Comparative efficacy of 2D and 3D virtual reality games in American sign language learning
Comparative efficacy of 2D and 3D virtual reality games in American sign language learning
With ongoing advancements in virtual reality and gamification, re-searchers have started exploring their application in sign languagelearning, aiming at enhancing communication between hearing indi-viduals and the deaf community. This study compares the impactof 2D and 3D games on American Sign Language (ASL) learning,using questionnaires to assess user experience. Results show that 3Dgames enhance engagement, attractiveness, usability, and efficiency,although user performance remains similar in both environments.The findings suggest the potential of 3D game-based approaches toimprove ASL learning experiences while also identifying areas forenhancing their dependability and clarity.
Wang, Jindi
64350549-9e22-4474-a609-bb88cb328e04
Ivrissimtzis, Ioannis
af7d236c-09e2-4b93-baa5-35fdece8a758
Li, Zhaoxing
65935c45-a640-496c-98b8-43bed39e1850
Shi, Lei
3e73da43-5e7e-4544-a327-9de0046edfa2
March 2024
Wang, Jindi
64350549-9e22-4474-a609-bb88cb328e04
Ivrissimtzis, Ioannis
af7d236c-09e2-4b93-baa5-35fdece8a758
Li, Zhaoxing
65935c45-a640-496c-98b8-43bed39e1850
Shi, Lei
3e73da43-5e7e-4544-a327-9de0046edfa2
Wang, Jindi, Ivrissimtzis, Ioannis, Li, Zhaoxing and Shi, Lei
(2024)
Comparative efficacy of 2D and 3D virtual reality games in American sign language learning.
31st IEEE Conference on Virtual Reality and 3D User Interfaces, , Orlando, United States.
16 - 21 Mar 2024.
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Conference or Workshop Item
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Abstract
With ongoing advancements in virtual reality and gamification, re-searchers have started exploring their application in sign languagelearning, aiming at enhancing communication between hearing indi-viduals and the deaf community. This study compares the impactof 2D and 3D games on American Sign Language (ASL) learning,using questionnaires to assess user experience. Results show that 3Dgames enhance engagement, attractiveness, usability, and efficiency,although user performance remains similar in both environments.The findings suggest the potential of 3D game-based approaches toimprove ASL learning experiences while also identifying areas forenhancing their dependability and clarity.
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Published date: March 2024
Venue - Dates:
31st IEEE Conference on Virtual Reality and 3D User Interfaces, , Orlando, United States, 2024-03-16 - 2024-03-21
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Local EPrints ID: 487857
URI: http://eprints.soton.ac.uk/id/eprint/487857
PURE UUID: 612811a5-b6c9-4c16-83fc-7440dd0ab536
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Date deposited: 07 Mar 2024 17:33
Last modified: 18 Mar 2024 04:17
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Contributors
Author:
Jindi Wang
Author:
Ioannis Ivrissimtzis
Author:
Zhaoxing Li
Author:
Lei Shi
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