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The mediating effect of dispositional mindfulness on the association between UPPS-P impulsivity traits and gaming disorder among Asia-Pacific young adults

The mediating effect of dispositional mindfulness on the association between UPPS-P impulsivity traits and gaming disorder among Asia-Pacific young adults
The mediating effect of dispositional mindfulness on the association between UPPS-P impulsivity traits and gaming disorder among Asia-Pacific young adults

Background: little evidence is available to verify the mediating effect of dispositional mindfulness on the association between gaming disorder and various impulsivity traits. The present study aimed to investigate the mediating effect of dispositional mindfulness on the association between the five UPPS-P impulsivity traits and the risk of gaming disorder among young adults.

Methods: it was an inter-regional cross-sectional study using online survey in Australia, Japan, The Philippines and China. Impulsivity measured by the UPPS-P Impulsive Behavior Scale-Short version; dispositional mindfulness measured by the Mindfulness Attention Awareness Scale; and the risk of gaming disorder measured by the Internet Gaming Disorder Scale were collected in the focal regions. Structural equation modeling was performed by SPSS AMOS version 26 to verify the study hypotheses. Bootstrapped 95% confidence interval was reported. Statistical significance was indicated by the p-value below 0.05.

Results: among the 1,134 returned questionnaires, about 40% of them aged 18-20 years and 21-23 years, respectively. 53.8% were male. 40.7% had been playing digital and video games for over 10 years. The prevalence of gaming disorder was 4.32%. The model fitness indices reflected that the constructed model had an acceptable model fit (χ 2(118) = 558.994, p < 0.001; χ 2/df = 4.737; CFI = 0.924; TLI = 0.890; GFI = 0.948; RMSEA = 0.058; SRMR = 0.0487). Dispositional mindfulness fully mediated the effect of positive urgency and negative urgency on the risk of gaming disorder. The effect of lack of premeditation on the risk of gaming disorder was partially mediated by dispositional mindfulness. However, dispositional mindfulness did not mediate the effect of sensation seeking on the risk of gaming disorder.

Conclusions: the varied associations between dispositional mindfulness and the five impulsivity traits hints that improving some impulsive traits may increase dispositional mindfulness and so lower the risk of gaming disorder. Despite further studies are needed to verify the present findings, it sheds light on the need to apply interventions on gamers based on their impulsivity profile. Interventions targeting at emotion regulation and self-control such as mindfulness-based interventions seem to be effective to help gamers with dominant features of urgency and lack of premeditation only. Other interventions shall be considered for gamers with high sensation seeking tendency to enhance the effectiveness of gaming disorder prevention.

Dispositional mindfulness, Gaming disorder, Impulsivity, UPPS-P, Young adult
1471-244X
Tang, Anson Chui Yan
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Lee, Regina Lai Tong
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Lee, Paul Hong
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Tanida, Keiko
803cc415-cf76-4b66-b5d8-79332f5daaa6
Chan, Shun
0077c2aa-619e-4112-9fd1-8ec8e5252c4f
Lam, Simon Ching
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Nailes, Jennifer
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Malinit, Joy P.
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Juangco, Jose Ronilo G.
906dc10c-a358-4428-b666-c4ebc3f1ef5f
Wang, Qing
064c8347-5758-4d8c-be5e-c710707c6061
Ligot, Jason
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Suen, Lorna Kwai Ping
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Tang, Anson Chui Yan
80faacd7-33ed-4957-b91e-9764fec5a7a1
Lee, Regina Lai Tong
76f8a357-ae4e-4e60-9583-75e033aa9fe7
Lee, Paul Hong
02620eab-ae7f-4a1c-bad1-8a50e7e48951
Tanida, Keiko
803cc415-cf76-4b66-b5d8-79332f5daaa6
Chan, Shun
0077c2aa-619e-4112-9fd1-8ec8e5252c4f
Lam, Simon Ching
72f4d1ac-b686-4044-ac7d-677205dd25cf
Nailes, Jennifer
9bd30980-6417-4df8-a6aa-8fb26c9fab69
Malinit, Joy P.
cfe8ee14-f906-4a93-af77-09060c1e6d6b
Juangco, Jose Ronilo G.
906dc10c-a358-4428-b666-c4ebc3f1ef5f
Wang, Qing
064c8347-5758-4d8c-be5e-c710707c6061
Ligot, Jason
541714ad-f059-488f-99dc-666ddb2df5f1
Suen, Lorna Kwai Ping
3927a819-69fb-4681-8d9b-0aad1be7faff

