were having the conversation, when you were making the decision, how do you feel the other player affected your story. p2: well, probably a lot, eveyr choice felt like quite a significant influence, even before, during those as well, obviously, yeah r: you said it feels like a significant influence? p2: yeah, of course, well, yeah r: can you expand on that at all? p2: well, because my next move, obviously depends on the other person’s, what they pick… i don’t know, I’m not sure about … can you elaborate?" 206,Transcript15and16.txt,Interacting with other character,"i don’t feel like there is a decision when it comes to like, how much it affects the story, like, even the previous decisions with like longer texts in between also affected the story quite much, so r: interesting, how do you feel they affected the story? p2: like, the effect of the story? r: how do you feel like your decisions affected the story? p2: quite a lot overall, obviously, because yeah, my decision basically, what happened next was based on it. like if i shoot sarah or not obviously in the end, but even before that, straight away, the first decision that i made to actually watch the door or go somewhere else and look for money, or whatever, that probably… i don’t know, i mean sarah probably wouldn’t get killed straight away, she wouldn’t trust me later… every decision felt quite significant to all the story, so." 206,Transcript15and16.txt,Intention to influence,"i don’t feel like there is a decision when it comes to like, how much it affects the story, like, even the previous decisions with like longer texts in between also affected the story quite much, so r: interesting, how do you feel they affected the story? p2: like, the effect of the story? r: how do you feel like your decisions affected the story? p2: quite a lot overall, obviously, because yeah, my decision basically, what happened next was based on it. like if i shoot sarah or not obviously in the end, but even before that, straight away, the first decision that i made to actually watch the door or go somewhere else and look for money, or whatever, that probably… i don’t know, i mean sarah probably wouldn’t get killed straight away, she wouldn’t trust me later… every decision felt quite significant to all the story, so." 207,Transcript15and16.txt,Intention to influence,"p1: yeah, but the story, towards the end, it was quite important because it might have been the difference between either not at the last scene, in which the boss decided to be angry at him, if sarah didn’t stand up for him, i don’t know." 208,Transcript15and16.txt,Assumed Interaction,"how much do you think you affected the other person’s story with those choices? p2: hopefully the same way, as i affected, since it’s one story still, right. so, if we were actually like, having the multiplayer game, then obviously there was just one story, so the same way i affected it for me, i affected it for the other person, so. p1: yeah, i think i was thinking about the whole story for both people, when you asked the first question, anyway p2: yeah, significantly, for both." 208,Transcript15and16.txt,Multiplayer epiphany,"how much do you think you affected the other person’s story with those choices? p2: hopefully the same way, as i affected, since it’s one story still, right. so, if we were actually like, having the multiplayer game, then obviously there was just one story, so the same way i affected it for me, i affected it for the other person, so. p1: yeah, i think i was thinking about the whole story for both people, when you asked the first question, anyway p2: yeah, significantly, for both." 208,Transcript15and16.txt,Assumption of symmetric effect,"how much do you think you affected the other person’s story with those choices? p2: hopefully the same way, as i affected, since it’s one story still, right. so, if we were actually like, having the multiplayer game, then obviously there was just one story, so the same way i affected it for me, i affected it for the other person, so. p1: yeah, i think i was thinking about the whole story for both people, when you asked the first question, anyway p2: yeah, significantly, for both." 209,Transcript15and16.txt,Interacting with other character,"r: did you… how often did you find yourselves thinking about the other player? p2: i don’t know about the player, more like just about the character p1: yeah P2: rather than the player itself, himself, herself, yeah" 209,Transcript15and16.txt,Character over player,"r: did you… how often did you find yourselves thinking about the other player? p2: i don’t know about the player, more like just about the character p1: yeah P2: rather than the player itself, himself, herself, yeah" 210,Transcript15and16.txt,Character over player,"p2: i was feeling a todd myself, i wasn’t thinking of me as [p2], i was todd in that situation. so… the same way that was just sarah" 210,Transcript15and16.txt,Roleplaying,"p2: i was feeling a todd myself, i wasn’t thinking of me as [p2], i was todd in that situation. so… the same way that was just sarah" 212,Transcript15and16.txt,Relationship to other person,"r: okay, so before you read the story, how well did you know the other player? just in general, this is a bookkeeping question p2: i mean, well, kinda, we’ve met a couple of times i guess… r: come ooon. p2: yes, we know each other very well, yes" 211,Transcript15and16.txt,Interacting with other character,"So, how do you think knowing the other player, this is to both of you, how much do you think knowing the other player affected the decisions you made and how you played the story? p2: i think none. p1: none. i, yeah, as long as we think about, our characters and others as characters as well, it doesn’t affect it, if [p2] was thinking about me, and not sarah, it might have been different… p2: the only that i was just annoyed, was because i had to wait, because i know you read slower than me, so that’s why i was like waiting, and like, damn [p1], why are you reading so slowly. that’s the only way that i actually remembered it was [p1], i was like ‘oh, waiting, that’s [1]’. no, i don’t think so, even if it was a stranger, i would probably act the same way." 211,Transcript15and16.txt,Character over player,"So, how do you think knowing the other player, this is to both of you, how much do you think knowing the other player affected the decisions you made and how you played the story? p2: i think none. p1: none. i, yeah, as long as we think about, our characters and others as characters as well, it doesn’t affect it, if [p2] was thinking about me, and not sarah, it might have been different… p2: the only that i was just annoyed, was because i had to wait, because i know you read slower than me, so that’s why i was like waiting, and like, damn [p1], why are you reading so slowly. that’s the only way that i actually remembered it was [p1], i was like ‘oh, waiting, that’s [1]’. no, i don’t think so, even if it was a stranger, i would probably act the same way." 211,Transcript15and16.txt,Reading Speed,"So, how do you think knowing the other player, this is to both of you, how much do you think knowing the other player affected the decisions you made and how you played the story? p2: i think none. p1: none. i, yeah, as long as we think about, our characters and others as characters as well, it doesn’t affect it, if [p2] was thinking about me, and not sarah, it might have been different… p2: the only that i was just annoyed, was because i had to wait, because i know you read slower than me, so that’s why i was like waiting, and like, damn [p1], why are you reading so slowly. that’s the only way that i actually remembered it was [p1], i was like ‘oh, waiting, that’s [1]’. no, i don’t think so, even if it was a stranger, i would probably act the same way." 211,Transcript15and16.txt,Effect of relationship on experience,"So, how do you think knowing the other player, this is to both of you, how much do you think knowing the other player affected the decisions you made and how you played the story? p2: i think none. p1: none. i, yeah, as long as we think about, our characters and others as characters as well, it doesn’t affect it, if [p2] was thinking about me, and not sarah, it might have been different… p2: the only that i was just annoyed, was because i had to wait, because i know you read slower than me, so that’s why i was like waiting, and like, damn [p1], why are you reading so slowly. that’s the only way that i actually remembered it was [p1], i was like ‘oh, waiting, that’s [1]’. no, i don’t think so, even if it was a stranger, i would probably act the same way." 213,Transcript15and16.txt,Character humanity,"r: awesome, i’ll keep going then. alright, so… looking at the big picture, at the whole experience you just had, how do you think having the other player there affected your experience? p2: it was kind of fun. like, to think that the other, there is someone else making these decisions and not just a computer r: ah, okay, can you elaborate on that? p2: i like, i think the feeling of sarah was that it was more real, rather than if it was just computer based, because i knew that there is actually, yeah, i suppose a person there." 214,Transcript15and16.txt,Synchronicity,"p1: i don’t think i actually felt until it was the end, the end, er, dialog, basically r: okay, was it just the final decision that you thought about at the end? what part of the end made you start thinking about it? p1: oh, there’s this other player, we’re now going to make decisions in real time" 215,Transcript15and16.txt,Shared agency increases unpredictability,"p1: otherwise i don’t think it felt different to the storytelling games that i’ve played, decision based, i’ve played a lot of them. there, i think there might be slight… i think it depends really on how this game would be made, if it was just for one player. obviously, someone would have to decide on what the other character would do based on your decisions, but in this case… it’s just give it to another person. i think it adds a bit of randomness to it, it’s not completely set, it could have a different experience for different pairs of people playing" 216,Transcript15and16.txt,Effect of relationship on experience,"p1: it gives like, it gives a replaying potential, because you can make the same decisions as one character but the other player might not. you need to play with someone else probably, and have a different result, without even changing your position. which, this could be interesting. and obviously, it does give like, a bit of a, uncertainty to it as well i guess. maybe a little bit, in a longer game, knowing the other person might have a bigger impact, because these were not that, many decisions, but if the game lasts a couple of hours, there could be plenty of decisions you could probably expect the other person to make." 216,Transcript15and16.txt,Shared agency makes experience more distinct,"p1: it gives like, it gives a replaying potential, because you can make the same decisions as one character but the other player might not. you need to play with someone else probably, and have a different result, without even changing your position. which, this could be interesting. and obviously, it does give like, a bit of a, uncertainty to it as well i guess. maybe a little bit, in a longer game, knowing the other person might have a bigger impact, because these were not that, many decisions, but if the game lasts a couple of hours, there could be plenty of decisions you could probably expect the other person to make." 216,Transcript15and16.txt,Shared agency increases unpredictability,"p1: it gives like, it gives a replaying potential, because you can make the same decisions as one character but the other player might not. you need to play with someone else probably, and have a different result, without even changing your position. which, this could be interesting. and obviously, it does give like, a bit of a, uncertainty to it as well i guess. maybe a little bit, in a longer game, knowing the other person might have a bigger impact, because these were not that, many decisions, but if the game lasts a couple of hours, there could be plenty of decisions you could probably expect the other person to make." 217,Transcript15and16.txt,Rapid Interaction,"r: okay, yeah, i can see that if it was much longer. So, you also said that, at the end, it feels more like playing with another person. how did that affect the way you… let me rephrase the question. how did your experience at the end change? p1: it was more lively, more exciting i think, because i was used to reading the paragraph, then making the decision in the next options screen, and then the options screen started changing and new stuff popping out in real time. that was interesting." 217,Transcript15and16.txt,Synchronicity,"r: okay, yeah, i can see that if it was much longer. So, you also said that, at the end, it feels more like playing with another person. how did that affect the way you… let me rephrase the question. how did your experience at the end change? p1: it was more lively, more exciting i think, because i was used to reading the paragraph, then making the decision in the next options screen, and then the options screen started changing and new stuff popping out in real time. that was interesting." 217,Transcript15and16.txt,Visibility of Decisionmaking,"r: okay, yeah, i can see that if it was much longer. So, you also said that, at the end, it feels more like playing with another person. how did that affect the way you… let me rephrase the question. how did your experience at the end change? p1: it was more lively, more exciting i think, because i was used to reading the paragraph, then making the decision in the next options screen, and then the options screen started changing and new stuff popping out in real time. that was interesting." 