Game poems: videogame design as lyric practice
Game poems: videogame design as lyric practice
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.
This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.
Magnuson, Jordan
06bbe966-4dcf-4b46-a012-399bc94d21b3
2023
Magnuson, Jordan
06bbe966-4dcf-4b46-a012-399bc94d21b3
Magnuson, Jordan
(2023)
Game poems: videogame design as lyric practice
(Electronic Communities of Making),
Amherst College Press, 224pp.
Abstract
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.
This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.
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9781943208524_web
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Published date: 2023
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Local EPrints ID: 494162
URI: http://eprints.soton.ac.uk/id/eprint/494162
PURE UUID: 2ffcb4a0-c1f9-44f4-9e2e-8e65521202fe
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Date deposited: 25 Sep 2024 16:51
Last modified: 25 Sep 2024 16:51
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Jordan Magnuson
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