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Skin-integrated wireless haptic interfaces for virtual and augmented reality

Skin-integrated wireless haptic interfaces for virtual and augmented reality
Skin-integrated wireless haptic interfaces for virtual and augmented reality
Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.
0028-0836
473-479
Yu, Xinge
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Xie, Zhaoqian
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Yu, Yang
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Lee, Jungyup
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Vazquez-Guardado, Abraham
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Luan, Haiwen
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Ruban, Jasper
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Ning, Xin
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Akhtar, Aadeel
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Li, Dengfeng
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Ji, Bowen
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Liu, Yiming
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Sun, Rujie
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Cao, Jingyue
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Huo, Qingze
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Zhong, Yishan
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Lee, Chan Mi
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Kim, Seung Yeop
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Gutruf, Philipp
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Zhang, Changxing
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Xue, Yeguang
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Guo, Qinglei
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Chempakasseril, Aditya
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Tian, Peilin
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Lu, Wei
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Jeong, Ji Yoon
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Yu, Yong Joon
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Cornman, Jesse
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Tan, Chee Sim
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Kim, Bong Hoon
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Lee, Kun Hyuk
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Feng, Xue
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Huang, Yonggang
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Rogers, John A.
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Yu, Xinge
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Xie, Zhaoqian
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Yu, Yang
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Lee, Jungyup
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Vazquez-Guardado, Abraham
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Luan, Haiwen
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Ruban, Jasper
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Ning, Xin
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Akhtar, Aadeel
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Li, Dengfeng
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Ji, Bowen
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Liu, Yiming
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Sun, Rujie
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Cao, Jingyue
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Huo, Qingze
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Zhong, Yishan
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Lee, Chan Mi
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Kim, Seung Yeop
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Gutruf, Philipp
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Zhang, Changxing
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Xue, Yeguang
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Guo, Qinglei
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Chempakasseril, Aditya
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Tian, Peilin
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Lu, Wei
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Jeong, Ji Yoon
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Yu, Yong Joon
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Cornman, Jesse
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Tan, Chee Sim
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Kim, Bong Hoon
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Lee, Kun Hyuk
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Feng, Xue
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Huang, Yonggang
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Rogers, John A.
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Yu, Xinge, Xie, Zhaoqian, Yu, Yang, Lee, Jungyup, Vazquez-Guardado, Abraham, Luan, Haiwen, Ruban, Jasper, Ning, Xin, Akhtar, Aadeel, Li, Dengfeng, Ji, Bowen, Liu, Yiming, Sun, Rujie, Cao, Jingyue, Huo, Qingze, Zhong, Yishan, Lee, Chan Mi, Kim, Seung Yeop, Gutruf, Philipp, Zhang, Changxing, Xue, Yeguang, Guo, Qinglei, Chempakasseril, Aditya, Tian, Peilin, Lu, Wei, Jeong, Ji Yoon, Yu, Yong Joon, Cornman, Jesse, Tan, Chee Sim, Kim, Bong Hoon, Lee, Kun Hyuk, Feng, Xue, Huang, Yonggang and Rogers, John A. (2019) Skin-integrated wireless haptic interfaces for virtual and augmented reality. Nature, 575 (7783), 473-479. (doi:10.1038/s41586-019-1687-0).

Record type: Article

Abstract

Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.

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More information

Accepted/In Press date: 2 September 2019
e-pub ahead of print date: 20 November 2019
Published date: 21 November 2019

Identifiers

Local EPrints ID: 486932
URI: http://eprints.soton.ac.uk/id/eprint/486932
ISSN: 0028-0836
PURE UUID: a3d4b43c-960c-4a5a-9f60-5969b8d0178b

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Date deposited: 08 Feb 2024 17:45
Last modified: 17 Mar 2024 07:24

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Contributors

Author: Xinge Yu
Author: Zhaoqian Xie
Author: Yang Yu
Author: Jungyup Lee
Author: Abraham Vazquez-Guardado
Author: Haiwen Luan
Author: Jasper Ruban
Author: Xin Ning
Author: Aadeel Akhtar
Author: Dengfeng Li
Author: Bowen Ji
Author: Yiming Liu
Author: Rujie Sun
Author: Jingyue Cao
Author: Qingze Huo
Author: Yishan Zhong
Author: Chan Mi Lee
Author: Seung Yeop Kim
Author: Philipp Gutruf
Author: Changxing Zhang
Author: Yeguang Xue
Author: Qinglei Guo
Author: Aditya Chempakasseril
Author: Peilin Tian
Author: Wei Lu
Author: Ji Yoon Jeong
Author: Yong Joon Yu
Author: Jesse Cornman
Author: Chee Sim Tan
Author: Bong Hoon Kim
Author: Kun Hyuk Lee
Author: Xue Feng
Author: Yonggang Huang
Author: John A. Rogers

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