217,Transcript15and16.txt,Real-time Visibility of Shared agency,"r: okay, yeah, i can see that if it was much longer. So, you also said that, at the end, it feels more like playing with another person. how did that affect the way you… let me rephrase the question. how did your experience at the end change? p1: it was more lively, more exciting i think, because i was used to reading the paragraph, then making the decision in the next options screen, and then the options screen started changing and new stuff popping out in real time. that was interesting." 218,Transcript15and16.txt,Prediction using Multiplayer Understanding,"p2: but then i realised there would not be that much of a good play for the other player, maybe. because then, the other player would know all along… that feels more like just for a 1 player game, i think" 219,Transcript17and18.txt,Unknown Influencing Factor,"r: Awesome, alright, so as you’re both done with the multiplayer story… it went a little bit wrong as one of the orderings on some of those pages was off. But it doesn’t matter, as we’ll have to talk about the experience you did have." 220,Transcript17and18.txt,Message,"p1: i dont rmemeber the exact place in the story, but its just because it said at the top, you know, ‘the other player made that decision’, i was like “Ah, I see”, so. Yeah, so that was sort of yeah, so up until then i was just like yeah, im just like reading this thing, and just had this impression that we’re just like reading the same thing but then was like, probably not reading the exact same thing r: so what about you [p2]? p2: yeah, same, i dont remember the exact point but… it just said at the top." 220,Transcript17and18.txt,Multiplayer epiphany,"p1: i dont rmemeber the exact place in the story, but its just because it said at the top, you know, ‘the other player made that decision’, i was like “Ah, I see”, so. Yeah, so that was sort of yeah, so up until then i was just like yeah, im just like reading this thing, and just had this impression that we’re just like reading the same thing but then was like, probably not reading the exact same thing r: so what about you [p2]? p2: yeah, same, i dont remember the exact point but… it just said at the top." 221,Transcript17and18.txt,Message (Implicit),"so that was like the main thing, when i was like yeah, this is really someone else who is actually directing that ? r: okay, so what exactly was it that gave that sensation? p1: i mean, i was trying to make a decision, and it was like “Sarah is making a decision, todd will be able to speak after” r: so the fact it overtly told you? p1: yeah, yeah r: cool, i just had to check that. Alright, so you said you didn’t feel like it was… you didn’t notice at any other point really? p2: no" 222,Transcript17and18.txt,Synchronicity,"p1: yeah, because all of the other stuff was kind of like, yeah, you know, kind of like a normal story, and that was actually where it got interesting, because of that interaction between the two, and you know, determined that and also i was, about to make a decision then all of a sudden it took away the control from me and said ‘sarah made this decision’ and i was like ah, okay. so i can’t actually do this now." 222,Transcript17and18.txt,Real-time Visibility of Shared agency,"p1: yeah, because all of the other stuff was kind of like, yeah, you know, kind of like a normal story, and that was actually where it got interesting, because of that interaction between the two, and you know, determined that and also i was, about to make a decision then all of a sudden it took away the control from me and said ‘sarah made this decision’ and i was like ah, okay. so i can’t actually do this now." 222,Transcript17and18.txt,Recognition of shared agency,"p1: yeah, because all of the other stuff was kind of like, yeah, you know, kind of like a normal story, and that was actually where it got interesting, because of that interaction between the two, and you know, determined that and also i was, about to make a decision then all of a sudden it took away the control from me and said ‘sarah made this decision’ and i was like ah, okay. so i can’t actually do this now." 224,Transcript17and18.txt,Unknown Influencing Factor,"p1: it was interesting because when you’re reading something you’re normally not… you normally think you’re the one that’s completely in control, especially if you’re doing an interactive narrative, because you’re the one, by definition that should be more in control than anything else and it was quite interesting to, to see actually the text actually react as a story, not just as a… you know, ifyou’re playing a video game that’s different, but i think because erm, because reading something is more of a static experience, because you know you have the pages there so you dont normally expect it to be massively interactive, so it was really interesting." 224,Transcript17and18.txt,Recognition of shared agency,"p1: it was interesting because when you’re reading something you’re normally not… you normally think you’re the one that’s completely in control, especially if you’re doing an interactive narrative, because you’re the one, by definition that should be more in control than anything else and it was quite interesting to, to see actually the text actually react as a story, not just as a… you know, ifyou’re playing a video game that’s different, but i think because erm, because reading something is more of a static experience, because you know you have the pages there so you dont normally expect it to be massively interactive, so it was really interesting." 225,Transcript17and18.txt,Reading Speed,"okay, so you say its interesting… did it make you think about the other player at all? p1: yeah i think at some point it put me in sort of a competition mindset, because i knew that, you know, once the control taken away from me, maybe i just need to try and read faster. to be able to make my decisions more quickly before she makes her decisions r: interseting, so why were you making them faster, what were you aiming for? p1: just having more control, i think?" 225,Transcript17and18.txt,Recognition of shared agency,"okay, so you say its interesting… did it make you think about the other player at all? p1: yeah i think at some point it put me in sort of a competition mindset, because i knew that, you know, once the control taken away from me, maybe i just need to try and read faster. to be able to make my decisions more quickly before she makes her decisions r: interseting, so why were you making them faster, what were you aiming for? p1: just having more control, i think?" 225,Transcript17and18.txt,Recognition of control of shared agency,"okay, so you say its interesting… did it make you think about the other player at all? p1: yeah i think at some point it put me in sort of a competition mindset, because i knew that, you know, once the control taken away from me, maybe i just need to try and read faster. to be able to make my decisions more quickly before she makes her decisions r: interseting, so why were you making them faster, what were you aiming for? p1: just having more control, i think?" 225,Transcript17and18.txt,Player applies pressure,"okay, so you say its interesting… did it make you think about the other player at all? p1: yeah i think at some point it put me in sort of a competition mindset, because i knew that, you know, once the control taken away from me, maybe i just need to try and read faster. to be able to make my decisions more quickly before she makes her decisions r: interseting, so why were you making them faster, what were you aiming for? p1: just having more control, i think?" 226,Transcript17and18.txt,Concern for other player's experience,"what was it like giving away that control, or having that control taken away from you as part of the reading experience? p1: i mean, it was cool, it was nice to see how the story would change, and i think also i would have made different decisions if i had just read that story and just made all of the decisions, i think i would have had slightly different decisions, i think that because someone else was controlling sarah made it more… personal, so i think, if it had just been me, i might ahve just like shot her, but like this i was just like oh, you know. it kind of felt more like a… on the one hand a competition, but on the other hand, we’re working together to make this story, so i didn’t really want to kill sarah, if that makes sense?" 226,Transcript17and18.txt,Personal,"what was it like giving away that control, or having that control taken away from you as part of the reading experience? p1: i mean, it was cool, it was nice to see how the story would change, and i think also i would have made different decisions if i had just read that story and just made all of the decisions, i think i would have had slightly different decisions, i think that because someone else was controlling sarah made it more… personal, so i think, if it had just been me, i might ahve just like shot her, but like this i was just like oh, you know. it kind of felt more like a… on the one hand a competition, but on the other hand, we’re working together to make this story, so i didn’t really want to kill sarah, if that makes sense?" 226,Transcript17and18.txt,Recognition of shared agency,"what was it like giving away that control, or having that control taken away from you as part of the reading experience? p1: i mean, it was cool, it was nice to see how the story would change, and i think also i would have made different decisions if i had just read that story and just made all of the decisions, i think i would have had slightly different decisions, i think that because someone else was controlling sarah made it more… personal, so i think, if it had just been me, i might ahve just like shot her, but like this i was just like oh, you know. it kind of felt more like a… on the one hand a competition, but on the other hand, we’re working together to make this story, so i didn’t really want to kill sarah, if that makes sense?" 227,Transcript17and18.txt,Format,"your main reason behind not killing Sarah off was p1: i mean there were a lot of different reasons r: please, go into them p1: on the one hand, like, i did like the character of sarah, i thought the story would probably turn out better for todd if i had shot her, but then i was also thinking probably something else is going to happen, and then i was thinking about their relationship so i was thinking in terms of, i guess, if this was a video game, so taking that comparsion, so if this was a video game, might have shot her because that would have been more in line with my objectives, but because this was actually a written narrative, it felt a bit more like… it meant more, in a way. Because yeah, i can’t really describe why, but also, i did not really like todd that much, so you know, i kind of was, a little bit more inclined to let sarah do her thing because she seemed to have a, to have it together a bit more than him so. so there were a lot of different reasons, so some of them being that we’re in a multiplayer experience, some of them just being character based" 228,Transcript17and18.txt,No initial awareness,"p1: you know, i didn’t notice it until that point where it said, you know, the other player has made that decision, so, so it didn’t really feel… i kinda felt like we probably would have made similar decisions, so it didn’t feel like it impacted it that much." 229,Transcript17and18.txt,Relationship to other person,"r: okay. so let’s skip to some of the bookkeeping questions for a second. So just for the record, before this story happened how well did you know each other? p2: not at all p1: nope" 230,Transcript17and18.txt,Message,"r: okay, so, while were you playing, how often did you end up thinking about the other player? p1: I think it was just when i was waiting for her to make a decision because i literally was not able to do much. But i think that was… once, whenever it sort of said, the other player has made that decision, i was like oh yeah, right, there was another person doing. But then it just sort of went on, but it was just like in that final conversation because that took a really long time, and i’m guessing that was because it was jumping around" 230,Transcript17and18.txt,Waiting (implicit),"r: okay, so, while were you playing, how often did you end up thinking about the other player? p1: I think it was just when i was waiting for her to make a decision because i literally was not able to do much. But i think that was… once, whenever it sort of said, the other player has made that decision, i was like oh yeah, right, there was another person doing. But then it just sort of went on, but it was just like in that final conversation because that took a really long time, and i’m guessing that was because it was jumping around" 231,Transcript17and18.txt,Impact changed by other player,"p1: like, you were going through all the other weird things that they were throwing at you at that time, so it was mainly during that time, and i think tat’s when it made it more personal i guess, because up to then it was just like, oh yeah, this is a story, just like reading the story, and then it became more yeah… just became more impactful and you actually noticed the other person made a decision for you and you were just like “ah!”, but also cool, yeah." 231,Transcript17and18.txt,Personal,"p1: like, you were going through all the other weird things that they were throwing at you at that time, so it was mainly during that time, and i think tat’s when it made it more personal i guess, because up to then it was just like, oh yeah, this is a story, just like reading the story, and then it became more yeah… just became more impactful and you actually noticed the other person made a decision for you and you were just like “ah!”, but also cool, yeah." 236,Transcript19and20.txt,Confusion About Story,"r: What did you think to the story? This isn’t really part of the interview so to speak, just what do you think? p2: I thought it was really fun to read, but sometimes the chronology was really confusing." 