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Qrowdsmith: enhancing paid microtask crowdsourcing with gamification and furtherance incentives

Qrowdsmith: enhancing paid microtask crowdsourcing with gamification and furtherance incentives
Qrowdsmith: enhancing paid microtask crowdsourcing with gamification and furtherance incentives

Microtask crowdsourcing platforms are social intelligence systems in which volunteers, called crowdworkers, complete small, repetitive tasks in return for a small fee. Beyond payments, task requesters are considering non-monetary incentives such as points, badges, and other gamified elements to increase performance and improve crowdworker experience. In this article, we present Qrowdsmith, a platform for gamifying microtask crowdsourcing. To design the system, we explore empirically a range of gamified and financial incentives and analyse their impact on how efficient, effective, and reliable the results are. To maintain participation over time and save costs, we propose furtherance incentives, which are offered to crowdworkers to encourage additional contributions in addition to the fee agreed upfront. In a series of controlled experiments, we find that while gamification can work as furtherance incentives, it impacts negatively on crowdworkers' performance, both in terms of the quantity and quality of work, as compared to a baseline where they can continue to contribute voluntarily. Gamified incentives are also less effective than paid bonus equivalents. Our results contribute to the understanding of how best to encourage engagement in microtask crowdsourcing activities and design better crowd intelligence systems.

Qrowdsmith: Enhancing paid microtask crowdsourcing with gamification and furtherance incentives
2157-6904
Maddalena, Eddy
397dbaba-4363-4c11-8e52-4a7ba4df4bae
Ibáñez, Luis-Daniel
65a2e20b-74a9-427d-8c4c-2330285153ed
Reeves, Neal
80e12072-7fc9-47ab-850e-649b7c0a7271
Simperl, Elena
40261ae4-c58c-48e4-b78b-5187b10e4f67
Maddalena, Eddy
397dbaba-4363-4c11-8e52-4a7ba4df4bae
Ibáñez, Luis-Daniel
65a2e20b-74a9-427d-8c4c-2330285153ed
Reeves, Neal
80e12072-7fc9-47ab-850e-649b7c0a7271
Simperl, Elena
40261ae4-c58c-48e4-b78b-5187b10e4f67

Maddalena, Eddy, Ibáñez, Luis-Daniel, Reeves, Neal and Simperl, Elena (2023) Qrowdsmith: enhancing paid microtask crowdsourcing with gamification and furtherance incentives. ACM Transactions on Intelligent Systems and Technology, 14 (5), [86]. (doi:10.1145/3604940).

Record type: Article

Abstract

Microtask crowdsourcing platforms are social intelligence systems in which volunteers, called crowdworkers, complete small, repetitive tasks in return for a small fee. Beyond payments, task requesters are considering non-monetary incentives such as points, badges, and other gamified elements to increase performance and improve crowdworker experience. In this article, we present Qrowdsmith, a platform for gamifying microtask crowdsourcing. To design the system, we explore empirically a range of gamified and financial incentives and analyse their impact on how efficient, effective, and reliable the results are. To maintain participation over time and save costs, we propose furtherance incentives, which are offered to crowdworkers to encourage additional contributions in addition to the fee agreed upfront. In a series of controlled experiments, we find that while gamification can work as furtherance incentives, it impacts negatively on crowdworkers' performance, both in terms of the quantity and quality of work, as compared to a baseline where they can continue to contribute voluntarily. Gamified incentives are also less effective than paid bonus equivalents. Our results contribute to the understanding of how best to encourage engagement in microtask crowdsourcing activities and design better crowd intelligence systems.

Text
3604940 - Accepted Manuscript
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More information

Accepted/In Press date: 20 May 2023
e-pub ahead of print date: 21 June 2023
Published date: 30 September 2023
Additional Information: Funding Information: This work was partially supported by the European Union’s Horizon 2020 research and innovation programmes Qrowd and Action, under grant agreements No. 732194 and No. 824603; and Cleopatra, under the Marie Skłodowska-Curie grant agreement No. 812997. Publisher Copyright: © 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords: Qrowdsmith: Enhancing paid microtask crowdsourcing with gamification and furtherance incentives

Identifiers

Local EPrints ID: 478401
URI: http://eprints.soton.ac.uk/id/eprint/478401
ISSN: 2157-6904
PURE UUID: 0c02a276-5ee2-4959-83ff-22885f8c9a66
ORCID for Luis-Daniel Ibáñez: ORCID iD orcid.org/0000-0001-6993-0001
ORCID for Elena Simperl: ORCID iD orcid.org/0000-0003-1722-947X

Catalogue record

Date deposited: 29 Jun 2023 16:59
Last modified: 17 Mar 2024 03:39

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Contributors

Author: Eddy Maddalena
Author: Luis-Daniel Ibáñez ORCID iD
Author: Neal Reeves
Author: Elena Simperl ORCID iD

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