Surface editing for engineering design
Surface editing for engineering design
This dissertation investigates automated surface editing methods within engineering design workflows, aiming to facilitate extracting and applying localised surface details, such as damage imperfections from reverse-engineered components. In the context of digital modelling, surface editing involves the direct manipulation of three-dimensional surfaces or the modification of three-dimensional volumes by altering their boundary. This area of research has produced many techniques for triangle mesh manipulation, which are notable for being relatively simple yet providing advanced control over localised surface adjustments. Some popular algorithms are delineated in this dissertation, accompanied by fundamental principles to impart a practical understanding to the reader. The primary contribution of this research is the development of a specialised suite of workflows and routines, referred to as the MeshPatch library, which is organised into a few operations that function as a user interface. These operations tackle two core tasks: one is the identification and extraction of surface features via a custom spectral clustering algorithm, and the other is the application of these features onto an arbitrary target mesh using a synthesis of surface mapping, alignment, and deformation techniques. The efficacy of the proposed tools is demonstrated through their application on various models and surface features and by evaluating their modelling capabilities in a numerical simulation experiment. The experiment, which is the subject of a dedicated chapter, involves modifying a NACA0018 airfoil with damage patterns at the leading edge. These samples are then analysed within Fluent software under different conditions, such as differing damage patterns, chord resolutions, and angles of attack. While the lift and drag coefficients from the simulations are recorded and compared with a benchmark study, the primary objective of this experiment is to validate the compatibility, efficacy, and constraints of the surface editing methods under investigation.
computational design, computational geometry, generative design, reverse engineering, surface reconstruction
University of Southampton
Salmeron Valdivieso, Honorio
9266efed-3df0-4e12-8448-544a24bf11a5
February 2024
Salmeron Valdivieso, Honorio
9266efed-3df0-4e12-8448-544a24bf11a5
Keane, Andy
26d7fa33-5415-4910-89d8-fb3620413def
Toal, David
dc67543d-69d2-4f27-a469-42195fa31a68
Nunez, Marco
589c4921-c4db-4ea8-96c3-c4e620b4363f
Salmeron Valdivieso, Honorio
(2024)
Surface editing for engineering design.
University of Southampton, Doctoral Thesis, 132pp.
Record type:
Thesis
(Doctoral)
Abstract
This dissertation investigates automated surface editing methods within engineering design workflows, aiming to facilitate extracting and applying localised surface details, such as damage imperfections from reverse-engineered components. In the context of digital modelling, surface editing involves the direct manipulation of three-dimensional surfaces or the modification of three-dimensional volumes by altering their boundary. This area of research has produced many techniques for triangle mesh manipulation, which are notable for being relatively simple yet providing advanced control over localised surface adjustments. Some popular algorithms are delineated in this dissertation, accompanied by fundamental principles to impart a practical understanding to the reader. The primary contribution of this research is the development of a specialised suite of workflows and routines, referred to as the MeshPatch library, which is organised into a few operations that function as a user interface. These operations tackle two core tasks: one is the identification and extraction of surface features via a custom spectral clustering algorithm, and the other is the application of these features onto an arbitrary target mesh using a synthesis of surface mapping, alignment, and deformation techniques. The efficacy of the proposed tools is demonstrated through their application on various models and surface features and by evaluating their modelling capabilities in a numerical simulation experiment. The experiment, which is the subject of a dedicated chapter, involves modifying a NACA0018 airfoil with damage patterns at the leading edge. These samples are then analysed within Fluent software under different conditions, such as differing damage patterns, chord resolutions, and angles of attack. While the lift and drag coefficients from the simulations are recorded and compared with a benchmark study, the primary objective of this experiment is to validate the compatibility, efficacy, and constraints of the surface editing methods under investigation.
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More information
Submitted date: January 2024
Published date: February 2024
Keywords:
computational design, computational geometry, generative design, reverse engineering, surface reconstruction
Identifiers
Local EPrints ID: 487239
URI: http://eprints.soton.ac.uk/id/eprint/487239
PURE UUID: 46ec9b4e-01fb-4961-8c42-b1996725b62f
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Date deposited: 16 Feb 2024 14:56
Last modified: 17 Apr 2024 01:56
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Contributors
Author:
Honorio Salmeron Valdivieso
Thesis advisor:
Marco Nunez
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