Analysis and synthesis of spatial audio for VR applications: comparing SIRR and RSAO as two main parametric approaches
Analysis and synthesis of spatial audio for VR applications: comparing SIRR and RSAO as two main parametric approaches
In order to have a natural experience in a virtual reality environment, it is crucial to make the sound aligned with the surrounding room acoustics. The room acoustics are usually captured by room impulse responses (RIRs) which can be employed to regenerate the same audio perception. In this paper, we applied and compared two main parametric approaches, Spatial Impulse Response Rendering (SIRR) and Reverberant Spatial Audio Object (RSAO) to encode and render the RIRs. We showed that SIRR synthesizes the early reflections more precisely whereas RSAO is more accurate to render the late reverberation.
room impulse response, spatial audio parametrization and rendering methods, virtual reality
695-696
Alinaghi, Atiyeh
69c051f1-9b47-4c47-b9e3-52fa3079f9a3
Remaggi, Luca
c74406cb-15d2-4575-b086-97b55421649e
Kim, Hansung
2c7c135c-f00b-4409-acb2-85b3a9e8225f
1 May 2023
Alinaghi, Atiyeh
69c051f1-9b47-4c47-b9e3-52fa3079f9a3
Remaggi, Luca
c74406cb-15d2-4575-b086-97b55421649e
Kim, Hansung
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Alinaghi, Atiyeh, Remaggi, Luca and Kim, Hansung
(2023)
Analysis and synthesis of spatial audio for VR applications: comparing SIRR and RSAO as two main parametric approaches.
In Proceedings of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW 2023).
IEEE.
.
(doi:10.1109/VRW58643.2023.00190).
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Conference or Workshop Item
(Paper)
Abstract
In order to have a natural experience in a virtual reality environment, it is crucial to make the sound aligned with the surrounding room acoustics. The room acoustics are usually captured by room impulse responses (RIRs) which can be employed to regenerate the same audio perception. In this paper, we applied and compared two main parametric approaches, Spatial Impulse Response Rendering (SIRR) and Reverberant Spatial Audio Object (RSAO) to encode and render the RIRs. We showed that SIRR synthesizes the early reflections more precisely whereas RSAO is more accurate to render the late reverberation.
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Published date: 1 May 2023
Additional Information:
Funding Information:
This work was supported by the EPSRC Programme Grant Immersive Audio-Visual 3D Scene Reproduction Using a Single 360 Camera (EP/V03538X/1).
Venue - Dates:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, , Shanghai, China, 2023-03-25 - 2023-03-29
Keywords:
room impulse response, spatial audio parametrization and rendering methods, virtual reality
Identifiers
Local EPrints ID: 479935
URI: http://eprints.soton.ac.uk/id/eprint/479935
PURE UUID: 76229ebd-f5bd-44dc-b1b3-aace8965bc37
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Date deposited: 28 Jul 2023 16:55
Last modified: 18 Mar 2024 03:56
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Contributors
Author:
Atiyeh Alinaghi
Author:
Luca Remaggi
Author:
Hansung Kim
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