FLIGBY: the serious game harnessing flow experience for leadership development
FLIGBY: the serious game harnessing flow experience for leadership development
This paper discusses a unique serious game which harnesses a psychological state of Flow both as a pedagogical tool and a development target. The FLIGBY game was developed with the intention of teaching learners to understand the concept of Flow and apply this within their leadership practice. In FLIGBY, the player assumes the role of General Manager of a winery in California and must make 150+ complex decisions while managing the winery team and strategic direction to ensure the business’s success. This allows for the assessment of players’ skill level in 29 ‘soft skills’ and provides the rare ability to quantify changes in players’ leadership abilities. Use of the game to develop soft skills is discussed, including an extensive range of feedback provided during the game. Suggestions for future research include further interrogation of the dataset collected as learners progress through the game, along with additional measurement to assess how learners achieve a state of Flow while playing the game. Investigation of the roles of storification and socially constructed realities is also recommended.
Risley, Kristina Louise
6b774963-ffc5-4041-b0cb-420392dce939
Buzady, Zoltan
61fccaf8-2616-47a3-bed7-af10ead658cf
23 November 2022
Risley, Kristina Louise
6b774963-ffc5-4041-b0cb-420392dce939
Buzady, Zoltan
61fccaf8-2616-47a3-bed7-af10ead658cf
Risley, Kristina Louise and Buzady, Zoltan
(2022)
FLIGBY: the serious game harnessing flow experience for leadership development.
In,
Kiili, K., Antti, K., de Rosa, F., Kickmeier-Rust, M. and Bellotti, F.
(eds.)
Games and Learning Alliance. GALA 2022.
(Lecture Notes in Computer Science, 13647)
Springer Cham.
(doi:10.1007/978-3-031-22124-8_6).
Record type:
Book Section
Abstract
This paper discusses a unique serious game which harnesses a psychological state of Flow both as a pedagogical tool and a development target. The FLIGBY game was developed with the intention of teaching learners to understand the concept of Flow and apply this within their leadership practice. In FLIGBY, the player assumes the role of General Manager of a winery in California and must make 150+ complex decisions while managing the winery team and strategic direction to ensure the business’s success. This allows for the assessment of players’ skill level in 29 ‘soft skills’ and provides the rare ability to quantify changes in players’ leadership abilities. Use of the game to develop soft skills is discussed, including an extensive range of feedback provided during the game. Suggestions for future research include further interrogation of the dataset collected as learners progress through the game, along with additional measurement to assess how learners achieve a state of Flow while playing the game. Investigation of the roles of storification and socially constructed realities is also recommended.
Text
Risley and Buzady - GALA Conference Paper - Author Accepted Manuscript
- Accepted Manuscript
More information
Published date: 23 November 2022
Identifiers
Local EPrints ID: 497782
URI: http://eprints.soton.ac.uk/id/eprint/497782
PURE UUID: 706a68b4-b34b-44ed-bca6-fda958956dc8
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Date deposited: 31 Jan 2025 17:37
Last modified: 29 Apr 2025 02:07
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Contributors
Author:
Kristina Louise Risley
Author:
Zoltan Buzady
Editor:
K. Kiili
Editor:
K. Antti
Editor:
F. de Rosa
Editor:
M. Kickmeier-Rust
Editor:
F. Bellotti
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