Subjective logic and arguing with evidence
Subjective logic and arguing with evidence
This paper introduces a subjective logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of arguments, and burden of proof; these concepts appear in many types of argument, and are particularly useful in dialogues revolving around evidential reasoning. The concept of a sensor is also useful in this domain, representing a source of evidence, and is incorporated in our framework. We show how the framework copes with a number of problems that existing frameworks have difficulty dealing with, and how it can be situated within a simple dialogue game. Finally, we examine reasoning machinery that enables an agent to decide what argument to advance with the goal of maximising its utility at the end of a dialogue.
Argumentation, Dialogue game, Evidence, Subjective logic
838-854
Oren, Nir
00646ccd-977b-4442-88c7-d18089b26670
Norman, Timothy J.
663e522f-807c-4569-9201-dc141c8eb50d
Preece, Alun
b5c46a4b-6a95-4207-8cc0-eacd6c893d11
July 2007
Oren, Nir
00646ccd-977b-4442-88c7-d18089b26670
Norman, Timothy J.
663e522f-807c-4569-9201-dc141c8eb50d
Preece, Alun
b5c46a4b-6a95-4207-8cc0-eacd6c893d11
Oren, Nir, Norman, Timothy J. and Preece, Alun
(2007)
Subjective logic and arguing with evidence.
Artificial Intelligence, 171 (10-15), .
(doi:10.1016/j.artint.2007.04.006).
Abstract
This paper introduces a subjective logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of arguments, and burden of proof; these concepts appear in many types of argument, and are particularly useful in dialogues revolving around evidential reasoning. The concept of a sensor is also useful in this domain, representing a source of evidence, and is incorporated in our framework. We show how the framework copes with a number of problems that existing frameworks have difficulty dealing with, and how it can be situated within a simple dialogue game. Finally, we examine reasoning machinery that enables an agent to decide what argument to advance with the goal of maximising its utility at the end of a dialogue.
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Published date: July 2007
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Funding Information:
This research was partly funded by the DTI/EPSRC E-Science Core Program and British Telecom, via a grant for the CONOISE-G project. It is continuing through participation in the International Technology Alliance sponsored by the US Army Research Laboratory and the UK Ministry of Defence.
https://www.elsevier.com/about/policies/open-access-licenses/elsevier-user-license
Keywords:
Argumentation, Dialogue game, Evidence, Subjective logic
Identifiers
Local EPrints ID: 467950
URI: http://eprints.soton.ac.uk/id/eprint/467950
ISSN: 0004-3702
PURE UUID: c1927910-6650-4d14-97aa-bd777b93fc39
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Date deposited: 26 Jul 2022 16:51
Last modified: 18 Mar 2024 03:34
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Contributors
Author:
Nir Oren
Author:
Alun Preece
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