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In this digital age are designers "missing out" on 'Touch'?

In this digital age are designers "missing out" on 'Touch'?
In this digital age are designers "missing out" on 'Touch'?
Ignoring our sensory skills is having a detrimental impact on creative practise. The result will be a totally artificial world if we do not utilise ?TOUCH?. ?Sennett views Ruskin, unforgettably, as a man deeply aware of his own sensations and experience, making the appeal we might today describe as "get back in touch with your body". Ruskin observed in Stones of Venice the draughtsman stopping, fumbling, and losing temporary control over his work only to resume with new confidence. These are magic human moments no machines can replicate.? [1] This paper questions whether we have allowed designers to depend too much on technology to the degree that designers are missing out on developing knowledge and products through sensory and tactile skills both in industry and in education thus allowing the next generation to move even further away from Sennett?s vision of the novice to practitioner and eventually expert. It explores the implications of this trend and will look at a range of design references and conferences that refer to the subject. The research moves on to look at how digital has changed design practise. The paper concludes that there may be creative benefits if digital design was balanced with a more tactile design skills education in the future.
craftsmanship, sensory, tactile
The Textile Institute
Montgomery, Bruce
3a508803-5eae-4249-9443-743aa476d73b
Montgomery, Bruce
3a508803-5eae-4249-9443-743aa476d73b

Montgomery, Bruce (2010) In this digital age are designers "missing out" on 'Touch'? In, Proceedings of the Textile Institute Centenary Conference: Textiles: a Global Vision: : 3-4 November 2010, Manchester, UK. Textile Institute Centenary Conference: Textiles: a Global Vision (03/11/10 - 04/11/10) Manchester, UK. The Textile Institute.

Record type: Book Section

Abstract

Ignoring our sensory skills is having a detrimental impact on creative practise. The result will be a totally artificial world if we do not utilise ?TOUCH?. ?Sennett views Ruskin, unforgettably, as a man deeply aware of his own sensations and experience, making the appeal we might today describe as "get back in touch with your body". Ruskin observed in Stones of Venice the draughtsman stopping, fumbling, and losing temporary control over his work only to resume with new confidence. These are magic human moments no machines can replicate.? [1] This paper questions whether we have allowed designers to depend too much on technology to the degree that designers are missing out on developing knowledge and products through sensory and tactile skills both in industry and in education thus allowing the next generation to move even further away from Sennett?s vision of the novice to practitioner and eventually expert. It explores the implications of this trend and will look at a range of design references and conferences that refer to the subject. The research moves on to look at how digital has changed design practise. The paper concludes that there may be creative benefits if digital design was balanced with a more tactile design skills education in the future.

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More information

Published date: 1 November 2010
Venue - Dates: Textile Institute Centenary Conference: Textiles: a Global Vision, , Manchester, United Kingdom, 2010-11-03 - 2010-11-04
Keywords: craftsmanship, sensory, tactile

Identifiers

Local EPrints ID: 484551
URI: http://eprints.soton.ac.uk/id/eprint/484551
PURE UUID: 2779e8ed-bd91-428a-8287-a0f9dadf8722

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Date deposited: 16 Nov 2023 14:56
Last modified: 16 Nov 2023 17:59

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Contributors

Author: Bruce Montgomery

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