232,Transcript19and20.txt,Waiting (implicit),"p2: Oh, well, i could tell when [p1] read the same page as me, but then also when there was dialog, I suspected that you [p1] were controlling what Sarah said. And I was controlling what Todd says, or does. p1: yeah, i’d assume so because it kept saying like, wait for Todd to say something, it was like a ping back, so i guess like, both of us were not making decisions, like" 232,Transcript19and20.txt,Multiplayer epiphany,"p2: Oh, well, i could tell when [p1] read the same page as me, but then also when there was dialog, I suspected that you [p1] were controlling what Sarah said. And I was controlling what Todd says, or does. p1: yeah, i’d assume so because it kept saying like, wait for Todd to say something, it was like a ping back, so i guess like, both of us were not making decisions, like" 233,Transcript19and20.txt,Intention provokes emotional response,"p2: yeah. i felt really betrayed when you shot me by the way p1: i’m sorry man! p2: i was like, i was like, getting ready to confront you and then you shot me before i could anything, i was so pissed off, i was like, . couldn’t betray her to the boss, so that was all good. r: why were you pissed off? p2: because i felt really loyal to sarah, i was very dedicated in the story that we were a team, because i felt that’s what the story was built up to, and all my decisions had been to stay loyal to Sarah, so tell her about the debt on her end, ask her what she was hiding so i could help her out or whatever, or I was also interested in knowing. But yeah like, why did you shoot me? p1: because i wanted to be free." 233,Transcript19and20.txt,Discussion Affects Experience,"p2: yeah. i felt really betrayed when you shot me by the way p1: i’m sorry man! p2: i was like, i was like, getting ready to confront you and then you shot me before i could anything, i was so pissed off, i was like, . couldn’t betray her to the boss, so that was all good. r: why were you pissed off? p2: because i felt really loyal to sarah, i was very dedicated in the story that we were a team, because i felt that’s what the story was built up to, and all my decisions had been to stay loyal to Sarah, so tell her about the debt on her end, ask her what she was hiding so i could help her out or whatever, or I was also interested in knowing. But yeah like, why did you shoot me? p1: because i wanted to be free." 233,Transcript19and20.txt,Roleplaying,"p2: yeah. i felt really betrayed when you shot me by the way p1: i’m sorry man! p2: i was like, i was like, getting ready to confront you and then you shot me before i could anything, i was so pissed off, i was like, . couldn’t betray her to the boss, so that was all good. r: why were you pissed off? p2: because i felt really loyal to sarah, i was very dedicated in the story that we were a team, because i felt that’s what the story was built up to, and all my decisions had been to stay loyal to Sarah, so tell her about the debt on her end, ask her what she was hiding so i could help her out or whatever, or I was also interested in knowing. But yeah like, why did you shoot me? p1: because i wanted to be free." 234,Transcript19and20.txt,Interacting with other character,"p1: because obviously like, throughout the story, todd’s always been trying to help me, and then, but at the same time, the whole point, i’d always like, also helped him like, split the money with him, so i thought I’d helped him and then at the end of it i was like, at the end of the day this whole thing was trying to get me to out, like , to escape and he’s trying to stop me, so i was just like, although he’s really loyal to me, he’s now stopping me doing what i want to do, so, he can go." 234,Transcript19and20.txt,Roleplaying,"p1: because obviously like, throughout the story, todd’s always been trying to help me, and then, but at the same time, the whole point, i’d always like, also helped him like, split the money with him, so i thought I’d helped him and then at the end of it i was like, at the end of the day this whole thing was trying to get me to out, like , to escape and he’s trying to stop me, so i was just like, although he’s really loyal to me, he’s now stopping me doing what i want to do, so, he can go." 235,Transcript19and20.txt,Interacting with other character,"r: When you made that decision, were you thinking about Todd as a character, or were you thinking about the other player at all? p1: as a character r: yeah? p1: i’d completely forgotten there was someone controlling him, to be honest." 235,Transcript19and20.txt,Thought about other human: No,"r: When you made that decision, were you thinking about Todd as a character, or were you thinking about the other player at all? p1: as a character r: yeah? p1: i’d completely forgotten there was someone controlling him, to be honest." 235,Transcript19and20.txt,Character over player,"r: When you made that decision, were you thinking about Todd as a character, or were you thinking about the other player at all? p1: as a character r: yeah? p1: i’d completely forgotten there was someone controlling him, to be honest." 237,Transcript19and20.txt,Interacting with other character,"r: did you feel that you were betrayed by sarah? p2: yeah sarah, i completely forgot that it was [p2] because it’s kind of, out of character for [p1] to do that p1: is it? p2: shoot me? yeah! you haven’t done that yet, so, i was really like “oh sarah, like, how could you do that, like”. but then, sarah in this whole story is kind of a dodgy character, stealing money and stuff, so, it sort of made sense. i was like… yeah, i shouldn’t have trusted sarah this much" 237,Transcript19and20.txt,Character over player,"r: did you feel that you were betrayed by sarah? p2: yeah sarah, i completely forgot that it was [p2] because it’s kind of, out of character for [p1] to do that p1: is it? p2: shoot me? yeah! you haven’t done that yet, so, i was really like “oh sarah, like, how could you do that, like”. but then, sarah in this whole story is kind of a dodgy character, stealing money and stuff, so, it sort of made sense. i was like… yeah, i shouldn’t have trusted sarah this much" 237,Transcript19and20.txt,Effect of relationship on experience,"r: did you feel that you were betrayed by sarah? p2: yeah sarah, i completely forgot that it was [p2] because it’s kind of, out of character for [p1] to do that p1: is it? p2: shoot me? yeah! you haven’t done that yet, so, i was really like “oh sarah, like, how could you do that, like”. but then, sarah in this whole story is kind of a dodgy character, stealing money and stuff, so, it sort of made sense. i was like… yeah, i shouldn’t have trusted sarah this much" 238,Transcript19and20.txt,Roleplaying,"p1: i was starting to think like sarah, not like me, to be fair. because it was very, she had a sketchy life, so it seems like something sarah would do like, if you steal money or confront your boss, are a bit weird… shooting someone who’s worked for you for a while is just not a bad plan, is it?" 239,Transcript19and20.txt,Message,"werre reading the same page, you thought that was happening. what made you think that was happening? p2: because it popped up… at the top p1: yup p2 ‘the other player read the same page’ or something. p1: i just thought i was reading really slowly and that you were ahead of me and i was just like, “read faster!” p2: i got really confused, because i felt like we were taking different routes, and i was maybe reading different things, but in the end it all really tied in together. not really sure how that happened!" 239,Transcript19and20.txt,Multiplayer epiphany,"werre reading the same page, you thought that was happening. what made you think that was happening? p2: because it popped up… at the top p1: yup p2 ‘the other player read the same page’ or something. p1: i just thought i was reading really slowly and that you were ahead of me and i was just like, “read faster!” p2: i got really confused, because i felt like we were taking different routes, and i was maybe reading different things, but in the end it all really tied in together. not really sure how that happened!" 239,Transcript19and20.txt,Reading Speed,"werre reading the same page, you thought that was happening. what made you think that was happening? p2: because it popped up… at the top p1: yup p2 ‘the other player read the same page’ or something. p1: i just thought i was reading really slowly and that you were ahead of me and i was just like, “read faster!” p2: i got really confused, because i felt like we were taking different routes, and i was maybe reading different things, but in the end it all really tied in together. not really sure how that happened!" 239,Transcript19and20.txt,Player applies pressure,"werre reading the same page, you thought that was happening. what made you think that was happening? p2: because it popped up… at the top p1: yup p2 ‘the other player read the same page’ or something. p1: i just thought i was reading really slowly and that you were ahead of me and i was just like, “read faster!” p2: i got really confused, because i felt like we were taking different routes, and i was maybe reading different things, but in the end it all really tied in together. not really sure how that happened!" 240,Transcript19and20.txt,No initial awareness,"r: okay, before that appeared, that message, did you notice anything at all, or did you suspect what might be going on before? p2: no, not really. r: okay, that’s fiar p1: yeah, i thought i was like, in like, my own individual story at the start, like i was just, because it was like, one thing and then continue reading, you only ever had one option… i was like, i guess this is just like the introduction part. i didn’t expect like, [p2] to be influencing." 241,Transcript19and20.txt,Message (Implicit),"p1: actually i don’t know, because i never really thought like, it wasn’t until it started to be like, wait for todd to say something, that i started to realise that oh, right, [p2]‘s now controlling it, like, the whole of the rest of it i just thought, i was like, i’m in a little thing with myself and the computer." 242,Transcript19and20.txt,Message,"r: so, did you… when you saw those blue messages [Ed: The ‘Todd made a choice’ messages], did you.. did you think that was [p2] at the time? p1: no, like, i thought [p2] was reading it, but i thought it was just like, oh, this is the part of the story where both of us have to read the same thing sort of thing, then i was like no, actually, we’ve had to choose to read them… so maybe me and [p2] just think the same way for storylines." 242,Transcript19and20.txt,Multiplayer epiphany,"r: so, did you… when you saw those blue messages [Ed: The ‘Todd made a choice’ messages], did you.. did you think that was [p2] at the time? p1: no, like, i thought [p2] was reading it, but i thought it was just like, oh, this is the part of the story where both of us have to read the same thing sort of thing, then i was like no, actually, we’ve had to choose to read them… so maybe me and [p2] just think the same way for storylines." 243,Transcript19and20.txt,Reading Speed,"p2: i was really excited for the interactive part, I think that was my favorite part. r: which was the interactive part? p2: when i had dialog with sarah, and I could choose what was going on. but it was a little bit jarring that i had to wait a little bit, because i’d be invested in the moment and then it’s like.. alright, you know, something’s happening p1: sorry, i read really, really slowly!" 245,Transcript19and20.txt,Player applies pressure,"i thought it was interesting too that before i had time to make a decision, [p1] also made a decision, so i didn’t know that was a thing. r: how would you have acted if you had known that was a thing? p2: erm, ooh, i would have responded much quicker" 245,Transcript19and20.txt,Awareness of other player's current options,"i thought it was interesting too that before i had time to make a decision, [p1] also made a decision, so i didn’t know that was a thing. r: how would you have acted if you had known that was a thing? p2: erm, ooh, i would have responded much quicker" 244,Transcript19and20.txt,Interacting with other character,"p2: erm, ooh, i would have responded much quicker. i don’t tihnk i would have shot [p1] because i didn’t want to do that, because… oh sorry, not [p1], sarah, but erm, i think i would have tried to protect Todd or confront Sarah quickly and get an answer." 