Plug-in wind: software and logistics of elemental media
Plug-in wind: software and logistics of elemental media
This article focuses on the role of computational fluid dynamics (CFDs) in architectural and design software. Among other uses, CFDs concern the modeling and simulation of wind that this article approaches as an example of elemental media and as a computationally managed entity implemented into design of environments including different kinds of digital twin platforms. Thus, the article argues that wind and other fluids are moved as software and data in the logistical circuit that underpins design and digital twinning. However, this take on logistics of wind emerges at the back of a longer history of visual cultures of wind – including such takes as Harun Farocki’s Parallel (2012) video essay on computer graphics and software modeling of elemental media – while focusing more on the past decades of software plug-ins as well as game engines. Digital twinning is contextualized in broader software cultures and logistics of environmental data.
wind, environmental humanities, environmental media, ecomedia, software studies, media theory, Architecture Modelling., elemental media, Computer graphics, Visual Culture, digital aesthetics
Parikka, Jussi
cf75ecb3-3559-4e53-a03e-af511651e9ac
Parikka, Jussi
cf75ecb3-3559-4e53-a03e-af511651e9ac
Parikka, Jussi
(2024)
Plug-in wind: software and logistics of elemental media.
New Media and Society.
(In Press)
Abstract
This article focuses on the role of computational fluid dynamics (CFDs) in architectural and design software. Among other uses, CFDs concern the modeling and simulation of wind that this article approaches as an example of elemental media and as a computationally managed entity implemented into design of environments including different kinds of digital twin platforms. Thus, the article argues that wind and other fluids are moved as software and data in the logistical circuit that underpins design and digital twinning. However, this take on logistics of wind emerges at the back of a longer history of visual cultures of wind – including such takes as Harun Farocki’s Parallel (2012) video essay on computer graphics and software modeling of elemental media – while focusing more on the past decades of software plug-ins as well as game engines. Digital twinning is contextualized in broader software cultures and logistics of environmental data.
Text
NMS preprint wind and digital twinning
- Accepted Manuscript
More information
Accepted/In Press date: 13 September 2024
Keywords:
wind, environmental humanities, environmental media, ecomedia, software studies, media theory, Architecture Modelling., elemental media, Computer graphics, Visual Culture, digital aesthetics
Identifiers
Local EPrints ID: 494581
URI: http://eprints.soton.ac.uk/id/eprint/494581
ISSN: 1461-7315
PURE UUID: 9860fcfe-e3e4-4b4d-aecf-f5d987c0c6ca
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Date deposited: 10 Oct 2024 16:50
Last modified: 10 Nov 2024 05:01
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