Learning participatory budgeting via collaborative world-building: a case study of Empaville
Learning participatory budgeting via collaborative world-building: a case study of Empaville
Serious Games (SGs) can create a platform for democratic participation by allowing players to make decisions in scenarios that simulate real-world systems. Yet, little is known about what players get from such games and how learning takes place, particularly from a collective and structural point of view. This paper summarises and interprets the findings of 4 playtesting sessions of Empaville, a hybrid (digital and physical) Participatory Budgeting (PB) Role-Playing Game (RPG) in which players need to play a character, propose projects for a fictional city and vote for them. By utilising the Activity Theory Model of Serious Games (ATMSG) as a method of analysis, we identified that the core PB collaborative actions were empathy, ideation and decision-making, but these depended on each of the player’s knowledge. We also identified that operationalising actions removes the learning opportunity (e.g., voting) and that sharing physical props was more engaging than sharing digital photos. World-building collaborative mechanisms that emerged were rooted in the structure of the city and access to services (via a shared map), social class and persuasion, and the players’ knowledge of the real-world mechanisms. To conclude, we extend the ATMSG by proposing an analysis of collaboration and cooperation aspects in an SG as opportunities for learning by co-creating worlds.
Democracy, Serious Games, Activity Theory, Participatory Budgeting, Civic Participation
275–284
Gomer, Richard
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Wanick, Vanissa
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Tkacz, Lesia
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Risley, Kristina Louise
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Spada, Paolo
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Meloni, Marco
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Ryan, Matt
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Gomer, Richard
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Wanick, Vanissa
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Tkacz, Lesia
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Risley, Kristina Louise
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Spada, Paolo
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Meloni, Marco
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Ryan, Matt
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Gomer, Richard, Wanick, Vanissa, Tkacz, Lesia, Risley, Kristina Louise, Spada, Paolo, Meloni, Marco and Ryan, Matt
(2024)
Learning participatory budgeting via collaborative world-building: a case study of Empaville.
Schönbohm, Avo, Bellotti, Francesco, Bucchiarone, Antonio, de Rosa, Francesca, Ninaus, Manuel, Wang, Alf, Wanick, Vanissa and Dondio, Pierpaolo
(eds.)
In Games and Learning Alliance: GALA 2024.
vol. 15348 LNCS,
Springer Cham.
.
(doi:10.1007/978-3-031-78269-5_26).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Serious Games (SGs) can create a platform for democratic participation by allowing players to make decisions in scenarios that simulate real-world systems. Yet, little is known about what players get from such games and how learning takes place, particularly from a collective and structural point of view. This paper summarises and interprets the findings of 4 playtesting sessions of Empaville, a hybrid (digital and physical) Participatory Budgeting (PB) Role-Playing Game (RPG) in which players need to play a character, propose projects for a fictional city and vote for them. By utilising the Activity Theory Model of Serious Games (ATMSG) as a method of analysis, we identified that the core PB collaborative actions were empathy, ideation and decision-making, but these depended on each of the player’s knowledge. We also identified that operationalising actions removes the learning opportunity (e.g., voting) and that sharing physical props was more engaging than sharing digital photos. World-building collaborative mechanisms that emerged were rooted in the structure of the city and access to services (via a shared map), social class and persuasion, and the players’ knowledge of the real-world mechanisms. To conclude, we extend the ATMSG by proposing an analysis of collaboration and cooperation aspects in an SG as opportunities for learning by co-creating worlds.
Text
accepted-GALA_Empaville_Worldbuilding_short
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Restricted to Repository staff only until 18 December 2025.
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e-pub ahead of print date: 18 December 2024
Venue - Dates:
13th International Conference on Games and Learning Alliance, GALA 2024, , Berlin, Germany, 2024-11-20 - 2024-11-22
Keywords:
Democracy, Serious Games, Activity Theory, Participatory Budgeting, Civic Participation
Identifiers
Local EPrints ID: 497400
URI: http://eprints.soton.ac.uk/id/eprint/497400
ISSN: 0302-9743
PURE UUID: cdc1f03c-b8ba-4624-8634-4868d71588a8
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Date deposited: 22 Jan 2025 17:30
Last modified: 14 Jun 2025 02:23
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Contributors
Author:
Richard Gomer
Author:
Lesia Tkacz
Author:
Kristina Louise Risley
Author:
Marco Meloni
Editor:
Avo Schönbohm
Editor:
Francesco Bellotti
Editor:
Antonio Bucchiarone
Editor:
Francesca de Rosa
Editor:
Manuel Ninaus
Editor:
Alf Wang
Editor:
Vanissa Wanick
Editor:
Pierpaolo Dondio
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