246,Transcript19and20.txt,Narrative Consistency,"r: why… why didn’t you want to shoot Sarah? p2: i didn’t think it would be beneficial to the plot, i wanted to know more about Sarah and if Sarah’s dead… it’s just boring" 247,Transcript19and20.txt,Recognition of shared agency,"r: okay, so during that whole finale, during that whole conversation and the final decision, how much do you think or how much do you feel the other player affected your story with their decisions? p2: urggh, sarah, well, yeah, the player affected completely the end of the story, i don’t think i had much to do with it." 248,Transcript19and20.txt,Recognition of shared agency,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 248,Transcript19and20.txt,Recognition of control of shared agency,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 248,Transcript19and20.txt,Player applies pressure,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 248,Transcript19and20.txt,Synchronicity,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 248,Transcript19and20.txt,Real-time Visibility of Shared agency,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 248,Transcript19and20.txt,Shared agency increases unpredictability,"p2: yeeeaah, i thought i’d get to have more decisions afterwards but.. i didnt, im actually fine with that, it was an interesting twist and it didnt make it predictable, which sometimes when you get to choose the storylines it gets a bit predictable… but this was very unpredictable. r: interesting, what do you think made it unpredictable? p2: i didn’t know how much the other player could affect the story, and it was in real time, and i had to act quickly r: okay, which bits… did you feel like the earlier choices at all were in real time as well? p2: noo, it felt like you could go very slowly p1: yeah, i’d agree with that" 250,Transcript19and20.txt,Application of No Ethics,"r: how did it affect you? p1: it was just like, it was weird to see what like, you would ord… like, thinking back round now, it’s weird to see what i did, ike, it the moment, like iwas just like, lets do this because i want tos ee where the story goes, i want to see what progresses and obviously i killed person, so thereofre i killed the story, but you know. r: so what makes it weird looking back? p1: it’s just like… if you were to not think like, it’s in a computer game, and like well a computer like simulation thing, and like, in real life, my brain would not be like, “oh, it’s just a person, let’s kill them”, like, “oh, my own happiness is more than someone’s life”, i wouldn’t do that, but because it’s a game, it doesn’t really exist, you just kind of go with it, which is a bit messed up, but like, it’s what happens." 251,Transcript19and20.txt,Interacting with other character,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 251,Transcript19and20.txt,Thought about other human: No,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 251,Transcript19and20.txt,Character over player,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 251,Transcript19and20.txt,Clarity of Interaction,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 251,Transcript19and20.txt,Visibility of Decisionmaking,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 251,Transcript19and20.txt,Real-time Visibility of Shared agency,"r: did you have any moment either during or after the decision, or were there any points where you thought about [p2] and the effect it might have on them? p1: no, i never once thought about to [p2] to be fair p1: it was always just Todd, and like, it was just like a character really, i don’t know, because you’re not near each other and don’t like, see each other making decisions, like, i almost forgot that what she was doing was affecting what i was doing and like, vice versa." 252,Transcript19and20.txt,Application of Real-World Ethics,"p2: similarly, but i also have the idea that when you’re in these kind of stories, you have to act like a hero, so i wouldn’t do anything that i didnt feel was morally right, so i’m just always in, friendship is good, loyalty, you know, don’t hurt anyone, don’t kill anyone, but…" 253,Transcript19and20.txt,Discussion Affects Experience,"p1: screwing over sarah, like she was like 70 years old, but like, hated, but seemed to like keep doing menial things but not really be trusted, because they like messed up once and like, there was no real respect and i was like well, if she escapes then she’ll be happy, and erm, when i actually got, and after i actually killed todd and got the next part of the story, she wasn’t happy and iwas like… oh, maybe i should have stayed in the organisation because now i’m alone, scared, listening to music to be less scared, which was like, not really ideal p2: oh, i didn’t know that happened. p1: yeah like, i ended up somewhere distant, figuring out how to keep escaping the organisation p2: oh wow" 255,Transcript19and20.txt,Awareness of past influence,"then, i guess, would have been interesting to see what happened if i’d have stayed in the organisation, but early on i also had the option to tell him… that i was leaving because i was retiring, and i guess if i’d done that then there could have been different outcomes again, because you might have been well i’m retiring, i’ll let you go instead of trying to stop me going. p2: yeah" 255,Transcript19and20.txt,Speculate on choices of other player,"then, i guess, would have been interesting to see what happened if i’d have stayed in the organisation, but early on i also had the option to tell him… that i was leaving because i was retiring, and i guess if i’d done that then there could have been different outcomes again, because you might have been well i’m retiring, i’ll let you go instead of trying to stop me going. p2: yeah" 256,Transcript19and20.txt,Reaction to influence,"p2: oh at one point, i was having trouble deciding whether the data on Sarah, whether i should tell her or not, so i’ll meet the boss, see if he says anything interesting, or… or dodgy, and because Sarah defends me in that storyline, i’ll tell sarah because i trust her now." 257,Transcript19and20.txt,Application of Real-World Ethics,"p1: because it’s what i do? like, before i got involved as sarah, at the start i kind of thought like me, and i’d always defend someone normally, i wouldn’t be like “oh yeah, you can just get shouted at”, because i just don’t like seeing that, so at that point i was like, as me, i would always choose to defend someone than let them get shouted at by someone, but as it progressed i started to not care, apparently, and just become some person in a game r: at some point you became a psychopath? p1: yeah, basically!" 257,Transcript19and20.txt,Roleplaying,"p1: because it’s what i do? like, before i got involved as sarah, at the start i kind of thought like me, and i’d always defend someone normally, i wouldn’t be like “oh yeah, you can just get shouted at”, because i just don’t like seeing that, so at that point i was like, as me, i would always choose to defend someone than let them get shouted at by someone, but as it progressed i started to not care, apparently, and just become some person in a game r: at some point you became a psychopath? p1: yeah, basically!" 258,Transcript19and20.txt,Roleplaying,"p2: there was an evolution, [p1] first felt like she was playign as herself, and then playing as sarah, and i thought that was cool p1: yeah, did you have that? where you like, initially started thinking as yourself and then changed? p2: nah, as soon as I read who Todd was, i was like okay, i’m todd now" 258,Transcript19and20.txt,Player over character,"p2: there was an evolution, [p1] first felt like she was playign as herself, and then playing as sarah, and i thought that was cool p1: yeah, did you have that? where you like, initially started thinking as yourself and then changed? p2: nah, as soon as I read who Todd was, i was like okay, i’m todd now" 259,Transcript19and20.txt,Roleplaying,"p1: so the whole time you were just acting as a character? p2: yeah, as a generic male hero" 260,Transcript19and20.txt,No initial awareness,"r: okay, so, yeah, when you… during the memory points, when you made a choice, you made a choice of one of two options, when do you think the other player noticed that choice? p1: i wouldnt say i did p2: i didnt notice either" 261,Transcript19and20.txt,Relationship to other person,"p1: we knew each other quite well p2: reasonably well! r: so, how much do you think that knowing each other affected how you played the story? if you had just been partnered up with some random person from the lab? p1: i don’t think it would affected it p2: it would have affected me!" 261,Transcript19and20.txt,Effect of relationship on experience,"p1: we knew each other quite well p2: reasonably well! r: so, how much do you think that knowing each other affected how you played the story? if you had just been partnered up with some random person from the lab? p1: i don’t think it would affected it p2: it would have affected me!" 261,Transcript19and20.txt,Effect of relationship on experience,"p1: we knew each other quite well p2: reasonably well! r: so, how much do you think that knowing each other affected how you played the story? if you had just been partnered up with some random person from the lab? p1: i don’t think it would affected it p2: it would have affected me!" 262,Transcript19and20.txt,Effect of relationship on experience,"p2: because erm, when… when I got shot by sarah, i was like… at the back on my mind, [p1]‘s doing this, why’re they doing this? whereas if it was like… if I knew it was just some random person that was playing, i’d be like, why are they doing that… that makes me really angry. it would have been different to betrayal" 262,Transcript19and20.txt,Assumption of Intention,"p2: because erm, when… when I got shot by sarah, i was like… at the back on my mind, [p1]‘s doing this, why’re they doing this? whereas if it was like… if I knew it was just some random person that was playing, i’d be like, why are they doing that… that makes me really angry. it would have been different to betrayal" 263,Transcript19and20.txt,Interacting with other character,"p1: well i guess it’s like… i don’t know actually, i don’t know if it would have made any difference for me, because i honestly fully forgot you were involved, entirely, like i dom’t think it mattered to me who was inputting it, like i honestly… it never went through my head honestly like “oh, [p2]‘s on the other side. me and [p2] are having a story together”, like, that never went through my head. once i sat down it was just like “oh, it’s just me and the game”." 263,Transcript19and20.txt,Thought about other human: No,"p1: well i guess it’s like… i don’t know actually, i don’t know if it would have made any difference for me, because i honestly fully forgot you were involved, entirely, like i dom’t think it mattered to me who was inputting it, like i honestly… it never went through my head honestly like “oh, [p2]‘s on the other side. me and [p2] are having a story together”, like, that never went through my head. once i sat down it was just like “oh, it’s just me and the game”." 264,Transcript19and20.txt,Moral Inclination,"p2: i think, you know when you’re playing online games and you don’t know who you’re playing again? sometimes you can be a bit more ballsy or do things that are a bit more provocative. so if i didn’t know who the other player was, i’d probably be a little less nice i think… r: interesting, okay, so you’d be less nice? p2: i’d be less nice, i think r: so why would you choose to be less nice? that’s not an accusation, im just curious! p2: yeah yeah, erm, you don’t know the person behind the screen… so it’s easier to just do… anything that you feel like doing, whatever impulse you have, you just go through with it, whereas here you have to think about it, but also i wanted to have a nice plot" 264,Transcript19and20.txt,Effect of relationship on behaviour,"p2: i think, you know when you’re playing online games and you don’t know who you’re playing again? sometimes you can be a bit more ballsy or do things that are a bit more provocative. so if i didn’t know who the other player was, i’d probably be a little less nice i think… r: interesting, okay, so you’d be less nice? p2: i’d be less nice, i think r: so why would you choose to be less nice? that’s not an accusation, im just curious! p2: yeah yeah, erm, you don’t know the person behind the screen… so it’s easier to just do… anything that you feel like doing, whatever impulse you have, you just go through with it, whereas here you have to think about it, but also i wanted to have a nice plot" 265,Transcript19and20.txt,Impact changed by other player,"r: how do you think having this, having another player there, reading part of the story alongside you and making decisions, affected your experience reading the story, just in general? p2: well, for a large part of the story, i didn’t know [p1] was affecting the story. p1: id agree with that, its only when you think about the conversation part, like the shorter bits, it was when like if you didnt have another player there it obviously wouldnt work in the same way, because you need them to respond, you couldnt ever get a computer to make… well you could, but its just like, less personal, if the computer makes a choice as to whats going to happen, instead of another person" 265,Transcript19and20.txt,No initial awareness,"r: how do you think having this, having another player there, reading part of the story alongside you and making decisions, affected your experience reading the story, just in general? p2: well, for a large part of the story, i didn’t know [p1] was affecting the story. p1: id agree with that, its only when you think about the conversation part, like the shorter bits, it was when like if you didnt have another player there it obviously wouldnt work in the same way, because you need them to respond, you couldnt ever get a computer to make… well you could, but its just like, less personal, if the computer makes a choice as to whats going to happen, instead of another person" 265,Transcript19and20.txt,Personal,"r: how do you think having this, having another player there, reading part of the story alongside you and making