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Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures

Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures
Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures
This paper describes and summarises the design process of making a board game for young people from coastal communities in England to engage and discuss perspectives about their futures. The board game was created around imagining plausible futures and aimed at providing scenarios for players to make decisions about their futures considering social, economic and health inequalities. The paper showcases an exploratory approach of identifying game design elements based on co-design sessions with stakeholders (young people between the ages of 14 - 17) and experts, while using real-world scenarios and game design balancing techniques. The contributions of the paper are twofold: 1) it describes the process of making the board game via stakeholder participa-tion, game design systems and game balancing; and 2) it provides a research-through-design method in which the design of the game reflects the intrinsic system in which young people live and suggests ways to overcome barriers es-tablished by these systems. The paper concludes with suggestions for future re-search such as the use of the game in participatory design sessions, mentoring classes and as an initial framework for serious games that can emerge from the discussions (e.g., teaching life skills, entrepreneurship competencies, etc.).
Board Game Design, Coastal communities, Game Balancing, Gamification, Places and Inequalities, Plausible Futures, Young People
0302-9743
129-138
Springer
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Black, Cara
654d666f-5f2f-458b-b583-3189026606a8
Hutton, Craig
9102617b-caf7-4538-9414-c29e72f5fe2e
Barker, Mary
374310ad-d308-44af-b6da-515bf5d2d6d2
Watts, Adam
49a1d30a-b8fa-4a9d-b674-38e404313eb2
Dondio, Pierpaolo
Rocha, Mariana
Brennan, Attracta
Schönbohm, Avo
de Rosa, Francesca
Koskinen, Antti
Bellotti, Francesco
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Black, Cara
654d666f-5f2f-458b-b583-3189026606a8
Hutton, Craig
9102617b-caf7-4538-9414-c29e72f5fe2e
Barker, Mary
374310ad-d308-44af-b6da-515bf5d2d6d2
Watts, Adam
49a1d30a-b8fa-4a9d-b674-38e404313eb2
Dondio, Pierpaolo
Rocha, Mariana
Brennan, Attracta
Schönbohm, Avo
de Rosa, Francesca
Koskinen, Antti
Bellotti, Francesco

Wanick, Vanissa, Black, Cara, Hutton, Craig, Barker, Mary and Watts, Adam (2023) Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures. Dondio, Pierpaolo, Rocha, Mariana, Brennan, Attracta, Schönbohm, Avo, de Rosa, Francesca, Koskinen, Antti and Bellotti, Francesco (eds.) In Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings. vol. 14475, Springer. pp. 129-138 . (doi:10.1007/978-3-031-49065-1_13).

Record type: Conference or Workshop Item (Paper)

Abstract

This paper describes and summarises the design process of making a board game for young people from coastal communities in England to engage and discuss perspectives about their futures. The board game was created around imagining plausible futures and aimed at providing scenarios for players to make decisions about their futures considering social, economic and health inequalities. The paper showcases an exploratory approach of identifying game design elements based on co-design sessions with stakeholders (young people between the ages of 14 - 17) and experts, while using real-world scenarios and game design balancing techniques. The contributions of the paper are twofold: 1) it describes the process of making the board game via stakeholder participa-tion, game design systems and game balancing; and 2) it provides a research-through-design method in which the design of the game reflects the intrinsic system in which young people live and suggests ways to overcome barriers es-tablished by these systems. The paper concludes with suggestions for future re-search such as the use of the game in participatory design sessions, mentoring classes and as an initial framework for serious games that can emerge from the discussions (e.g., teaching life skills, entrepreneurship competencies, etc.).

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a board game for young people from coastal communities to discuss plausible futures - Accepted Manuscript
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e-pub ahead of print date: 29 November 2023
Venue - Dates: GALA Conference 2023 (12th edition), The Richmond Education and Event Centre and TU Dublin Grangegorman Campus, Dublin, Ireland, 2023-11-29 - 2023-12-01
Keywords: Board Game Design, Coastal communities, Game Balancing, Gamification, Places and Inequalities, Plausible Futures, Young People

Identifiers

Local EPrints ID: 485419
URI: http://eprints.soton.ac.uk/id/eprint/485419
ISSN: 0302-9743
PURE UUID: 478824c3-fd14-4eaa-a49d-dd56eb95ebb9
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202
ORCID for Craig Hutton: ORCID iD orcid.org/0000-0002-5896-756X
ORCID for Mary Barker: ORCID iD orcid.org/0000-0003-2976-0217

Catalogue record

Date deposited: 06 Dec 2023 17:38
Last modified: 14 Dec 2024 05:03

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Contributors

Author: Vanissa Wanick ORCID iD
Author: Cara Black
Author: Craig Hutton ORCID iD
Author: Mary Barker ORCID iD
Author: Adam Watts
Editor: Pierpaolo Dondio
Editor: Mariana Rocha
Editor: Attracta Brennan
Editor: Avo Schönbohm
Editor: Francesca de Rosa
Editor: Antti Koskinen
Editor: Francesco Bellotti

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