User-defined hand gesture interface to improve user experience of learning American Sign Language
User-defined hand gesture interface to improve user experience of learning American Sign Language
Sign language can make possible effective communication between hearing and deaf-mute people. Despite years of extensive pedagogical research, learning sign language remains a formidable task, with the majority of the current systems relying extensively on online learning resources, presuming that users would regularly access them; yet, this approach can feel monotonous and repetitious. Recently, gamification has been proposed as a solution to the problem, however, the research focus is on game design, rather than user experience design. In this work, we present a system for user-defined interaction for learning static American Sign Language (ASL), supporting gesture recognition for user experience design, and enabling users to actively learn through involvement with user-defined gestures, rather than just passively absorbing knowledge. Early findings from a questionnaire-based survey show that users are more motivated to learn static ASL through user-defined interactions.
479-490
Wang, Jindi
64350549-9e22-4474-a609-bb88cb328e04
Ivrissimtzis, Ioannis
af7d236c-09e2-4b93-baa5-35fdece8a758
Li, Zhaoxing
65935c45-a640-496c-98b8-43bed39e1850
Zhou, Yunzhan
cb03860e-5494-4839-8857-6f622d4e8aed
Shi, Lei
f1a82e79-8ed6-43d9-8d49-2b05437cc502
16 May 2023
Wang, Jindi
64350549-9e22-4474-a609-bb88cb328e04
Ivrissimtzis, Ioannis
af7d236c-09e2-4b93-baa5-35fdece8a758
Li, Zhaoxing
65935c45-a640-496c-98b8-43bed39e1850
Zhou, Yunzhan
cb03860e-5494-4839-8857-6f622d4e8aed
Shi, Lei
f1a82e79-8ed6-43d9-8d49-2b05437cc502
Wang, Jindi, Ivrissimtzis, Ioannis, Li, Zhaoxing, Zhou, Yunzhan and Shi, Lei
(2023)
User-defined hand gesture interface to improve user experience of learning American Sign Language.
Frasson, Claude, Mylonas, Phivos and Troussas, Christos
(eds.)
In Augmented Intelligence and Intelligent Tutoring Systems: 19th International Conference, ITS 2023, Corfu, Greece, June 2–5, 2023, Proceedings.
vol. 13891,
Springer Cham.
.
(doi:10.1007/978-3-031-32883-1_43).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Sign language can make possible effective communication between hearing and deaf-mute people. Despite years of extensive pedagogical research, learning sign language remains a formidable task, with the majority of the current systems relying extensively on online learning resources, presuming that users would regularly access them; yet, this approach can feel monotonous and repetitious. Recently, gamification has been proposed as a solution to the problem, however, the research focus is on game design, rather than user experience design. In this work, we present a system for user-defined interaction for learning static American Sign Language (ASL), supporting gesture recognition for user experience design, and enabling users to actively learn through involvement with user-defined gestures, rather than just passively absorbing knowledge. Early findings from a questionnaire-based survey show that users are more motivated to learn static ASL through user-defined interactions.
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Published date: 16 May 2023
Venue - Dates:
19th International Conference on Intelligent Tutoring Systems: Augmented Intelligence and ITS, Ionian University, Corfu, Greece, 2023-06-02 - 2023-06-05
Identifiers
Local EPrints ID: 487323
URI: http://eprints.soton.ac.uk/id/eprint/487323
ISSN: 0302-9743
PURE UUID: 67677001-a163-461e-a253-9239be243165
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Date deposited: 16 Feb 2024 17:27
Last modified: 18 Mar 2024 04:17
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Contributors
Author:
Jindi Wang
Author:
Ioannis Ivrissimtzis
Author:
Zhaoxing Li
Author:
Yunzhan Zhou
Author:
Lei Shi
Editor:
Claude Frasson
Editor:
Phivos Mylonas
Editor:
Christos Troussas
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