decisions, affected your experience reading the story, just in general? p2: well, for a large part of the story, i didn’t know [p1] was affecting the story. p1: id agree with that, its only when you think about the conversation part, like the shorter bits, it was when like if you didnt have another player there it obviously wouldnt work in the same way, because you need them to respond, you couldnt ever get a computer to make… well you could, but its just like, less personal, if the computer makes a choice as to whats going to happen, instead of another person" 266,Transcript19and20.txt,Impact changed by other player,"p2: also, [p1] did some risky things, that i probably wouldnt do on my own, so that pushed the story further and i really appreciated that, because i got to see something a bit more exciting" 266,Transcript19and20.txt,Shared agency increases unpredictability,"p2: also, [p1] did some risky things, that i probably wouldnt do on my own, so that pushed the story further and i really appreciated that, because i got to see something a bit more exciting" 266,Transcript19and20.txt,Other player pushes boundaries,"p2: also, [p1] did some risky things, that i probably wouldnt do on my own, so that pushed the story further and i really appreciated that, because i got to see something a bit more exciting" 267,Transcript19and20.txt,Personal,"r: okay, so you said [p1] that it seemed… it changed how you felt. more personal, or something like that? p1: yeah because like, if the computer were to make the decision, it would be like a random choice, there wouldn’t be any reason behind why they chose the choice, like they wouldnt be looking like, that will progress the story, they’d be like, have a random one from the choices, so sometimes it could make the story equally as good, but sometimes it could like, kill the story, just because it would be trying to randomly change the story each time. r: huh, okay, interesting. so, if i’m understanding this right, its the fact that there’s intentionality behind the decision? p1: yeah" 267,Transcript19and20.txt,Intention provokes emotional response,"r: okay, so you said [p1] that it seemed… it changed how you felt. more personal, or something like that? p1: yeah because like, if the computer were to make the decision, it would be like a random choice, there wouldn’t be any reason behind why they chose the choice, like they wouldnt be looking like, that will progress the story, they’d be like, have a random one from the choices, so sometimes it could make the story equally as good, but sometimes it could like, kill the story, just because it would be trying to randomly change the story each time. r: huh, okay, interesting. so, if i’m understanding this right, its the fact that there’s intentionality behind the decision? p1: yeah" 268,Transcript19and20.txt,Character over player,"i enjoyed this much more, because there was.. i dont know, another player responding as well? it was just… yeah p1: yeah. im not really like… a computer person, so like, ive never done it. but.. it was like, kind of fun. r: okay, so what difference did it make? you said having the other person there made it more interesting p2: so in the movie, where like, the person who chooses the narratives is an outsider, it’s like we’re controlling their environment, whereas here we are part of the story, we are a character, we do things, its more fun. r: okay, so… it sort of comes down to that, who’s controlling the story? p2: yeah r: so lets say i had made it so.. i dont know, it made all of the same choices as [p1], but it was just the system… p2: hrrm. what do you mean by that? r: so.. lets just say that the… responses that [p1] made were all preprogrammed in, and it was actually.. p2: oh… that would ruin a bit of the fun in how predictable .. oh sorry p1: Sarah, [p1]? Which one!? p2: sorry, i’m getting so confused p1: just combine the names! p2: yeah, how unpredictable her decisions are… i think it would have lost its charm." 268,Transcript19and20.txt,Roleplaying,"i enjoyed this much more, because there was.. i dont know, another player responding as well? it was just… yeah p1: yeah. im not really like… a computer person, so like, ive never done it. but.. it was like, kind of fun. r: okay, so what difference did it make? you said having the other person there made it more interesting p2: so in the movie, where like, the person who chooses the narratives is an outsider, it’s like we’re controlling their environment, whereas here we are part of the story, we are a character, we do things, its more fun. r: okay, so… it sort of comes down to that, who’s controlling the story? p2: yeah r: so lets say i had made it so.. i dont know, it made all of the same choices as [p1], but it was just the system… p2: hrrm. what do you mean by that? r: so.. lets just say that the… responses that [p1] made were all preprogrammed in, and it was actually.. p2: oh… that would ruin a bit of the fun in how predictable .. oh sorry p1: Sarah, [p1]? Which one!? p2: sorry, i’m getting so confused p1: just combine the names! p2: yeah, how unpredictable her decisions are… i think it would have lost its charm." 268,Transcript19and20.txt,Impact changed by other player,"i enjoyed this much more, because there was.. i dont know, another player responding as well? it was just… yeah p1: yeah. im not really like… a computer person, so like, ive never done it. but.. it was like, kind of fun. r: okay, so what difference did it make? you said having the other person there made it more interesting p2: so in the movie, where like, the person who chooses the narratives is an outsider, it’s like we’re controlling their environment, whereas here we are part of the story, we are a character, we do things, its more fun. r: okay, so… it sort of comes down to that, who’s controlling the story? p2: yeah r: so lets say i had made it so.. i dont know, it made all of the same choices as [p1], but it was just the system… p2: hrrm. what do you mean by that? r: so.. lets just say that the… responses that [p1] made were all preprogrammed in, and it was actually.. p2: oh… that would ruin a bit of the fun in how predictable .. oh sorry p1: Sarah, [p1]? Which one!? p2: sorry, i’m getting so confused p1: just combine the names! p2: yeah, how unpredictable her decisions are… i think it would have lost its charm." 268,Transcript19and20.txt,Player over character,"i enjoyed this much more, because there was.. i dont know, another player responding as well? it was just… yeah p1: yeah. im not really like… a computer person, so like, ive never done it. but.. it was like, kind of fun. r: okay, so what difference did it make? you said having the other person there made it more interesting p2: so in the movie, where like, the person who chooses the narratives is an outsider, it’s like we’re controlling their environment, whereas here we are part of the story, we are a character, we do things, its more fun. r: okay, so… it sort of comes down to that, who’s controlling the story? p2: yeah r: so lets say i had made it so.. i dont know, it made all of the same choices as [p1], but it was just the system… p2: hrrm. what do you mean by that? r: so.. lets just say that the… responses that [p1] made were all preprogrammed in, and it was actually.. p2: oh… that would ruin a bit of the fun in how predictable .. oh sorry p1: Sarah, [p1]? Which one!? p2: sorry, i’m getting so confused p1: just combine the names! p2: yeah, how unpredictable her decisions are… i think it would have lost its charm." 268,Transcript19and20.txt,Shared agency increases unpredictability,"i enjoyed this much more, because there was.. i dont know, another player responding as well? it was just… yeah p1: yeah. im not really like… a computer person, so like, ive never done it. but.. it was like, kind of fun. r: okay, so what difference did it make? you said having the other person there made it more interesting p2: so in the movie, where like, the person who chooses the narratives is an outsider, it’s like we’re controlling their environment, whereas here we are part of the story, we are a character, we do things, its more fun. r: okay, so… it sort of comes down to that, who’s controlling the story? p2: yeah r: so lets say i had made it so.. i dont know, it made all of the same choices as [p1], but it was just the system… p2: hrrm. what do you mean by that? r: so.. lets just say that the… responses that [p1] made were all preprogrammed in, and it was actually.. p2: oh… that would ruin a bit of the fun in how predictable .. oh sorry p1: Sarah, [p1]? Which one!? p2: sorry, i’m getting so confused p1: just combine the names! p2: yeah, how unpredictable her decisions are… i think it would have lost its charm." 269,Transcript19and20.txt,Shared agency increases unpredictability,"p2: well, i have played with games where like, you make decisions, but like, there is an intended plot you can tell, and there is.. even though you can make decisions, its all mostly going to end up one way or… the system has made it so its going to end certain ways, its limited, whereas here it feels less limited because its [p2] deciding the end, its not sort of.. preprogrammed." 269,Transcript19and20.txt,Shared agency makes experience more distinct,"p2: well, i have played with games where like, you make decisions, but like, there is an intended plot you can tell, and there is.. even though you can make decisions, its all mostly going to end up one way or… the system has made it so its going to end certain ways, its limited, whereas here it feels less limited because its [p2] deciding the end, its not sort of.. preprogrammed." 270,Transcript19and20.txt,Shared agency increases unpredictability,"p2: and also, when you sort of play games or watch a movie, people will tell you what the endings are, or what the endings can be, you get spoilers, you can have no spoilers if another person is playing with you." 270,Transcript19and20.txt,Shared agency makes experience more distinct,"p2: and also, when you sort of play games or watch a movie, people will tell you what the endings are, or what the endings can be, you get spoilers, you can have no spoilers if another person is playing with you." 271,Transcript19and20.txt,Discussion Affects Experience,"p2: i was really really excited to hear [p1]‘s perspective, because i didnt know how much.. i had no idea how much thought there was behind sarah’s actions, and what she was going through and feeling. i was really like, always shocked when they did something. i was like, “oh, okay this is going here, alright”. and now im like “oh, it makes sense now!”. I would be really erm.. interested in playing Sarah’s role, because she seems like more of a spunky character that gets to like, you know, go off, whereas todd is a bit like… urggh. I don’t know, maybe it’s the way i played todd" 272,Transcript19and20.txt,Assumption of Intention,"p2: yeah, because i was really intrigued by what was going on in Sarah’s head." 272,Transcript19and20.txt,Intention provokes emotional response,"p2: yeah, because i was really intrigued by what was going on in Sarah’s head." 273,Transcript19and20.txt,Reaction to influence,"r: hang on, i just want to pick up on one thing there, you didn’t realise you had the option to shoot each other then? p2: erm, i knew i could shoot you, but i didn’t know you could shoot me p1: yeah, i didn’t realise, it even said you were holding something but then again it was also like, Todd’s only ever held a gun once and that was when he shot a guy! so i was like he’s a pansy, he won’t kill me/" 273,Transcript19and20.txt,Differing Understanding of Narrative,"r: hang on, i just want to pick up on one thing there, you didn’t realise you had the option to shoot each other then? p2: erm, i knew i could shoot you, but i didn’t know you could shoot me p1: yeah, i didn’t realise, it even said you were holding something but then again it was also like, Todd’s only ever held a gun once and that was when he shot a guy! so i was like he’s a pansy, he won’t kill me/" 274,Transcript19and20.txt,Player applies pressure,"r: so what would you have done if you’d realised the other person had the ability to shoot each other? p1: shoot them faster! p2: no no no no! if i knew she was going to try to shoot me, i’d have been like “go go go, bye bye!”." 274,Transcript19and20.txt,Awareness of other player's current options,"r: so what would you have done if you’d realised the other person had the ability to shoot each other? p1: shoot them faster! p2: no no no no! if i knew she was going to try to shoot me, i’d have been like “go go go, bye bye!”." 275,Transcript19and20.txt,Discussion Affects Experience,p1: i think its so much better not knowing we both had the… p2: its so much better! 275,Transcript19and20.txt,Awareness of other player's current options,p1: i think its so much better not knowing we both had the… p2: its so much better! 