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Learning participatory budgeting via collaborative world-building: a case study of Empaville

Learning participatory budgeting via collaborative world-building: a case study of Empaville
Learning participatory budgeting via collaborative world-building: a case study of Empaville
Serious Games (SGs) can create a platform for democratic participation by allowing players to make decisions in scenarios that simulate real-world systems. Yet, little is known about what players get from such games and how learning takes place, particularly from a collective and structural point of view. This paper summarises and interprets the findings of 4 playtesting sessions of Empaville, a hybrid (digital and physical) Participatory Budgeting (PB) Role-Playing Game (RPG) in which players need to play a character, propose projects for a fictional city and vote for them. By utilising the Activity Theory Model of Serious Games (ATMSG) as a method of analysis, we identified that the core PB collaborative actions were empathy, ideation and decision-making, but these depended on each of the player’s knowledge. We also identified that operationalising actions removes the learning opportunity (e.g., voting) and that sharing physical props was more engaging than sharing digital photos. World-building collaborative mechanisms that emerged were rooted in the structure of the city and access to services (via a shared map), social class and persuasion, and the players’ knowledge of the real-world mechanisms. To conclude, we extend the ATMSG by proposing an analysis of collaboration and cooperation aspects in an SG as opportunities for learning by co-creating worlds.
Democracy, Serious Games, Activity Theory, Participatory Budgeting, Civic Participation
0302-9743
275–284
Springer Cham
Gomer, Richard
71c5969f-2da0-47ab-b2fb-a7e1d07836b1
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Tkacz, Lesia
d3dd38bf-1382-4d78-bcf0-62648a2d451c
Risley, Kristina Louise
6b774963-ffc5-4041-b0cb-420392dce939
Spada, Paolo
aa830424-63f7-4baa-aecc-0bba595b8221
Meloni, Marco
1c99ba03-fb1d-4e73-bab9-1ed7596f9795
Ryan, Matt
f07cd3e8-f3d9-4681-9091-84c2df07cd54
Schönbohm, Avo
Bellotti, Francesco
Bucchiarone, Antonio
de Rosa, Francesca
Ninaus, Manuel
Wang, Alf
Wanick, Vanissa
Dondio, Pierpaolo
Gomer, Richard
71c5969f-2da0-47ab-b2fb-a7e1d07836b1
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Tkacz, Lesia
d3dd38bf-1382-4d78-bcf0-62648a2d451c
Risley, Kristina Louise
6b774963-ffc5-4041-b0cb-420392dce939
Spada, Paolo
aa830424-63f7-4baa-aecc-0bba595b8221
Meloni, Marco
1c99ba03-fb1d-4e73-bab9-1ed7596f9795
Ryan, Matt
f07cd3e8-f3d9-4681-9091-84c2df07cd54
Schönbohm, Avo
Bellotti, Francesco
Bucchiarone, Antonio
de Rosa, Francesca
Ninaus, Manuel
Wang, Alf
Wanick, Vanissa
Dondio, Pierpaolo

Gomer, Richard, Wanick, Vanissa, Tkacz, Lesia, Risley, Kristina Louise, Spada, Paolo, Meloni, Marco and Ryan, Matt (2024) Learning participatory budgeting via collaborative world-building: a case study of Empaville. Schönbohm, Avo, Bellotti, Francesco, Bucchiarone, Antonio, de Rosa, Francesca, Ninaus, Manuel, Wang, Alf, Wanick, Vanissa and Dondio, Pierpaolo (eds.) In Games and Learning Alliance: GALA 2024. vol. 15348 LNCS, Springer Cham. 275–284 . (doi:10.1007/978-3-031-78269-5_26).

Record type: Conference or Workshop Item (Paper)

Abstract

Serious Games (SGs) can create a platform for democratic participation by allowing players to make decisions in scenarios that simulate real-world systems. Yet, little is known about what players get from such games and how learning takes place, particularly from a collective and structural point of view. This paper summarises and interprets the findings of 4 playtesting sessions of Empaville, a hybrid (digital and physical) Participatory Budgeting (PB) Role-Playing Game (RPG) in which players need to play a character, propose projects for a fictional city and vote for them. By utilising the Activity Theory Model of Serious Games (ATMSG) as a method of analysis, we identified that the core PB collaborative actions were empathy, ideation and decision-making, but these depended on each of the player’s knowledge. We also identified that operationalising actions removes the learning opportunity (e.g., voting) and that sharing physical props was more engaging than sharing digital photos. World-building collaborative mechanisms that emerged were rooted in the structure of the city and access to services (via a shared map), social class and persuasion, and the players’ knowledge of the real-world mechanisms. To conclude, we extend the ATMSG by proposing an analysis of collaboration and cooperation aspects in an SG as opportunities for learning by co-creating worlds.

Text
accepted-GALA_Empaville_Worldbuilding_short - Accepted Manuscript
Restricted to Repository staff only until 18 December 2025.
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More information

e-pub ahead of print date: 18 December 2024
Venue - Dates: 13th International Conference on Games and Learning Alliance, GALA 2024, , Berlin, Germany, 2024-11-20 - 2024-11-22
Keywords: Democracy, Serious Games, Activity Theory, Participatory Budgeting, Civic Participation

Identifiers

Local EPrints ID: 497400
URI: http://eprints.soton.ac.uk/id/eprint/497400
ISSN: 0302-9743
PURE UUID: cdc1f03c-b8ba-4624-8634-4868d71588a8
ORCID for Richard Gomer: ORCID iD orcid.org/0000-0001-8866-3738
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202
ORCID for Kristina Louise Risley: ORCID iD orcid.org/0000-0002-4368-6175
ORCID for Paolo Spada: ORCID iD orcid.org/0000-0002-7050-2079
ORCID for Marco Meloni: ORCID iD orcid.org/0000-0002-3180-009X
ORCID for Matt Ryan: ORCID iD orcid.org/0000-0002-8693-5063

Catalogue record

Date deposited: 22 Jan 2025 17:30
Last modified: 14 Jun 2025 02:23

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Contributors

Author: Richard Gomer ORCID iD
Author: Vanissa Wanick ORCID iD
Author: Lesia Tkacz
Author: Kristina Louise Risley ORCID iD
Author: Paolo Spada ORCID iD
Author: Marco Meloni ORCID iD
Author: Matt Ryan ORCID iD
Editor: Avo Schönbohm
Editor: Francesco Bellotti
Editor: Antonio Bucchiarone
Editor: Francesca de Rosa
Editor: Manuel Ninaus
Editor: Alf Wang
Editor: Vanissa Wanick
Editor: Pierpaolo Dondio

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