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Playground equipment: postdigital design and the mechanics of history, urban space and play

Playground equipment: postdigital design and the mechanics of history, urban space and play
Playground equipment: postdigital design and the mechanics of history, urban space and play

This article examines children’s playgrounds as technological, spatial, and historical phenomena, juxtaposing their origins in the industrial era of the late 19th to early 20th centuries with Lightbug, a recent project to develop digitally augmented playground equipment. Questions of space, movement, mechanics, imagination, play, and technical and historical specificity will be explored and it will be suggested that attention to the industrial and machinic character of playground technology can highlight contemporary attitudes to, and possibilities for, children’s outdoor play in the postdigital era. It asks questions about the introduction of digital technology and media forms into long-established physical play, about the physicality and technical nature of embodied play, and about the relationships between play, play environments, and imagination highlighted in times of technological change.

children's geographies, digital design, digital games, parks, play technology, playgrounds, postdigital design, postdigital play, urban space, children’s geographies
1206-3312
137-155
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33

Giddings, Seth (2023) Playground equipment: postdigital design and the mechanics of history, urban space and play. Space and Culture, 27 (2), 137-155. (doi:10.1177/12063312231213261).

Record type: Article

Abstract

This article examines children’s playgrounds as technological, spatial, and historical phenomena, juxtaposing their origins in the industrial era of the late 19th to early 20th centuries with Lightbug, a recent project to develop digitally augmented playground equipment. Questions of space, movement, mechanics, imagination, play, and technical and historical specificity will be explored and it will be suggested that attention to the industrial and machinic character of playground technology can highlight contemporary attitudes to, and possibilities for, children’s outdoor play in the postdigital era. It asks questions about the introduction of digital technology and media forms into long-established physical play, about the physicality and technical nature of embodied play, and about the relationships between play, play environments, and imagination highlighted in times of technological change.

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More information

Accepted/In Press date: 5 March 2023
e-pub ahead of print date: 5 December 2023
Keywords: children's geographies, digital design, digital games, parks, play technology, playgrounds, postdigital design, postdigital play, urban space, children’s geographies

Identifiers

Local EPrints ID: 476734
URI: http://eprints.soton.ac.uk/id/eprint/476734
ISSN: 1206-3312
PURE UUID: 98159b73-80e5-4707-aaef-3075bd2cb6cf
ORCID for Seth Giddings: ORCID iD orcid.org/0000-0001-7323-9184

Catalogue record

Date deposited: 12 May 2023 16:55
Last modified: 24 May 2024 01:47

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