The University of Southampton
University of Southampton Institutional Repository

Game poems: videogame design as lyric practice

Game poems: videogame design as lyric practice
Game poems: videogame design as lyric practice
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.

This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.
Amherst College Press
Magnuson, Jordan
06bbe966-4dcf-4b46-a012-399bc94d21b3
Magnuson, Jordan
06bbe966-4dcf-4b46-a012-399bc94d21b3

Magnuson, Jordan (2023) Game poems: videogame design as lyric practice (Electronic Communities of Making), Amherst College Press, 224pp.

Record type: Book

Abstract

Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.

This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.

Text
9781943208524_web - Version of Record
Download (6MB)

More information

Published date: 2023

Identifiers

Local EPrints ID: 494162
URI: http://eprints.soton.ac.uk/id/eprint/494162
PURE UUID: 2ffcb4a0-c1f9-44f4-9e2e-8e65521202fe

Catalogue record

Date deposited: 25 Sep 2024 16:51
Last modified: 25 Sep 2024 16:51

Export record

Altmetrics

Contributors

Author: Jordan Magnuson

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×