The University of Southampton
University of Southampton Institutional Repository

Emergent password signalling in the game of Werewolf

Emergent password signalling in the game of Werewolf
Emergent password signalling in the game of Werewolf
Emergent communication can lead to more efficient problem-solving heuristics and more domain specificity. It can perform better than a handcrafted communication protocol, potentially directing autonomous agents towards unforeseen yet effective solutions. Previous research has investigated a social deduction game, called Werewolf, where two groups of autonomous agents, villagers and werewolves, interact in an environment named RLupus. We study the impact of allowing the agents to communicate through multiple rounds and evaluate their language and performance against the baseline environment. We show that agents develop a highly successful heuristic using a single word vocabulary. They create an approach using passwords, allowing them to determine which agents are werewolves, which is the winning condition. We explore the possible reasons behind this strategy, with further experimental analysis showing that our approach speeds up the convergence of the agents towards a common communication strategy.
emergent communication, Reinforcement Learning, artificial intelligence (AI)
Lipinski, Olaf
88709b3f-c356-45c7-8520-cb49d7b07960
Sobey, Adam
e850606f-aa79-4c99-8682-2cfffda3cd28
Cerutti, Federico
65aba5ac-fb31-47c4-a585-80b5c4e1bcac
Norman, Timothy
663e522f-807c-4569-9201-dc141c8eb50d
Lipinski, Olaf
88709b3f-c356-45c7-8520-cb49d7b07960
Sobey, Adam
e850606f-aa79-4c99-8682-2cfffda3cd28
Cerutti, Federico
65aba5ac-fb31-47c4-a585-80b5c4e1bcac
Norman, Timothy
663e522f-807c-4569-9201-dc141c8eb50d

Lipinski, Olaf, Sobey, Adam, Cerutti, Federico and Norman, Timothy (2022) Emergent password signalling in the game of Werewolf. Emergent Communication Workshop at ICLR 2022. 29 Apr 2022.

Record type: Conference or Workshop Item (Paper)

Abstract

Emergent communication can lead to more efficient problem-solving heuristics and more domain specificity. It can perform better than a handcrafted communication protocol, potentially directing autonomous agents towards unforeseen yet effective solutions. Previous research has investigated a social deduction game, called Werewolf, where two groups of autonomous agents, villagers and werewolves, interact in an environment named RLupus. We study the impact of allowing the agents to communicate through multiple rounds and evaluate their language and performance against the baseline environment. We show that agents develop a highly successful heuristic using a single word vocabulary. They create an approach using passwords, allowing them to determine which agents are werewolves, which is the winning condition. We explore the possible reasons behind this strategy, with further experimental analysis showing that our approach speeds up the convergence of the agents towards a common communication strategy.

Text
EmeCom_at_ICLR_2022___Werewolf - Version of Record
Available under License Creative Commons Attribution.
Download (573kB)

More information

Published date: 29 April 2022
Venue - Dates: Emergent Communication Workshop at ICLR 2022, 2022-04-29 - 2022-04-29
Keywords: emergent communication, Reinforcement Learning, artificial intelligence (AI)

Identifiers

Local EPrints ID: 457013
URI: http://eprints.soton.ac.uk/id/eprint/457013
PURE UUID: f44ea883-96d3-4aa1-8a04-0d87e9cb9820
ORCID for Olaf Lipinski: ORCID iD orcid.org/0000-0002-2023-7617
ORCID for Adam Sobey: ORCID iD orcid.org/0000-0001-6880-8338
ORCID for Timothy Norman: ORCID iD orcid.org/0000-0002-6387-4034

Catalogue record

Date deposited: 19 May 2022 16:44
Last modified: 17 Mar 2024 04:03

Export record

Contributors

Author: Olaf Lipinski ORCID iD
Author: Adam Sobey ORCID iD
Author: Federico Cerutti
Author: Timothy Norman ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×