The (in)effectiveness of simulated blur for depth perception in naturalistic images
The (in)effectiveness of simulated blur for depth perception in naturalistic images
We examine depth perception in images of real scenes with naturalistic variation in pictorial depth cues, simulated dioptric blur and binocular disparity. Light field photographs of natural scenes were taken with a Lytro plenoptic camera that simultaneously captures images at up to 12 focal planes. When accommodation at any given plane was simulated, the corresponding defocus blur at other depth planes was extracted from the stack of focal plane images. Depth information from pictorial cues, relative blur and stereoscopic disparity was separately introduced into the images. In 2AFC tasks, observers were required to indicate which of two patches extracted from these images was farther. Depth discrimination sensitivity was highest when geometric and stereoscopic disparity cues were both present. Blur cues impaired sensitivity by reducing the contrast of geometric information at high spatial frequencies. While simulated generic blur may not assist depth perception, it remains possible that dioptric blur from the optics of an observer's own eyes may be used to recover depth information on an individual basis. The implications of our findings for virtual reality rendering technology are discussed.
Maiello, Guido
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Chessa, Manuela
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Solari, Fabio
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Bex, Peter J.
6e6bd07d-1136-4163-91d1-1144ef209570
8 October 2015
Maiello, Guido
c122b089-1bbc-4d3e-b178-b0a1b31a5295
Chessa, Manuela
6a3ac515-782f-44a0-9a4e-85ffceb710c5
Solari, Fabio
da14eec1-53f6-45a5-913b-5c13282c1e8e
Bex, Peter J.
6e6bd07d-1136-4163-91d1-1144ef209570
Maiello, Guido, Chessa, Manuela, Solari, Fabio and Bex, Peter J.
(2015)
The (in)effectiveness of simulated blur for depth perception in naturalistic images.
PLoS ONE, 10 (10), [e0140230].
(doi:10.1371/journal.pone.0140230).
Abstract
We examine depth perception in images of real scenes with naturalistic variation in pictorial depth cues, simulated dioptric blur and binocular disparity. Light field photographs of natural scenes were taken with a Lytro plenoptic camera that simultaneously captures images at up to 12 focal planes. When accommodation at any given plane was simulated, the corresponding defocus blur at other depth planes was extracted from the stack of focal plane images. Depth information from pictorial cues, relative blur and stereoscopic disparity was separately introduced into the images. In 2AFC tasks, observers were required to indicate which of two patches extracted from these images was farther. Depth discrimination sensitivity was highest when geometric and stereoscopic disparity cues were both present. Blur cues impaired sensitivity by reducing the contrast of geometric information at high spatial frequencies. While simulated generic blur may not assist depth perception, it remains possible that dioptric blur from the optics of an observer's own eyes may be used to recover depth information on an individual basis. The implications of our findings for virtual reality rendering technology are discussed.
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Published date: 8 October 2015
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© 2015 Maiello et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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Local EPrints ID: 485060
URI: http://eprints.soton.ac.uk/id/eprint/485060
ISSN: 1932-6203
PURE UUID: a53ae382-ecdc-4e35-8ff8-240d65155539
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Date deposited: 28 Nov 2023 18:05
Last modified: 06 Jun 2024 02:17
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Author:
Guido Maiello
Author:
Manuela Chessa
Author:
Fabio Solari
Author:
Peter J. Bex
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