The University of Southampton
University of Southampton Institutional Repository

Gamifying bioethics: a case study of co-designing empirical tools with adolescents

Gamifying bioethics: a case study of co-designing empirical tools with adolescents
Gamifying bioethics: a case study of co-designing empirical tools with adolescents
Research in bioethics largely relies on interviews and surveys, which engage participants with scenarios that are distal in time and place to an actual situation. However, context and embodiment are relevant to moral decision-making. Due to the potential to immerse participants in a simulated environment, purpose-built games and scenarios might prove valuable as empirical tools. As a case study of gamifying bioethics, we describe the co-design and implementation of "What Lies Ahead?", a digital role-play scenario for research with adolescents. "What Lies Ahead?" engages young people with ethical issues related to predictive technologies in psychiatry. As preliminary evidence of the validity of this gamified approach, we report qualitative results suggesting that the role-play was immersive, and elicited authentic responses and reflective thinking in adolescent participants. Even though application of game-play mechanics is rare in bioethics, we find digital role-play to be a powerful tool that collects data through real-time, realistic scenarios.
320-325
Association for Computing Machinery
Pavarini, Gabriela
58b03c3d-6bea-4bae-9555-4c08de2d4b49
Alí, Sonia
8d2de5f7-4086-489f-b832-59b263cb1cbd
George, Leya
3d42b4bc-c7fe-4365-a65c-33241eb33ebf
Kariyawasam, Lasara
371ccbdc-97dc-40e6-846b-955d986f8395
Lorimer, Jessica
fefab67a-4a6b-4c4d-99e9-ddf6435856ad
Tomat, Nastja
45bcbb32-e5e7-49c1-a6b7-d31ff42669d3
Wang, Keying
eada02a1-efe6-44ec-a1fe-91110663035d
Wilcox, Benjamin
91ebf2dc-91f0-40bf-9331-efe8718bf37e
Yosifova, Aleksandra
aaa4bf37-28bc-4082-ac2b-dab26e8b5f71
Singh, Ilina
484f8762-9736-4ccd-a8aa-995a28e16d15
Pavarini, Gabriela
58b03c3d-6bea-4bae-9555-4c08de2d4b49
Alí, Sonia
8d2de5f7-4086-489f-b832-59b263cb1cbd
George, Leya
3d42b4bc-c7fe-4365-a65c-33241eb33ebf
Kariyawasam, Lasara
371ccbdc-97dc-40e6-846b-955d986f8395
Lorimer, Jessica
fefab67a-4a6b-4c4d-99e9-ddf6435856ad
Tomat, Nastja
45bcbb32-e5e7-49c1-a6b7-d31ff42669d3
Wang, Keying
eada02a1-efe6-44ec-a1fe-91110663035d
Wilcox, Benjamin
91ebf2dc-91f0-40bf-9331-efe8718bf37e
Yosifova, Aleksandra
aaa4bf37-28bc-4082-ac2b-dab26e8b5f71
Singh, Ilina
484f8762-9736-4ccd-a8aa-995a28e16d15

Pavarini, Gabriela, Alí, Sonia, George, Leya, Kariyawasam, Lasara, Lorimer, Jessica, Tomat, Nastja, Wang, Keying, Wilcox, Benjamin, Yosifova, Aleksandra and Singh, Ilina (2020) Gamifying bioethics: a case study of co-designing empirical tools with adolescents. In IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts. Association for Computing Machinery. pp. 320-325 . (doi:10.1145/3397617.3397823).

Record type: Conference or Workshop Item (Paper)

Abstract

Research in bioethics largely relies on interviews and surveys, which engage participants with scenarios that are distal in time and place to an actual situation. However, context and embodiment are relevant to moral decision-making. Due to the potential to immerse participants in a simulated environment, purpose-built games and scenarios might prove valuable as empirical tools. As a case study of gamifying bioethics, we describe the co-design and implementation of "What Lies Ahead?", a digital role-play scenario for research with adolescents. "What Lies Ahead?" engages young people with ethical issues related to predictive technologies in psychiatry. As preliminary evidence of the validity of this gamified approach, we report qualitative results suggesting that the role-play was immersive, and elicited authentic responses and reflective thinking in adolescent participants. Even though application of game-play mechanics is rare in bioethics, we find digital role-play to be a powerful tool that collects data through real-time, realistic scenarios.

This record has no associated files available for download.

More information

Published date: 21 July 2020
Venue - Dates: IDC '20: Interaction Design and Children, , London, United Kingdom, 2020-06-20 - 2020-06-24

Identifiers

Local EPrints ID: 493715
URI: http://eprints.soton.ac.uk/id/eprint/493715
PURE UUID: 1affbab7-d4b7-4352-a0af-43a894a72c6f
ORCID for Lasara Kariyawasam: ORCID iD orcid.org/0000-0002-2207-2182

Catalogue record

Date deposited: 11 Sep 2024 17:04
Last modified: 26 Mar 2025 03:15

Export record

Altmetrics

Contributors

Author: Gabriela Pavarini
Author: Sonia Alí
Author: Leya George
Author: Lasara Kariyawasam ORCID iD
Author: Jessica Lorimer
Author: Nastja Tomat
Author: Keying Wang
Author: Benjamin Wilcox
Author: Aleksandra Yosifova
Author: Ilina Singh

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×