276,Transcript19and20.txt,Discussion Affects Experience,"p2: i wasn’t going to p1: and you didn’t do that?! p2: what i was going to do was confront you and be like, “i have all the cards here, tell me what you’re doing” p1: nah, tough p2: but then you would have told me maybe that you were running away because you don’t like the organisation, and been like “oh, fair enough” p1: you should have noticed from earlier on when i as like, “i don’t have to tell you anything!”, i aint talking to you! p2: im the nosy one here, i read through your data, come on!" 277,Transcript19and20.txt,Limited communication,"p2: there was a little lack of communication, but its very much like real like, you dont know what the other person is thinking, you can only see their decisions and act accordingly, which is, i think, pretty fun." 278,Transcript21and22.txt,Message,"r: When you were playing through the story, when did you guys first notice or ssupect the other player might have something to do with your story? p1: Around act 2 I think, somewhere… firstly, i was given two choices to tell Sarah something or to help her in the plan, and er, check for people and when she doing a safe or try to look for money or something, and I chose to stick to the plan and at that point I somehow, like, it clicked that I might be, err, influencing the other player. Somehow. Later, there was blue text “The other player chose this” and from then on i was pretty sure that he had the same thing done… the same thing that I did to him, he did to me, like, he had a choice r: okay. Interesting, what about you [p2]? p2: probably wasn’t until i saw the text at the top that saiad “the other player made this choice”, or whatever it was it said. r: interseting, so that was the first thing that tipped you off? p2: yeah, until then, it didn’t seem like there was anything else affecting it, that i couldtell" 278,Transcript21and22.txt,Assumed Interaction,"r: When you were playing through the story, when did you guys first notice or ssupect the other player might have something to do with your story? p1: Around act 2 I think, somewhere… firstly, i was given two choices to tell Sarah something or to help her in the plan, and er, check for people and when she doing a safe or try to look for money or something, and I chose to stick to the plan and at that point I somehow, like, it clicked that I might be, err, influencing the other player. Somehow. Later, there was blue text “The other player chose this” and from then on i was pretty sure that he had the same thing done… the same thing that I did to him, he did to me, like, he had a choice r: okay. Interesting, what about you [p2]? p2: probably wasn’t until i saw the text at the top that saiad “the other player made this choice”, or whatever it was it said. r: interseting, so that was the first thing that tipped you off? p2: yeah, until then, it didn’t seem like there was anything else affecting it, that i couldtell" 278,Transcript21and22.txt,Assumption of (a)symmetry,"r: When you were playing through the story, when did you guys first notice or ssupect the other player might have something to do with your story? p1: Around act 2 I think, somewhere… firstly, i was given two choices to tell Sarah something or to help her in the plan, and er, check for people and when she doing a safe or try to look for money or something, and I chose to stick to the plan and at that point I somehow, like, it clicked that I might be, err, influencing the other player. Somehow. Later, there was blue text “The other player chose this” and from then on i was pretty sure that he had the same thing done… the same thing that I did to him, he did to me, like, he had a choice r: okay. Interesting, what about you [p2]? p2: probably wasn’t until i saw the text at the top that saiad “the other player made this choice”, or whatever it was it said. r: interseting, so that was the first thing that tipped you off? p2: yeah, until then, it didn’t seem like there was anything else affecting it, that i couldtell" 278,Transcript21and22.txt,No initial awareness,"r: When you were playing through the story, when did you guys first notice or ssupect the other player might have something to do with your story? p1: Around act 2 I think, somewhere… firstly, i was given two choices to tell Sarah something or to help her in the plan, and er, check for people and when she doing a safe or try to look for money or something, and I chose to stick to the plan and at that point I somehow, like, it clicked that I might be, err, influencing the other player. Somehow. Later, there was blue text “The other player chose this” and from then on i was pretty sure that he had the same thing done… the same thing that I did to him, he did to me, like, he had a choice r: okay. Interesting, what about you [p2]? p2: probably wasn’t until i saw the text at the top that saiad “the other player made this choice”, or whatever it was it said. r: interseting, so that was the first thing that tipped you off? p2: yeah, until then, it didn’t seem like there was anything else affecting it, that i couldtell" 280,Transcript21and22.txt,Speculate on choices of other player,"when you first saw that blue text that said the other player had made a decision, how did that affect… how did that make you feel, what did it make you think about? p2: it made me wonder what other choices they had…" 279,Transcript21and22.txt,Intention to influence,"p2: that was.. that was the other thing, because obviously each of the choices has like a name at the top of the block of text, and i was wodnering whether we saw the same name for those decisions made, or not. and whether or not that might affect their future decision making." 279,Transcript21and22.txt,Multiplayer epiphany,"p2: that was.. that was the other thing, because obviously each of the choices has like a name at the top of the block of text, and i was wodnering whether we saw the same name for those decisions made, or not. and whether or not that might affect their future decision making." 279,Transcript21and22.txt,Speculate on other player's perceptions,"p2: that was.. that was the other thing, because obviously each of the choices has like a name at the top of the block of text, and i was wodnering whether we saw the same name for those decisions made, or not. and whether or not that might affect their future decision making." 281,Transcript21and22.txt,Awareness of past influence,"p2: yeah, it was at the time when i saw that, i thought, i wonder if they’re aware of which choices i’ve made? and this might make them, this might affect their judgement.. p1: yeah, exactly, yeah" 281,Transcript21and22.txt,Multiplayer epiphany,"p2: yeah, it was at the time when i saw that, i thought, i wonder if they’re aware of which choices i’ve made? and this might make them, this might affect their judgement.. p1: yeah, exactly, yeah" 281,Transcript21and22.txt,Speculate on other player's perceptions,"p2: yeah, it was at the time when i saw that, i thought, i wonder if they’re aware of which choices i’ve made? and this might make them, this might affect their judgement.. p1: yeah, exactly, yeah" 282,Transcript21and22.txt,Intention to influence,"r: Why did you try to do the right thing? p1: i just… didn’t want to see the characters ina bad position, like, i just like a story… i want them to have a happy ending. And i tried to help them. Or I tried to help the other person help me to come up with a good ending together. Something ?" 283,Transcript21and22.txt,Intention provokes emotional response,"p1: hrm.. something that.. so, my character, i just wanted to know the story of why the other person did the things that i saw, and felt the consequences of." 284,Transcript21and22.txt,Reaction to influence,"p2: and that, i think, made me somewhat assume you were going to be taking the friendlier options, shall we say, in the future, which probably did affect some of the decisions that I made later on. I dont know how much." 284,Transcript21and22.txt,Assumption of Intention,"p2: and that, i think, made me somewhat assume you were going to be taking the friendlier options, shall we say, in the future, which probably did affect some of the decisions that I made later on. I dont know how much." 285,Transcript21and22.txt,Assumption of Intention,"p1: yeah, i was.. i had a small suspicion that you probably had the same option, and that you probably could kill me, but i didnt really care, because i wanted to.. understand, the story, from your perspetive, and understand your actions." 285,Transcript21and22.txt,Speculate on choices of other player,"p1: yeah, i was.. i had a small suspicion that you probably had the same option, and that you probably could kill me, but i didnt really care, because i wanted to.. understand, the story, from your perspetive, and understand your actions." 285,Transcript21and22.txt,Intention provokes emotional response,"p1: yeah, i was.. i had a small suspicion that you probably had the same option, and that you probably could kill me, but i didnt really care, because i wanted to.. understand, the story, from your perspetive, and understand your actions." 286,Transcript21and22.txt,Unknown Influencing Factor,"" 287,Transcript21and22.txt,Roleplaying,"r: Would you, if you did it again, would you choose differently? p2: i would have chosen to shoot him, yeah. r: why would you have chosen that? p2: because, from my perspective, or trying to look at it from my characters perspective, being hunted by this shadowy group that we’re both part of… he could be a double agent, i cant trust him, i just want to get away. i dont want to kill him, ut if its a choice between killing him and someone knowing where i am, i would absolutely have shot him" 288,Transcript21and22.txt,Roleplaying,"r: so, how did it affect you, knowing, or even suspecting, sorry, that rhe other person might have the option to shoot you? p2: it made me slightly more hesitant to go for the shooting option, because if the other person also has that choice, it isnt guaranteed that that is going to work out great for me, or my character, if it was.. it it was the same situation but only one of the characters had a gun, say only my character had a gun, i absoolutey would have shot you immediately. but because i wasnt sure say, if we both chose to shoot at the same time, i dont know whether that would have actually worked out great for me. so i was seeing if we could get through it without any depth. that was mainly out of concern for my own character, rahter than any altruistic intentions." 288,Transcript21and22.txt,Awareness of other player's current options,"r: so, how did it affect you, knowing, or even suspecting, sorry, that rhe other person might have the option to shoot you? p2: it made me slightly more hesitant to go for the shooting option, because if the other person also has that choice, it isnt guaranteed that that is going to work out great for me, or my character, if it was.. it it was the same situation but only one of the characters had a gun, say only my character had a gun, i absoolutey would have shot you immediately. but because i wasnt sure say, if we both chose to shoot at the same time, i dont know whether that would have actually worked out great for me. so i was seeing if we could get through it without any depth. that was mainly out of concern for my own character, rahter than any altruistic intentions." 289,Transcript21and22.txt,Assumed Interaction,"r: Okay, so, during the earlier parts of the story, when you were exploring the memories, how did you think you were affecting the other person? did you think you were affecting the oother person? p2: so at the very start, i didnt think i was, the first point where i thought it might be affecting, well, i would be affecting the other person was during the confrontation with the boss where todd gets berated, but until then, i had the feeling that what was hapepning was that there wasn’t much else that could have happened. although apparently that wass wrong, because you had some options before then? p1: yeah exactly, i had either erm, stick to a plan or do my own thing. and i chose to stick to the plan. and thats this moment where i thought, this probably affected the other player somehow." 289,Transcript21and22.txt,No initial awareness,"r: Okay, so, during the earlier parts of the story, when you were exploring the memories, how did you think you were affecting the other person? did you think you were affecting the oother person? p2: so at the very start, i didnt think i was, the first point where i thought it might be affecting, well, i would be affecting the other person was during the confrontation with the boss where todd gets berated, but until then, i had the feeling that what was hapepning was that there wasn’t much else that could have happened. although apparently that wass wrong, because you had some options before then? p1: yeah exactly, i had either erm, stick to a plan or do my own thing. and i chose to stick to the plan. and thats this moment where i thought, this probably affected the other player somehow." 