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s3a-spatialaudio/VISR: 0.12.2

s3a-spatialaudio/VISR: 0.12.2
s3a-spatialaudio/VISR: 0.12.2
VISR- The Versatile Interactive Scene Renderer Framework http://www.s3a-spatialaudio.org/visr The VISR framework is a collection of software for audio processing that forms the backbone for most of the technology created in S3A. In this extensible software framework, complex audio algorithms can be formed by interconnecting existing building blocks, termed components. It can be used either interactively in the Python language, in custom applications (for instance in written C++, or integrated into other applications, for instance as DAW plugins or Max/MSP externals. While the VISR provides several renderers and building blocks for spatial and object-based audio, it is nonetheless a generic audio processing framework that can be used in other applications, for example array processing or hearing aid prototypes. The Python integration makes the system accessible, and enables easy algorithm development and prototyping. This work was supported by the EPSRC Programme Grant S3A: Future Spatial Audio for an Immersive Listener Experience at Home (EP/L000539/1).
Zenodo
Franck, Andreas
fa179b73-6a83-4c42-b300-81f1dfe9ef6d
Franck, Andreas
fa179b73-6a83-4c42-b300-81f1dfe9ef6d

(2019) s3a-spatialaudio/VISR: 0.12.2. Zenodo doi:10.5281/zenodo.3243996 [Dataset]

Record type: Dataset

Abstract

VISR- The Versatile Interactive Scene Renderer Framework http://www.s3a-spatialaudio.org/visr The VISR framework is a collection of software for audio processing that forms the backbone for most of the technology created in S3A. In this extensible software framework, complex audio algorithms can be formed by interconnecting existing building blocks, termed components. It can be used either interactively in the Python language, in custom applications (for instance in written C++, or integrated into other applications, for instance as DAW plugins or Max/MSP externals. While the VISR provides several renderers and building blocks for spatial and object-based audio, it is nonetheless a generic audio processing framework that can be used in other applications, for example array processing or hearing aid prototypes. The Python integration makes the system accessible, and enables easy algorithm development and prototyping. This work was supported by the EPSRC Programme Grant S3A: Future Spatial Audio for an Immersive Listener Experience at Home (EP/L000539/1).

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More information

Published date: 12 June 2019

Identifiers

Local EPrints ID: 471336
URI: http://eprints.soton.ac.uk/id/eprint/471336
PURE UUID: 5b868d2d-9d35-4329-b41c-41676b7fa95d
ORCID for Andreas Franck: ORCID iD orcid.org/0000-0002-4707-6710

Catalogue record

Date deposited: 03 Nov 2022 17:52
Last modified: 18 Jul 2023 01:44

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Contributors

Contributor: Andreas Franck ORCID iD

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