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Toward defining creative processes in Minecraft by analysing timesync comments

Toward defining creative processes in Minecraft by analysing timesync comments
Toward defining creative processes in Minecraft by analysing timesync comments
This study aims to define which gameplay behaviours in sandbox games demonstrate the players’ creative processes. Based on creative process theories and implicit theories of creativity, this study gathered opinions on creative gameplay behaviours from 50 Minecraft players by analysing their 976 timesync comments (i.e., video comments with timestamps for real-time user interactions). The findings show that the creative gameplay processes observed in Minecraft are consistent with creative process theories, which suggest that players first generate creative ideas, and then express these ideas through observable gameplay behaviours; if expressive behaviours are successful, they ultimately produce creative results. In future, this framework will be utilised to analyse Minecraft log files, facilitating large-scale and automated learning analytics of creative processes in sandbox games.
Cen, Jiayi
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McIntyre, Nora
c9a9ecfb-10a7-4f59-b1f5-652f9db2f28f
Bokhove, Christian
7fc17e5b-9a94-48f3-a387-2ccf60d2d5d8
Cen, Jiayi
b7adcc8f-e64f-47f4-84e8-7598bf43ad28
McIntyre, Nora
c9a9ecfb-10a7-4f59-b1f5-652f9db2f28f
Bokhove, Christian
7fc17e5b-9a94-48f3-a387-2ccf60d2d5d8

Cen, Jiayi, McIntyre, Nora and Bokhove, Christian (2025) Toward defining creative processes in Minecraft by analysing timesync comments. AERA 2025: Research, Remedy, and Repair: Toward Just Education Renewal., , Denver. 23 - 27 Apr 2025. (In Press)

Record type: Conference or Workshop Item (Paper)

Abstract

This study aims to define which gameplay behaviours in sandbox games demonstrate the players’ creative processes. Based on creative process theories and implicit theories of creativity, this study gathered opinions on creative gameplay behaviours from 50 Minecraft players by analysing their 976 timesync comments (i.e., video comments with timestamps for real-time user interactions). The findings show that the creative gameplay processes observed in Minecraft are consistent with creative process theories, which suggest that players first generate creative ideas, and then express these ideas through observable gameplay behaviours; if expressive behaviours are successful, they ultimately produce creative results. In future, this framework will be utilised to analyse Minecraft log files, facilitating large-scale and automated learning analytics of creative processes in sandbox games.

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More information

Accepted/In Press date: April 2025
Venue - Dates: AERA 2025: Research, Remedy, and Repair: Toward Just Education Renewal., , Denver, 2025-04-23 - 2025-04-27

Identifiers

Local EPrints ID: 496536
URI: http://eprints.soton.ac.uk/id/eprint/496536
PURE UUID: 66e7d734-366d-47d4-8f83-e389646bd189
ORCID for Jiayi Cen: ORCID iD orcid.org/0009-0007-4747-830X
ORCID for Nora McIntyre: ORCID iD orcid.org/0000-0003-4626-3298
ORCID for Christian Bokhove: ORCID iD orcid.org/0000-0002-4860-8723

Catalogue record

Date deposited: 17 Dec 2024 17:50
Last modified: 18 Dec 2024 03:13

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Contributors

Author: Jiayi Cen ORCID iD
Author: Nora McIntyre ORCID iD

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