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Innovative strategies for distance learning: gamification, serious play, and Miro in the development of project management competencies

Innovative strategies for distance learning: gamification, serious play, and Miro in the development of project management competencies
Innovative strategies for distance learning: gamification, serious play, and Miro in the development of project management competencies
The transition to distance learning during the COVID-19 pandemic created significant challenges for higher education, particularly in maintaining student engagement and developing professional project management competencies. This paper examines how integrating Miro, a digital collaboration tool, with gamification techniques and serious play methodologies addresses these challenges within an online project management module. Miro’s platform facilitates real-time collaboration, whilst gamification elements and digitally adapted serious play recreate experiential learning environments typically found in face-to-face settings. Our findings suggest that Miro enhanced student engagement, allowing for effective idea sharing, real-time knowledge exchange, and improved task organisation. Gamification elements, such as badges and certificates, motivated active participation, though some students experienced cognitive overload and mental fatigue due to prolonged screen time and fragmented attention. Additionally, limitations in the digital adaptation of serious play, particularly the absence of hands-on engagement, impacted kinaesthetic learning and creativity. In response, we introduce the Digital Learning Ecosystem framework, which emphasises the balance between digital engagement, cognitive load, and student well-being. This framework underpins practical recommendations for enhancing the effectiveness of digital tools such as Miro, gamification, and serious play in fostering engagement and developing competencies in online learning environments.
Distance learning, project management, gamification, serious play, student engagement, cognitive load, digital collaboration
Dacre, Nicholas
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Dong, Hao
73a03c20-d661-446a-b45e-d2cf9e556998
Gkogkidis, Vasilis
4e8cb6f5-c4ab-4e51-803a-b83d76e2c19a
Kockum, Fredrik
e040a4bb-7c5a-4920-8cac-aabd6ffb34f9
Dacre, Nicholas
90ea8d3e-d0b1-4a5a-bead-f95ab32afbd1
Dong, Hao
73a03c20-d661-446a-b45e-d2cf9e556998
Gkogkidis, Vasilis
4e8cb6f5-c4ab-4e51-803a-b83d76e2c19a
Kockum, Fredrik
e040a4bb-7c5a-4920-8cac-aabd6ffb34f9

Dacre, Nicholas, Dong, Hao, Gkogkidis, Vasilis and Kockum, Fredrik (2022) Innovative strategies for distance learning: gamification, serious play, and Miro in the development of project management competencies. Annual Conference of OR Society, Warwick University , Warwick, United Kingdom. 13 - 15 Sep 2022. 22 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

The transition to distance learning during the COVID-19 pandemic created significant challenges for higher education, particularly in maintaining student engagement and developing professional project management competencies. This paper examines how integrating Miro, a digital collaboration tool, with gamification techniques and serious play methodologies addresses these challenges within an online project management module. Miro’s platform facilitates real-time collaboration, whilst gamification elements and digitally adapted serious play recreate experiential learning environments typically found in face-to-face settings. Our findings suggest that Miro enhanced student engagement, allowing for effective idea sharing, real-time knowledge exchange, and improved task organisation. Gamification elements, such as badges and certificates, motivated active participation, though some students experienced cognitive overload and mental fatigue due to prolonged screen time and fragmented attention. Additionally, limitations in the digital adaptation of serious play, particularly the absence of hands-on engagement, impacted kinaesthetic learning and creativity. In response, we introduce the Digital Learning Ecosystem framework, which emphasises the balance between digital engagement, cognitive load, and student well-being. This framework underpins practical recommendations for enhancing the effectiveness of digital tools such as Miro, gamification, and serious play in fostering engagement and developing competencies in online learning environments.

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Innovative_Strategies_for_Distance_Learning_Dacre_et_al - Author's Original
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More information

Published date: September 2022
Venue - Dates: Annual Conference of OR Society, Warwick University , Warwick, United Kingdom, 2022-09-13 - 2022-09-15
Keywords: Distance learning, project management, gamification, serious play, student engagement, cognitive load, digital collaboration

Identifiers

Local EPrints ID: 495527
URI: http://eprints.soton.ac.uk/id/eprint/495527
PURE UUID: 2c0407ee-4da3-4147-95a6-ea85a8185f9a
ORCID for Nicholas Dacre: ORCID iD orcid.org/0000-0002-9667-9331
ORCID for Hao Dong: ORCID iD orcid.org/0000-0002-3458-4986

Catalogue record

Date deposited: 15 Nov 2024 17:54
Last modified: 16 Nov 2024 02:59

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Contributors

Author: Nicholas Dacre ORCID iD
Author: Hao Dong ORCID iD
Author: Vasilis Gkogkidis
Author: Fredrik Kockum

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