Future directions in games for serious contexts: a conversation about transferability
Future directions in games for serious contexts: a conversation about transferability
This chapter provides a conversation in form of an opinion piece about strategies commonly utilised in games that can be ‘transferred’ to Serious Games (SGs) and games for serious contexts. The aim of this chapter is to provide different perspectives and examples that are currently utilised by entertainment games that could be utilised in SG development. SGs are often developed for particular situations, and with that, the development process might be attached to specific stakeholders, becoming, most of the time, a ‘one-off’ product, which may limit the SG life cycle and game repurposing. This chapter brings three complementary perspectives to address future challenges and opportunities regarding emerging aspects of player agency and SG modification and transferability across different contexts. First, we discuss emergent possibilities, bringing examples from digital entertainment transferability. Second, we take into consideration ‘modding’ strategies to provide insights for SG modification and transferability, discussing the role of the ‘context’ in games development. Third, we demonstrate the importance of AI emotion modelling to inform better game design. To conclude, we respond to these ideas and provide suggestions for SG research and practice.
Emotional modelling, Modding, Personality vectors, Position paper, Serious games, Transferability
137-153
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Stallwood, James
51395451-46e8-4433-ae3f-afa8a504b910
Xavier, Guilherme
921bdbab-3158-4c4d-9970-0963b9a8dc15
22 September 2023
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Stallwood, James
51395451-46e8-4433-ae3f-afa8a504b910
Xavier, Guilherme
921bdbab-3158-4c4d-9970-0963b9a8dc15
Wanick, Vanissa, Stallwood, James and Xavier, Guilherme
(2023)
Future directions in games for serious contexts: a conversation about transferability.
In,
Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences.
Springer Cham, .
(doi:10.1007/978-3-031-33338-5_7).
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Abstract
This chapter provides a conversation in form of an opinion piece about strategies commonly utilised in games that can be ‘transferred’ to Serious Games (SGs) and games for serious contexts. The aim of this chapter is to provide different perspectives and examples that are currently utilised by entertainment games that could be utilised in SG development. SGs are often developed for particular situations, and with that, the development process might be attached to specific stakeholders, becoming, most of the time, a ‘one-off’ product, which may limit the SG life cycle and game repurposing. This chapter brings three complementary perspectives to address future challenges and opportunities regarding emerging aspects of player agency and SG modification and transferability across different contexts. First, we discuss emergent possibilities, bringing examples from digital entertainment transferability. Second, we take into consideration ‘modding’ strategies to provide insights for SG modification and transferability, discussing the role of the ‘context’ in games development. Third, we demonstrate the importance of AI emotion modelling to inform better game design. To conclude, we respond to these ideas and provide suggestions for SG research and practice.
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Chapter7 Wanick Future directions in games for serious contexts-designing for transferability
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Accepted/In Press date: 16 August 2023
Published date: 22 September 2023
Keywords:
Emotional modelling, Modding, Personality vectors, Position paper, Serious games, Transferability
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Local EPrints ID: 478429
URI: http://eprints.soton.ac.uk/id/eprint/478429
PURE UUID: 6994c452-9d21-4a85-b451-6f523744955f
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Date deposited: 30 Jun 2023 16:51
Last modified: 21 Nov 2024 02:51
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Author:
James Stallwood
Author:
Guilherme Xavier
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