The University of Southampton
University of Southampton Institutional Repository

Multiplayer interactive narrative experiences: understanding player interaction in authored non-linear narratives

Multiplayer interactive narrative experiences: understanding player interaction in authored non-linear narratives
Multiplayer interactive narrative experiences: understanding player interaction in authored non-linear narratives
Interactive Narrative (IN) is a type of storytelling in which the dramatic storyline is created and influenced through the players’ actions, within a system defined by a set of rules. Examples of this range from gamebooks to hypertext to modern narrative games. However, research has predominantly focused on the single player narrative experience. Limited research exists that explores multiplayer interactive narratives, and many of its interesting properties are overlooked. These include multiplayer differentiability (where each player as a distinct narrative experience to the others) and inter-player interaction, and the role it plays it shaping the multiplayer experience. This thesis explores the concept of multiplayer narrative experiences (MINEs), which are INs that feature interplayer agency and distinct narratives for each player. It begins to answer questions like: How can we create MINEs? What types of interaction can exist within multiplayer narrative? How do those interactions affect the multiplayer experience? To begin answering these questions, a classification of interactions in multiplayer video games was performed, resulting in a framework consisting of 9 characteristics that distinguish between different interactions in a medium-agnostic way. Following this, a model was designed based on sculptural hypertext that supports each of these these types of interaction. This model was then implemented by extending an existing system for storytelling using sculptural hypertext, StoryPlaces, to create StoryMINE. An experimental narrative as co-authored with two creative writers. Written for StoryMINE, it allows a player to experience a range of interaction types in a controlled manner. This narrative was then experienced by 22 participants split into 11 pairs, who were then interviewed about their experience. Inductive coding and thematic analysis of the interviews reveal 5 themes and 4 supporting factors, along with other ways in which the multiplayer element modified the experience. These results show that MINEs offer an experience distinct from that of single player IN and multiplayer games, and that MINEs possess several interesting attributes that deserve further study.
University of Southampton
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372

Spawforth, Callum (2022) Multiplayer interactive narrative experiences: understanding player interaction in authored non-linear narratives. University of Southampton, Doctoral Thesis, 286pp.

Record type: Thesis (Doctoral)

Abstract

Interactive Narrative (IN) is a type of storytelling in which the dramatic storyline is created and influenced through the players’ actions, within a system defined by a set of rules. Examples of this range from gamebooks to hypertext to modern narrative games. However, research has predominantly focused on the single player narrative experience. Limited research exists that explores multiplayer interactive narratives, and many of its interesting properties are overlooked. These include multiplayer differentiability (where each player as a distinct narrative experience to the others) and inter-player interaction, and the role it plays it shaping the multiplayer experience. This thesis explores the concept of multiplayer narrative experiences (MINEs), which are INs that feature interplayer agency and distinct narratives for each player. It begins to answer questions like: How can we create MINEs? What types of interaction can exist within multiplayer narrative? How do those interactions affect the multiplayer experience? To begin answering these questions, a classification of interactions in multiplayer video games was performed, resulting in a framework consisting of 9 characteristics that distinguish between different interactions in a medium-agnostic way. Following this, a model was designed based on sculptural hypertext that supports each of these these types of interaction. This model was then implemented by extending an existing system for storytelling using sculptural hypertext, StoryPlaces, to create StoryMINE. An experimental narrative as co-authored with two creative writers. Written for StoryMINE, it allows a player to experience a range of interaction types in a controlled manner. This narrative was then experienced by 22 participants split into 11 pairs, who were then interviewed about their experience. Inductive coding and thematic analysis of the interviews reveal 5 themes and 4 supporting factors, along with other ways in which the multiplayer element modified the experience. These results show that MINEs offer an experience distinct from that of single player IN and multiplayer games, and that MINEs possess several interesting attributes that deserve further study.

Text
Callum_Spawforth_Thesis_Final_Submission - Version of Record
Available under License University of Southampton Thesis Licence.
Download (2MB)
Text
PTD_Thesis_Spawforth-SIGNED
Restricted to Repository staff only
Available under License University of Southampton Thesis Licence.

More information

Published date: February 2022

Identifiers

Local EPrints ID: 467395
URI: http://eprints.soton.ac.uk/id/eprint/467395
PURE UUID: 760657dd-10cd-444c-884d-8633bb93c56f
ORCID for Callum Spawforth: ORCID iD orcid.org/0000-0002-1751-4820
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 07 Jul 2022 17:18
Last modified: 17 Mar 2024 07:20

Export record

Contributors

Author: Callum Spawforth ORCID iD
Thesis advisor: David Millard ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×