Investigating immersion and migration decisions for agent-based modelling: A cautionary tale
Investigating immersion and migration decisions for agent-based modelling: A cautionary tale
Background: Agent-based modelling provides an appealing methodological choice for simulating human behaviour and decisions. The currently-dominant approaches based on static transition rates or unverified assumptions are restrictive, and could be enhanced with insights from cognitive experiments on actual decision making. Here, one common concern is that standard surveys or experiments may lack ecological validity, limiting the extent to which research findings can be generalised to real-life settings. For complex, highly emotive decision-making scenarios, such as those related to migration, the typically-used short, methodical survey questions may not appropriately map onto complex real-world decisions of interest. Immersive contexts may offer more accurate representations of reality, potentially enhancing the usefulness of experimental information in multi-disciplinary modelling endeavours.
Methods: this pre-registered study of migration decisions, aimed at informing a multi-disciplinary construction of an agent-based model of migration, presents a choice-based interactive fiction game in which players make migration decisions to advance through a story. Participants (N = 1000 Prolific users) were randomly assigned to one of four experimental conditions, three involving different renditions of the game attempting to create immersion, with the last condition presenting the decisions in standard survey format.
Results: although addressing the lack of ecological validity in survey data is important for improving agent-based modelling methodology, the experimental design used to tackle this issue, while responding directly to modelling needs, proved too complex. The created experimental conditions ended up too distinct from each other, involving stimuli that differed in quantity and content. This introduced several unintended and uncontrolled confounds, making it impossible to meaningfully interpret the results of this experiment on its own. Our results act as a cautionary tale for agent-based modellers, highlighting that the modelling needs should not override the principles of experimental design, and provide motivation for more rigorous research on this topic.
Bijak, Jakub
e33bf9d3-fca6-405f-844c-4b2decf93c66
Modirrousta-galian, Ariana
a596009c-8790-4506-a7a8-0b99c065db7e
Higham, Philip A.
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Prike, Toby
3e9dc48b-6bc2-4840-8466-b31f16182820
Hinsch, Martin
660b9bb4-148f-4692-9014-8db1d751ae57
Nurse, Sarah
1dc41320-0dd0-4eed-99ea-7ca7dae9f734
20 February 2023
Bijak, Jakub
e33bf9d3-fca6-405f-844c-4b2decf93c66
Modirrousta-galian, Ariana
a596009c-8790-4506-a7a8-0b99c065db7e
Higham, Philip A.
4093b28f-7d58-4d18-89d4-021792e418e7
Prike, Toby
3e9dc48b-6bc2-4840-8466-b31f16182820
Hinsch, Martin
660b9bb4-148f-4692-9014-8db1d751ae57
Nurse, Sarah
1dc41320-0dd0-4eed-99ea-7ca7dae9f734
Bijak, Jakub, Modirrousta-galian, Ariana, Higham, Philip A., Prike, Toby, Hinsch, Martin and Nurse, Sarah
(2023)
Investigating immersion and migration decisions for agent-based modelling: A cautionary tale.
Open Research Europe, 3.
(doi:10.12688/openreseurope.15581.1).
Abstract
Background: Agent-based modelling provides an appealing methodological choice for simulating human behaviour and decisions. The currently-dominant approaches based on static transition rates or unverified assumptions are restrictive, and could be enhanced with insights from cognitive experiments on actual decision making. Here, one common concern is that standard surveys or experiments may lack ecological validity, limiting the extent to which research findings can be generalised to real-life settings. For complex, highly emotive decision-making scenarios, such as those related to migration, the typically-used short, methodical survey questions may not appropriately map onto complex real-world decisions of interest. Immersive contexts may offer more accurate representations of reality, potentially enhancing the usefulness of experimental information in multi-disciplinary modelling endeavours.
Methods: this pre-registered study of migration decisions, aimed at informing a multi-disciplinary construction of an agent-based model of migration, presents a choice-based interactive fiction game in which players make migration decisions to advance through a story. Participants (N = 1000 Prolific users) were randomly assigned to one of four experimental conditions, three involving different renditions of the game attempting to create immersion, with the last condition presenting the decisions in standard survey format.
Results: although addressing the lack of ecological validity in survey data is important for improving agent-based modelling methodology, the experimental design used to tackle this issue, while responding directly to modelling needs, proved too complex. The created experimental conditions ended up too distinct from each other, involving stimuli that differed in quantity and content. This introduced several unintended and uncontrolled confounds, making it impossible to meaningfully interpret the results of this experiment on its own. Our results act as a cautionary tale for agent-based modellers, highlighting that the modelling needs should not override the principles of experimental design, and provide motivation for more rigorous research on this topic.
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Accepted/In Press date: 15 February 2023
e-pub ahead of print date: 20 February 2023
Published date: 20 February 2023
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Local EPrints ID: 476639
URI: http://eprints.soton.ac.uk/id/eprint/476639
PURE UUID: 3dd7d965-e608-4093-9336-b7ab2dc6ec77
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Date deposited: 10 May 2023 16:57
Last modified: 17 Mar 2024 03:53
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Author:
Ariana Modirrousta-galian
Author:
Toby Prike
Author:
Martin Hinsch
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