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How to use lego serious play as a gamification teaching and learning framework? A responsible management approach

How to use lego serious play as a gamification teaching and learning framework? A responsible management approach
How to use lego serious play as a gamification teaching and learning framework? A responsible management approach
This paper conceptualises a Lego Serious Play Wheel framework as a gamification teaching and learning method. It aims to offer a detailed approach from Design and Preparation to Delivery, to engage a broad section of continuing learners and students, which can be easily applied throughout different educational and training contexts. The LSP Wheel refers to the concept of a circular learning journey and draws on a combined autoethnography responsible management research approach. A prominent part of the responsible management literature has hitherto focused on examining whether responsible management modules are inherently considered non-crucial elements of curriculum design. However, there is a paucity of research into applying novel teaching approaches to engage students and promote responsible management education endeavours. This paper therefore contributes to broader pedagogical application and critical responsible management education discourse, by providing educators with an academic gamification framework to support student engagement and co-creation of knowledge, by fostering exploratory learning environments and enriching the practices of active learning communities.
Gkogkidis, Vasilis
4e8cb6f5-c4ab-4e51-803a-b83d76e2c19a
Dacre, Nicholas
90ea8d3e-d0b1-4a5a-bead-f95ab32afbd1
Gkogkidis, Vasilis
4e8cb6f5-c4ab-4e51-803a-b83d76e2c19a
Dacre, Nicholas
90ea8d3e-d0b1-4a5a-bead-f95ab32afbd1

Gkogkidis, Vasilis and Dacre, Nicholas (2021) How to use lego serious play as a gamification teaching and learning framework? A responsible management approach. SocArXiv.

Record type: Article

Abstract

This paper conceptualises a Lego Serious Play Wheel framework as a gamification teaching and learning method. It aims to offer a detailed approach from Design and Preparation to Delivery, to engage a broad section of continuing learners and students, which can be easily applied throughout different educational and training contexts. The LSP Wheel refers to the concept of a circular learning journey and draws on a combined autoethnography responsible management research approach. A prominent part of the responsible management literature has hitherto focused on examining whether responsible management modules are inherently considered non-crucial elements of curriculum design. However, there is a paucity of research into applying novel teaching approaches to engage students and promote responsible management education endeavours. This paper therefore contributes to broader pedagogical application and critical responsible management education discourse, by providing educators with an academic gamification framework to support student engagement and co-creation of knowledge, by fostering exploratory learning environments and enriching the practices of active learning communities.

Text
2021-Gkogkidis_Dacre_How_to_use_LSP_as_a_Gamification_Teaching_and_Learning_Framework - Author's Original
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Published date: 1 April 2021

Identifiers

Local EPrints ID: 496025
URI: http://eprints.soton.ac.uk/id/eprint/496025
PURE UUID: cad9c22c-0a86-4117-98bb-9a9ef61c078e
ORCID for Nicholas Dacre: ORCID iD orcid.org/0000-0002-9667-9331

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Date deposited: 29 Nov 2024 16:10
Last modified: 03 Dec 2024 02:57

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Contributors

Author: Vasilis Gkogkidis
Author: Nicholas Dacre ORCID iD

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