The development of Chinese TRPG in the digital age
The development of Chinese TRPG in the digital age
Considering the rapid growth of TRPGs (Tabletop role playing games) in the digital age, and that most previous TRPG studies have focused on offline TRPGs, there is a need to engage further studies on online TRPGs. Most of existing previous studies on similar topics have focused on Europe and the United States, and have rarely covered Asian, Africa and Latin American geographic regions. In this context, I conducted a study on Chinese TRPGs in the digital age. This thesis adopted a qualitative research methodology, specifically including participant observation, case study analysis and thick description.
The thesis found that in the digital age, the communication and gaming approach between
common players and Game Masters (GMs) in China have undergone significant changes. The
popularization of online TRPGs has revolutionized the gaming experience. Online meeting
software, such as Zoom and Microsoft Teams, have eliminated technical barriers and made online TRPGs more accessible. The advantages of online TRPGs include overcoming spatial distance, enhancing game props, and enabling more convenient use of multiple medium forms. With emergence of online TRPGs in China, it is necessary to rethink of small group communication. As for communicative activities in small groups, four aspects related to TRPG play were examined: the roles performed within the group, the impact of digital gathering on speech and discussion, strategies for overcoming team disagreements, and the distribution of in-game resources. The use of technology in TRPGs during the digital age has had a significant impact on TRPG play in China. Compared with conventional offline TRPGs, online TRPGs offer advantages in terms of accessibility and the establishment of online communities, they also encounter new challenges. The development of TRPG technology has contributed to improved digital character cards, advanced map-making software, and the ability to create professional replay productions. TRPG rules and players' attitudes towards them have undergone notable changes in the digital age in China. With the expansion of internet culture, a multitude of TRPG rules now exist. Most of these TRPG rules are created by players seeking customization and flexibility. The high learning costs associated with many traditional rules have led to the development of new rule sets. Additionally, players often draw inspiration from their favorite literary or film productions to create unique rulesets.
It is anticipated that these research findings will fill the gap in game research on Chinese TRPGs and digital TRPGs, and provide valuable reference for the industry practise to better develop digital TRPG rules and modules.
University of Southampton
Peng, Tianxiao
74fc6cf2-5405-4d1f-a212-299278bbd554
July 2024
Peng, Tianxiao
74fc6cf2-5405-4d1f-a212-299278bbd554
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Peng, Tianxiao
(2024)
The development of Chinese TRPG in the digital age.
University of Southampton, Doctoral Thesis, 318pp.
Record type:
Thesis
(Doctoral)
Abstract
Considering the rapid growth of TRPGs (Tabletop role playing games) in the digital age, and that most previous TRPG studies have focused on offline TRPGs, there is a need to engage further studies on online TRPGs. Most of existing previous studies on similar topics have focused on Europe and the United States, and have rarely covered Asian, Africa and Latin American geographic regions. In this context, I conducted a study on Chinese TRPGs in the digital age. This thesis adopted a qualitative research methodology, specifically including participant observation, case study analysis and thick description.
The thesis found that in the digital age, the communication and gaming approach between
common players and Game Masters (GMs) in China have undergone significant changes. The
popularization of online TRPGs has revolutionized the gaming experience. Online meeting
software, such as Zoom and Microsoft Teams, have eliminated technical barriers and made online TRPGs more accessible. The advantages of online TRPGs include overcoming spatial distance, enhancing game props, and enabling more convenient use of multiple medium forms. With emergence of online TRPGs in China, it is necessary to rethink of small group communication. As for communicative activities in small groups, four aspects related to TRPG play were examined: the roles performed within the group, the impact of digital gathering on speech and discussion, strategies for overcoming team disagreements, and the distribution of in-game resources. The use of technology in TRPGs during the digital age has had a significant impact on TRPG play in China. Compared with conventional offline TRPGs, online TRPGs offer advantages in terms of accessibility and the establishment of online communities, they also encounter new challenges. The development of TRPG technology has contributed to improved digital character cards, advanced map-making software, and the ability to create professional replay productions. TRPG rules and players' attitudes towards them have undergone notable changes in the digital age in China. With the expansion of internet culture, a multitude of TRPG rules now exist. Most of these TRPG rules are created by players seeking customization and flexibility. The high learning costs associated with many traditional rules have led to the development of new rule sets. Additionally, players often draw inspiration from their favorite literary or film productions to create unique rulesets.
It is anticipated that these research findings will fill the gap in game research on Chinese TRPGs and digital TRPGs, and provide valuable reference for the industry practise to better develop digital TRPG rules and modules.
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Tianxiao Peng Thesis
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Submitted date: July 2023
Published date: July 2024
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Local EPrints ID: 492237
URI: http://eprints.soton.ac.uk/id/eprint/492237
PURE UUID: 6f865753-1151-446b-9cf3-06677497f16c
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Date deposited: 22 Jul 2024 17:00
Last modified: 23 Jul 2024 01:53
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Tianxiao Peng
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