290,Transcript21and22.txt,Awareness of potential to influence,"r: So, when you thought it might affect the othe rplayer, did that affect you in any way? p2: yeah, it changed… so, if i didn’t think it would affect te other player, this is the option to either stand up for todd or be quiet, i probably would have chosen to stay quiet, but I chose to stand up for him, because i thought that might make you more grateful, and more likely to do other things that might benefit me in the future" 290,Transcript21and22.txt,Intention to influence,"r: So, when you thought it might affect the othe rplayer, did that affect you in any way? p2: yeah, it changed… so, if i didn’t think it would affect te other player, this is the option to either stand up for todd or be quiet, i probably would have chosen to stay quiet, but I chose to stand up for him, because i thought that might make you more grateful, and more likely to do other things that might benefit me in the future" 290,Transcript21and22.txt,Player as Mechanic,"r: So, when you thought it might affect the othe rplayer, did that affect you in any way? p2: yeah, it changed… so, if i didn’t think it would affect te other player, this is the option to either stand up for todd or be quiet, i probably would have chosen to stay quiet, but I chose to stand up for him, because i thought that might make you more grateful, and more likely to do other things that might benefit me in the future" 291,Transcript21and22.txt,Player as Mechanic,"r: were you trying to play the other player then? p2: absolutely p1: so, you might say you did succeed" 291,Transcript21and22.txt,Intention to influence,"r: were you trying to play the other player then? p2: absolutely p1: so, you might say you did succeed" 292,Transcript21and22.txt,,"i was half and half thinking about you as the, as sarah, who is making the choices, the other half thinking about todd and sarah as seperate… just as a story, and like, the fact that you made choices tha taffect my point of view and my story, was a bit disconnected from the fact that i knew you were doing that, if that makes sense? p2: yeah p1: like, theres a story, then theres you who changes the story, but i read the story anyway, so its like.. its a bit disconnected" 294,Transcript21and22.txt,Character over player,"p2: see, for me, it was the opposite of that, i was very much thinking of you as being todd" 293,Transcript21and22.txt,Roleplaying,"p2: making decisions like, trying to think about what the character would do, as opposed to what i would do, which.. wasn’t always the easiest, given that i still dont know why the organisation was so interested in sarah, or what all of that data was, but i can only assume it was bad" 296,Transcript21and22.txt,Narrative Consistency,"they were.. a couple, i don’t know, they were together doing heists and all that, and i thought that they had a connection, so i tried to keep that, and work through that" 297,Transcript21and22.txt,Shared agency increases unpredictability,"the other player was just… mm, was like, it added, he added to the experience, if i can say it like that. like, the fact that sarah wasn’t exactly my partner, and that she could do something that isn’t expected, because the other player can control that, made me a bit more… even more engaged, because something might happen that completely turns everything around and the story changes, and that’s.. yeah, it made me more engaged. r: so, would you say the story was more… unpredictable? Or.. p1: yeah, so, there were a few parts… yeah, like, a lot of the story, how it falls out, you learn on the go, while its happening, and thats part of the unpredictable things , yeah, the fact the other player also could do something unpredictable added to that so, yeah, i would say that… the fact that the game, the story, was not predictable, added to the experience." 297,Transcript21and22.txt,Shared agency increases engagement,"the other player was just… mm, was like, it added, he added to the experience, if i can say it like that. like, the fact that sarah wasn’t exactly my partner, and that she could do something that isn’t expected, because the other player can control that, made me a bit more… even more engaged, because something might happen that completely turns everything around and the story changes, and that’s.. yeah, it made me more engaged. r: so, would you say the story was more… unpredictable? Or.. p1: yeah, so, there were a few parts… yeah, like, a lot of the story, how it falls out, you learn on the go, while its happening, and thats part of the unpredictable things , yeah, the fact the other player also could do something unpredictable added to that so, yeah, i would say that… the fact that the game, the story, was not predictable, added to the experience." 298,Transcript21and22.txt,Player as Mechanic,"p1: yeah, especially for the end, i was expecting him to shoot me or do something other than that and.. i was just stalling for time and trying to.. yeah" 298,Transcript21and22.txt,Intention to influence,"p1: yeah, especially for the end, i was expecting him to shoot me or do something other than that and.. i was just stalling for time and trying to.. yeah" 299,Transcript21and22.txt,Message,"r: what about your perception of the other player? did that change between your confrontation and the memories? p1: for me, i would say yeah, so, in the memories, the choices the other player made weren’t that obvious, like i could see the blue text or understand what he might have done, but it wasn’t as in my face as wen i was waiting for an answer from them and we were actually talking back and forth, so that’s the big difference for me, between the memories and the other story p2: id pretty much agree with that, bebcause obviously in the confrontation, its… the switching betweeen who’s making the decision is a lot more rapid fire. r: what did you think to that? p2: it did make me wonder, when i was waiting for you to make a decision, and i still had two of the options and i think they were either ‘shoot you’ or ‘agree to say’, what would happen if i’d chosen to shoot. whether it would wait for you to make a decision before resolving or whether that would happen instantly, but that’s less to do with the narrative and more to do with just the implementation" 299,Transcript21and22.txt,Visibility of Decisionmaking,"r: what about your perception of the other player? did that change between your confrontation and the memories? p1: for me, i would say yeah, so, in the memories, the choices the other player made weren’t that obvious, like i could see the blue text or understand what he might have done, but it wasn’t as in my face as wen i was waiting for an answer from them and we were actually talking back and forth, so that’s the big difference for me, between the memories and the other story p2: id pretty much agree with that, bebcause obviously in the confrontation, its… the switching betweeen who’s making the decision is a lot more rapid fire. r: what did you think to that? p2: it did make me wonder, when i was waiting for you to make a decision, and i still had two of the options and i think they were either ‘shoot you’ or ‘agree to say’, what would happen if i’d chosen to shoot. whether it would wait for you to make a decision before resolving or whether that would happen instantly, but that’s less to do with the narrative and more to do with just the implementation" 299,Transcript21and22.txt,Clarity of Interaction,"r: what about your perception of the other player? did that change between your confrontation and the memories? p1: for me, i would say yeah, so, in the memories, the choices the other player made weren’t that obvious, like i could see the blue text or understand what he might have done, but it wasn’t as in my face as wen i was waiting for an answer from them and we were actually talking back and forth, so that’s the big difference for me, between the memories and the other story p2: id pretty much agree with that, bebcause obviously in the confrontation, its… the switching betweeen who’s making the decision is a lot more rapid fire. r: what did you think to that? p2: it did make me wonder, when i was waiting for you to make a decision, and i still had two of the options and i think they were either ‘shoot you’ or ‘agree to say’, what would happen if i’d chosen to shoot. whether it would wait for you to make a decision before resolving or whether that would happen instantly, but that’s less to do with the narrative and more to do with just the implementation" 299,Transcript21and22.txt,Rapid Interaction,"r: what about your perception of the other player? did that change between your confrontation and the memories? p1: for me, i would say yeah, so, in the memories, the choices the other player made weren’t that obvious, like i could see the blue text or understand what he might have done, but it wasn’t as in my face as wen i was waiting for an answer from them and we were actually talking back and forth, so that’s the big difference for me, between the memories and the other story p2: id pretty much agree with that, bebcause obviously in the confrontation, its… the switching betweeen who’s making the decision is a lot more rapid fire. r: what did you think to that? p2: it did make me wonder, when i was waiting for you to make a decision, and i still had two of the options and i think they were either ‘shoot you’ or ‘agree to say’, what would happen if i’d chosen to shoot. whether it would wait for you to make a decision before resolving or whether that would happen instantly, but that’s less to do with the narrative and more to do with just the implementation" 299,Transcript21and22.txt,Synchronicity,"r: what about your perception of the other player? did that change between your confrontation and the memories? p1: for me, i would say yeah, so, in the memories, the choices the other player made weren’t that obvious, like i could see the blue text or understand what he might have done, but it wasn’t as in my face as wen i was waiting for an answer from them and we were actually talking back and forth, so that’s the big difference for me, between the memories and the other story p2: id pretty much agree with that, bebcause obviously in the confrontation, its… the switching betweeen who’s making the decision is a lot more rapid fire. r: what did you think to that? p2: it did make me wonder, when i was waiting for you to make a decision, and i still had two of the options and i think they were either ‘shoot you’ or ‘agree to say’, what would happen if i’d chosen to shoot. whether it would wait for you to make a decision before resolving or whether that would happen instantly, but that’s less to do with the narrative and more to do with just the implementation" 300,Transcript21and22.txt,Relationship to other person,"r: okay, so lets move on a little bit, so for a bit of bookkeeping, before how this whole scenario began, how well did you know the other player? p2: not at all. r: not at all? p1: nope" 302,Transcript21and22.txt,No initial awareness,"r: cool, that’s just for my reference, more than anything else. So, in general, when you were playing, how often did you think about the other player? Not at all? All the time? Any other description you want to put forward? p1: occasionally, for me. any.. at the end, way more. so we started on almost, where is the other player, and it was like… er, just a curve. and at the end, i was literally talking with the other player, so it was…like that" 302,Transcript21and22.txt,Thought about other human: Yes,"r: cool, that’s just for my reference, more than anything else. So, in general, when you were playing, how often did you think about the other player? Not at all? All the time? Any other description you want to put forward? p1: occasionally, for me. any.. at the end, way more. so we started on almost, where is the other player, and it was like… er, just a curve. and at the end, i was literally talking with the other player, so it was…like that" 301,Transcript21and22.txt,Character over player,"p2: i mean, during the first half, i was kind, idley wondering about what kind of choices they were seeing, and, what like, whether they were seeing the same parts of the story as me or whether they were seeing something completely different, but generally, when think, like, i was only thinking about the character, rather than the other player making decisions." 301,Transcript21and22.txt,No initial awareness,"p2: i mean, during the first half, i was kind, idley wondering about what kind of choices they were seeing, and, what like, whether they were seeing the same parts of the story as me or whether they were seeing something completely different, but generally, when think, like, i was only thinking about the character, rather than the other player making decisions." 301,Transcript21and22.txt,Thought about other human: Yes,"p2: i mean, during the first half, i was kind, idley wondering about what kind of choices they were seeing, and, what like, whether they were seeing the same parts of the story as me or whether they were seeing something completely different, but generally, when think, like, i was only thinking about the character, rather than the other player making decisions." 301,Transcript21and22.txt,Speculate on other player's perceptions,"p2: i mean, during the first half, i was kind, idley wondering about what kind of choices they were seeing, and, what like, whether they were seeing the same parts of the story as me or whether they were seeing something completely different, but generally, when think, like, i was only thinking about the character, rather than the other player making decisions." 