Using Social Network Analysis to gain insight into social creativity while designing digital mathematics books
Using Social Network Analysis to gain insight into social creativity while designing digital mathematics books
Analysing the processes and products of creativity to better understand and support individuals and teams, is a difficult and elusive challenge despite years of research in creativity. In this article, we are particularly interested in social creativity in communities of interest. Building on Guilford's classic model of Divergent Thinking of fluency, flexibility, originality and elaboration, we employ Social Network Analysis to model the creative design process. The creative process in the current study takes place in a technological environment called the ‘MC-squared platform’, in which members of a community of interest collaborate in a social, co-creative process for designing digital, mathematical textbooks. Both the technological environment and the methodology are exemplified through two case examples, one on the design process of a digital book about a bioclimatic amusement park and one on the design process of a digital book about fractions. We conclude that, for these examples, both the technological tool and the data analysis approach provide insight into the social creativity process of the community of interest.
Co-creation, Social creativity, Social network analysis, Technological environment
Bokhove, Christian
7fc17e5b-9a94-48f3-a387-2ccf60d2d5d8
Xenos, Marios
fe09e01d-844d-41af-99e1-f51ef34bb323
Mavrikis, Manolis
48f8a3d0-8360-4651-9e4a-431cd8719cb0
19 April 2023
Bokhove, Christian
7fc17e5b-9a94-48f3-a387-2ccf60d2d5d8
Xenos, Marios
fe09e01d-844d-41af-99e1-f51ef34bb323
Mavrikis, Manolis
48f8a3d0-8360-4651-9e4a-431cd8719cb0
Bokhove, Christian, Xenos, Marios and Mavrikis, Manolis
(2023)
Using Social Network Analysis to gain insight into social creativity while designing digital mathematics books.
Social Sciences & Humanities Open, 8 (1), [100497].
(doi:10.1016/j.ssaho.2023.100497).
Abstract
Analysing the processes and products of creativity to better understand and support individuals and teams, is a difficult and elusive challenge despite years of research in creativity. In this article, we are particularly interested in social creativity in communities of interest. Building on Guilford's classic model of Divergent Thinking of fluency, flexibility, originality and elaboration, we employ Social Network Analysis to model the creative design process. The creative process in the current study takes place in a technological environment called the ‘MC-squared platform’, in which members of a community of interest collaborate in a social, co-creative process for designing digital, mathematical textbooks. Both the technological environment and the methodology are exemplified through two case examples, one on the design process of a digital book about a bioclimatic amusement park and one on the design process of a digital book about fractions. We conclude that, for these examples, both the technological tool and the data analysis approach provide insight into the social creativity process of the community of interest.
Text
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Accepted/In Press date: 14 January 2023
Published date: 19 April 2023
Additional Information:
Funding Information:
This work was supported by the FP7 Ideas: European Research Council [ 610467 ].
Publisher Copyright:
© 2023 The Authors
Keywords:
Co-creation, Social creativity, Social network analysis, Technological environment
Identifiers
Local EPrints ID: 476599
URI: http://eprints.soton.ac.uk/id/eprint/476599
ISSN: 2590-2911
PURE UUID: e0ca6dd3-3ee9-47dd-a16c-88bd363384e3
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Date deposited: 09 May 2023 17:06
Last modified: 10 May 2023 01:43
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Author:
Marios Xenos
Author:
Manolis Mavrikis
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