Tang, Anson Chui Yan, Lee, Regina Lai Tong, Lee, Paul Hong, Tanida, Keiko, Chan, Shun, Lam, Simon Ching, Nailes, Jennifer, Malinit, Joy P., Juangco, Jose Ronilo G., Wang, Qing, Ligot, Jason and Suen, Lorna Kwai Ping (2024) The mediating effect of dispositional mindfulness on the association between UPPS-P impulsivity traits and gaming disorder among Asia-Pacific young adults. BMC Psychiatry, 24 (1), [328]. (doi:10.1186/s12888-024-05740-0).

Record type: Article

Abstract

Background: little evidence is available to verify the mediating effect of dispositional mindfulness on the association between gaming disorder and various impulsivity traits. The present study aimed to investigate the mediating effect of dispositional mindfulness on the association between the five UPPS-P impulsivity traits and the risk of gaming disorder among young adults.

Methods: it was an inter-regional cross-sectional study using online survey in Australia, Japan, The Philippines and China. Impulsivity measured by the UPPS-P Impulsive Behavior Scale-Short version; dispositional mindfulness measured by the Mindfulness Attention Awareness Scale; and the risk of gaming disorder measured by the Internet Gaming Disorder Scale were collected in the focal regions. Structural equation modeling was performed by SPSS AMOS version 26 to verify the study hypotheses. Bootstrapped 95% confidence interval was reported. Statistical significance was indicated by the p-value below 0.05.

Results: among the 1,134 returned questionnaires, about 40% of them aged 18-20 years and 21-23 years, respectively. 53.8% were male. 40.7% had been playing digital and video games for over 10 years. The prevalence of gaming disorder was 4.32%. The model fitness indices reflected that the constructed model had an acceptable model fit (χ 2(118) = 558.994, p < 0.001; χ 2/df = 4.737; CFI = 0.924; TLI = 0.890; GFI = 0.948; RMSEA = 0.058; SRMR = 0.0487). Dispositional mindfulness fully mediated the effect of positive urgency and negative urgency on the risk of gaming disorder. The effect of lack of premeditation on the risk of gaming disorder was partially mediated by dispositional mindfulness. However, dispositional mindfulness did not mediate the effect of sensation seeking on the risk of gaming disorder.

Conclusions: the varied associations between dispositional mindfulness and the five impulsivity traits hints that improving some impulsive traits may increase dispositional mindfulness and so lower the risk of gaming disorder. Despite further studies are needed to verify the present findings, it sheds light on the need to apply interventions on gamers based on their impulsivity profile. Interventions targeting at emotion regulation and self-control such as mindfulness-based interventions seem to be effective to help gamers with dominant features of urgency and lack of premeditation only. Other interventions shall be considered for gamers with high sensation seeking tendency to enhance the effectiveness of gaming disorder prevention.

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Accepted/In Press date: 4 April 2024
Published date: 30 April 2024
Keywords: Dispositional mindfulness, Gaming disorder, Impulsivity, UPPS-P, Young adult

Identifiers

Local EPrints ID: 493391
URI: http://eprints.soton.ac.uk/id/eprint/493391
ISSN: 1471-244X
PURE UUID: 5ecf11ae-264c-4c1e-bdf4-07fe89739a49
ORCID for Paul Hong Lee: ORCID iD orcid.org/0000-0002-5729-6450

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Date deposited: 02 Sep 2024 16:44
Last modified: 03 Sep 2024 02:09

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Contributors

Author: Anson Chui Yan Tang
Author: Regina Lai Tong Lee
Author: Paul Hong Lee ORCID iD
Author: Keiko Tanida
Author: Shun Chan
Author: Simon Ching Lam
Author: Jennifer Nailes
Author: Joy P. Malinit
Author: Jose Ronilo G. Juangco
Author: Qing Wang
Author: Jason Ligot
Author: Lorna Kwai Ping Suen

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