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Authorial burden

Authorial burden
Authorial burden
There are limits that emerge out of the interactive nature of interactive digital narrative that make authoring it challenging. These limits include exponential branching, where branches in the narrative increase the amount of content needed to be written progressively throughout the work; combinatorial explosion, where increasing combinations of possible game states makes writing additional content
complex; as well as programming scope problems that are seen in any digital project, wherein the range of features or game interactions that could be implemented is infinite but development time finite. These limits place on the authors of interactive digital narrative an authorial burden, increasing the amount of content needed to be written, states managed or features programmed. There are multiple strategies for tackling the burden, from reducing or reusing content, to decontextualising and generating content.
Springer
Jones, Joey, Donald
a008d8c6-194b-4ccb-bd15-05972a70b1dc
Hargood, Charlie
Millard, David
Mitchell, Alex
Spierling, Ulrike
Jones, Joey, Donald
a008d8c6-194b-4ccb-bd15-05972a70b1dc
Hargood, Charlie
Millard, David
Mitchell, Alex
Spierling, Ulrike

Jones, Joey, Donald (2022) Authorial burden. In, Hargood, Charlie, Millard, David, Mitchell, Alex and Spierling, Ulrike (eds.) The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Springer.

Record type: Book Section

Abstract

There are limits that emerge out of the interactive nature of interactive digital narrative that make authoring it challenging. These limits include exponential branching, where branches in the narrative increase the amount of content needed to be written progressively throughout the work; combinatorial explosion, where increasing combinations of possible game states makes writing additional content
complex; as well as programming scope problems that are seen in any digital project, wherein the range of features or game interactions that could be implemented is infinite but development time finite. These limits place on the authors of interactive digital narrative an authorial burden, increasing the amount of content needed to be written, states managed or features programmed. There are multiple strategies for tackling the burden, from reducing or reusing content, to decontextualising and generating content.

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Published date: 2022
Additional Information: This is a pre-print of a draft of the chapter produced prior to peer review and may contain some errors and omissions. The revised final version will be available as an e-print 24 months after the publication of the book.

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Local EPrints ID: 468516
URI: http://eprints.soton.ac.uk/id/eprint/468516
PURE UUID: e12ebe53-240f-4922-a415-14996612e4b7

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Date deposited: 17 Aug 2022 16:31
Last modified: 16 Mar 2024 21:14

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Contributors

Author: Joey, Donald Jones
Editor: Charlie Hargood
Editor: David Millard
Editor: Alex Mitchell
Editor: Ulrike Spierling

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