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De/construction sites: Romans and the digital playground

De/construction sites: Romans and the digital playground
De/construction sites: Romans and the digital playground
The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture.
Roman archaeology, 3d modelling, computer games
0954314689
1-11
EVA Conferences International
Earl, Graeme Peter
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Bowen, Jonathan
Keene, Suzanne
MacDonald, Lindsay
Earl, Graeme Peter
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Bowen, Jonathan
Keene, Suzanne
MacDonald, Lindsay

Earl, Graeme Peter (2007) De/construction sites: Romans and the digital playground. Bowen, Jonathan, Keene, Suzanne and MacDonald, Lindsay (eds.) In Proceedings of the Electronic Visualisation and the Arts London 2007 Conference held at the London College of Communication, University of the Arts London 11-13 July 2007. EVA Conferences International. pp. 1-11 .

Record type: Conference or Workshop Item (Paper)

Abstract

The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture.

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More information

Published date: July 2007
Venue - Dates: EVA London 2007, London College of Communication University of the Arts, London, UK, 2007-07-11 - 2007-07-13
Keywords: Roman archaeology, 3d modelling, computer games

Identifiers

Local EPrints ID: 47102
URI: http://eprints.soton.ac.uk/id/eprint/47102
ISBN: 0954314689
PURE UUID: 745ec38e-e7bf-41ac-a366-c724f342481a
ORCID for Graeme Peter Earl: ORCID iD orcid.org/0000-0001-9077-4605

Catalogue record

Date deposited: 30 Jul 2007
Last modified: 15 Mar 2024 09:31

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Contributors

Author: Graeme Peter Earl ORCID iD
Editor: Jonathan Bowen
Editor: Suzanne Keene
Editor: Lindsay MacDonald

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