303,Transcript21and22.txt,Character over player,"when you were thinking about the other player, when you were considering any aspect of that sort of experience, did you think much about who the other player was, or just that there was another player? p2: i don’t think so. i think maybe, if, we’d known each other before, and i might have some information about how they might react in a situation, i might have thought a lot more about the other player. but given that, we basically dont know each other, like, i recognise you from around campus but thats it, i have no way of telling, what decisions you’re more or less likely to make, so, it doesn’t really… its not even helpful to think more about the other player as opposed to the character thats presented. p1: yeah, pretty much the same for me. yeah." 303,Transcript21and22.txt,Effect of relationship on behaviour,"when you were thinking about the other player, when you were considering any aspect of that sort of experience, did you think much about who the other player was, or just that there was another player? p2: i don’t think so. i think maybe, if, we’d known each other before, and i might have some information about how they might react in a situation, i might have thought a lot more about the other player. but given that, we basically dont know each other, like, i recognise you from around campus but thats it, i have no way of telling, what decisions you’re more or less likely to make, so, it doesn’t really… its not even helpful to think more about the other player as opposed to the character thats presented. p1: yeah, pretty much the same for me. yeah." 303,Transcript21and22.txt,Insufficient understanding of other player,"when you were thinking about the other player, when you were considering any aspect of that sort of experience, did you think much about who the other player was, or just that there was another player? p2: i don’t think so. i think maybe, if, we’d known each other before, and i might have some information about how they might react in a situation, i might have thought a lot more about the other player. but given that, we basically dont know each other, like, i recognise you from around campus but thats it, i have no way of telling, what decisions you’re more or less likely to make, so, it doesn’t really… its not even helpful to think more about the other player as opposed to the character thats presented. p1: yeah, pretty much the same for me. yeah." 304,Transcript21and22.txt,Roleplaying,"p2: so for me, it became pretty obvious early on that sarah as a character pretty much had the goal of get away from everything and… not be found, and have a quiet life, probably. So, like, for me i think i kind of internalised that escaping from everything is kind of the objective of both the game and the story, and any other outcome would feel like… erm, feel like i had soomehow failed the character. r: interseting, that you’d let the character down? p2: yeah, kind of. Because i feel like er, for instance, if i’d chosen to stay with the organisation at the end, that to me felt like it would be entirely contrary to everything i’d learned about the characters, both their experience and like, what their actual goals were. and, that, would just seem wrong." 304,Transcript21and22.txt,Narrative Consistency,"p2: so for me, it became pretty obvious early on that sarah as a character pretty much had the goal of get away from everything and… not be found, and have a quiet life, probably. So, like, for me i think i kind of internalised that escaping from everything is kind of the objective of both the game and the story, and any other outcome would feel like… erm, feel like i had soomehow failed the character. r: interseting, that you’d let the character down? p2: yeah, kind of. Because i feel like er, for instance, if i’d chosen to stay with the organisation at the end, that to me felt like it would be entirely contrary to everything i’d learned about the characters, both their experience and like, what their actual goals were. and, that, would just seem wrong." 304,Transcript21and22.txt,Desire for well-defined goal,"p2: so for me, it became pretty obvious early on that sarah as a character pretty much had the goal of get away from everything and… not be found, and have a quiet life, probably. So, like, for me i think i kind of internalised that escaping from everything is kind of the objective of both the game and the story, and any other outcome would feel like… erm, feel like i had soomehow failed the character. r: interseting, that you’d let the character down? p2: yeah, kind of. Because i feel like er, for instance, if i’d chosen to stay with the organisation at the end, that to me felt like it would be entirely contrary to everything i’d learned about the characters, both their experience and like, what their actual goals were. and, that, would just seem wrong." 307,Transcript21and22.txt,Narrative Consistency,"p1: yeah, then, and, that’s why, i didn’t have like an objective, i just wanted to finish the story, the objective could have been to finish it with a good ending, or sometihng thats resembling a good story, but other than that… yeah, for me, it was yeah, more like story, with inputs from other players. rather than a game that i’m trying to win for myself. like im trying to win for the whole characters… setup. the other player too, so yeah, something like that p2: yeah, i think i’d agree with that" 306,Transcript21and22.txt,Roleplaying,"p2: i think if, at the beginning, say, you’d told.. you’d told me this is the specific, this is thew inning state for the game, and if that had differed from my opinion about what the characters would have wanted to do, i probably would have intentionally lost the game, because it would feel wrong." 306,Transcript21and22.txt,Narrative Consistency,"p2: i think if, at the beginning, say, you’d told.. you’d told me this is the specific, this is thew inning state for the game, and if that had differed from my opinion about what the characters would have wanted to do, i probably would have intentionally lost the game, because it would feel wrong." 308,Transcript21and22.txt,Unknown Influencing Factor,"p2: it felt a lot more like a story, than, something like… a standard RPG, where you just… this is the goal, go do it, who cares whether its right" 309,Transcript21and22.txt,Format,"p1: probably mostly because it was actually like a book, you read it, and we have the… we know that books don’t change when you read them, so that might be something engrained that we subconsciously think about, that the story is already written and we just try to read it and make the choices that would fit in with the story" 310,Transcript21and22.txt,Impact changed by other player,"r: fair enough! Thinking about the experience as a whole, how do you think having the other player there affected your experience? p1: for me it, was more engagement, so, i actually felt more engaged with the story and with the characters, and if it was just im reading through a story making choices for myself without any other input, then it would have been a bit more boring. because yeah, it’s still a nice story, its still an itneresting story, but the fact that another player could change what im seeing and how the story unfolds actually made it more fun and interesting for me." 310,Transcript21and22.txt,Shared agency increases engagement,"r: fair enough! Thinking about the experience as a whole, how do you think having the other player there affected your experience? p1: for me it, was more engagement, so, i actually felt more engaged with the story and with the characters, and if it was just im reading through a story making choices for myself without any other input, then it would have been a bit more boring. because yeah, it’s still a nice story, its still an itneresting story, but the fact that another player could change what im seeing and how the story unfolds actually made it more fun and interesting for me." 311,Transcript21and22.txt,Intention to influence,"p2: for me, it definitely affected how i interacted with todd as a character, becayse knowing there was an actual player making decisions, i felt like the actions i made were more likely to have significant, or a useful affected later on when they’re making decisions, whereas if i knew it was just a standard text adventure, then what todd does in each situation is pre-programmed, so its a lot harder to tell whether or not they’re actually going to respond like a person when you make certan decisions. for example, when i chose during the boss scene to stand up for todd, i feel like knowing there was a person that would see the result of that made me more likely to pick that option, because i know that a person is going to see that as like a nice thing that someone’s done, and be grateful, whereas a character that’s been written months ago might not necessarily react that way, in the end. it might be that because of the way that its been set up that that decision doesn’t ultimately affect something they do later on, whereas when there’s an actual person seeing the result of all the choice you know that to some extent, it will always affect what they do later" 311,Transcript21and22.txt,Awareness of potential to influence,"p2: for me, it definitely affected how i interacted with todd as a character, becayse knowing there was an actual player making decisions, i felt like the actions i made were more likely to have significant, or a useful affected later on when they’re making decisions, whereas if i knew it was just a standard text adventure, then what todd does in each situation is pre-programmed, so its a lot harder to tell whether or not they’re actually going to respond like a person when you make certan decisions. for example, when i chose during the boss scene to stand up for todd, i feel like knowing there was a person that would see the result of that made me more likely to pick that option, because i know that a person is going to see that as like a nice thing that someone’s done, and be grateful, whereas a character that’s been written months ago might not necessarily react that way, in the end. it might be that because of the way that its been set up that that decision doesn’t ultimately affect something they do later on, whereas when there’s an actual person seeing the result of all the choice you know that to some extent, it will always affect what they do later" 311,Transcript21and22.txt,Impact changed by other player,"p2: for me, it definitely affected how i interacted with todd as a character, becayse knowing there was an actual player making decisions, i felt like the actions i made were more likely to have significant, or a useful affected later on when they’re making decisions, whereas if i knew it was just a standard text adventure, then what todd does in each situation is pre-programmed, so its a lot harder to tell whether or not they’re actually going to respond like a person when you make certan decisions. for example, when i chose during the boss scene to stand up for todd, i feel like knowing there was a person that would see the result of that made me more likely to pick that option, because i know that a person is going to see that as like a nice thing that someone’s done, and be grateful, whereas a character that’s been written months ago might not necessarily react that way, in the end. it might be that because of the way that its been set up that that decision doesn’t ultimately affect something they do later on, whereas when there’s an actual person seeing the result of all the choice you know that to some extent, it will always affect what they do later" 311,Transcript21and22.txt,Character humanity,"p2: for me, it definitely affected how i interacted with todd as a character, becayse knowing there was an actual player making decisions, i felt like the actions i made were more likely to have significant, or a useful affected later on when they’re making decisions, whereas if i knew it was just a standard text adventure, then what todd does in each situation is pre-programmed, so its a lot harder to tell whether or not they’re actually going to respond like a person when you make certan decisions. for example, when i chose during the boss scene to stand up for todd, i feel like knowing there was a person that would see the result of that made me more likely to pick that option, because i know that a person is going to see that as like a nice thing that someone’s done, and be grateful, whereas a character that’s been written months ago might not necessarily react that way, in the end. it might be that because of the way that its been set up that that decision doesn’t ultimately affect something they do later on, whereas when there’s an actual person seeing the result of all the choice you know that to some extent, it will always affect what they do later" 312,Transcript21and22.txt,Discussion Affects Experience,"we’ve now spent about half an hour talking about the story and the experiences you guys had. do you thnink that’s changed your perception on that at all, or what have you thought since just discussing it? p1: well, i realised the scope of it is much greater than i initially imagined. so, at the beginning, i wasn’t… like, i’m coming in without an idea whats going to happen, and slowly my brain fills the whole story up, and at the beginning i didn’t really make the connection that the other player also created the story with me and plays the story, but by the end of the game and by the end of this interview here, it’s like dawned on me that its much.. more connected with the other player, somehow. like, at the beginning, i was telling you how the other player and the story were seperate, but now i can see how… it’s so, it all comes together." 312,Transcript21and22.txt,Multiplayer epiphany,"we’ve now spent about half an hour talking about the story and the experiences you guys had. do you thnink that’s changed your perception on that at all, or what have you thought since just discussing it? p1: well, i realised the scope of it is much greater than i initially imagined. so, at the beginning, i wasn’t… like, i’m coming in without an idea whats going to happen, and slowly my brain fills the whole story up, and at the beginning i didn’t really make the connection that the other player also created the story with me and plays the story, but by the end of the game and by the end of this interview here, it’s like dawned on me that its much.. more connected with the other player, somehow. like, at the beginning, i was telling you how the other player and the story were seperate, but now i can see how… it’s so, it all comes together." 313,Transcript21and22.txt,Unknown Influencing Factor,"r: okay, what do you think of it now that you’ve put it all together in your head? P1: well, i would definitely play stuff like that if given the chance, because it was fun for me to experience, and the fact that i normally don’t really read books at all, or… i think actually shows that this, which is a story, like a book almost, actually makes me want to read more stories like this."