Seale, J., Boyle,, T., Ingraham, B., Roberts, G. and McAvinia, C.
Designing digital resources for learning
Conole, G. and Oliver, M. (eds.)
Contemporary Perspectives in e-Learning Research: Themes, methods and impact on practice.
(Open and Flexible Learning).
Full text not available from this repository.
In this chapter, the design of specific educational resources is examined. Resources can be very variously defined, but in this context they are perhaps best understood in comparison to books and other print-based artefacts that are used conventionally as educational resources. Thus at one level we may understand these resources as physical or digital objects that need to be stored, classified, accessed and used, while at another we may wish to understand how best to structure
and create individual resources to ensure that they successfully underpin the learning process.
In the case of print-based technology, there are established conventions about how to write learning materials, print them in usable formats, and store and retrieve them for use on demand. For the resources emerging from contemporary
learning technologies designers do not always have such an understanding, but they need to develop this if they are to improve the educational experience of learners. In order to develop such an understanding, we address in this chapter
three key design issues, and illustrate each by focusing on different partners within the designer, learner and resource relationship:
? Designing for learning: a focus on the designer
? Designing for accessibility: a focus on the learner
? Designing for re-usability: a focus on the resource.
Each of these relationships will be explored in turn.
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