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Introduction to video games ethics

Introduction to video games ethics
Introduction to video games ethics
Video games have become a global phenomenon with billions of players worldwide. As the medium grows in popularity and cultural influence, it is important to critically examine the societal impacts of games. This chapter introduces the multifaceted field of video game ethics through a multidisciplinary lens. We begin by outlining the scope of video game ethics and some key debates in the field. Game mechanics and their influences on cognition, social dimension, mental health and well-being are explored. The chapter then investigates debates around influences on real-world behaviours, like the complex relationships between games, aggression, and attitudes-representation of gender, culture, and inclusion. We conclude by emphasising the ongoing, interdisciplinary nature of discussions in video game ethics. While games impact players, transfer effects are nuanced. Continued research integrating perspectives from fields like psychology and combining theory with empirical data can further illuminate challenges and opportunities in this culturally significant medium.
ethics, videogames
313-343
Edward Elgar Publishing
Boch, Auxane
d0b392b2-a484-4d89-9efe-720af357bc57
Thomas, Bethany
38903ae9-3b66-4f0a-a947-20b59bdd4019
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Clifford, Cacie
ca5d4b2d-bf37-4fb2-b35a-6da4992f60d7
Lütge, Christoph
Kriebitz, Alexander
Max, Raphael
C. Corrigan, Caitlin
Boch, Auxane
d0b392b2-a484-4d89-9efe-720af357bc57
Thomas, Bethany
38903ae9-3b66-4f0a-a947-20b59bdd4019
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Clifford, Cacie
ca5d4b2d-bf37-4fb2-b35a-6da4992f60d7
Lütge, Christoph
Kriebitz, Alexander
Max, Raphael
C. Corrigan, Caitlin

Boch, Auxane, Thomas, Bethany, Wanick, Vanissa and Clifford, Cacie (2024) Introduction to video games ethics. In, Lütge, Christoph, Kriebitz, Alexander, Max, Raphael and C. Corrigan, Caitlin (eds.) The Elgar Companion to Applied AI Ethics. (Law 2024) Edward Elgar Publishing, pp. 313-343. (doi:10.4337/9781803928241.00021).

Record type: Book Section

Abstract

Video games have become a global phenomenon with billions of players worldwide. As the medium grows in popularity and cultural influence, it is important to critically examine the societal impacts of games. This chapter introduces the multifaceted field of video game ethics through a multidisciplinary lens. We begin by outlining the scope of video game ethics and some key debates in the field. Game mechanics and their influences on cognition, social dimension, mental health and well-being are explored. The chapter then investigates debates around influences on real-world behaviours, like the complex relationships between games, aggression, and attitudes-representation of gender, culture, and inclusion. We conclude by emphasising the ongoing, interdisciplinary nature of discussions in video game ethics. While games impact players, transfer effects are nuanced. Continued research integrating perspectives from fields like psychology and combining theory with empirical data can further illuminate challenges and opportunities in this culturally significant medium.

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Published date: 14 November 2024
Keywords: ethics, videogames

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Local EPrints ID: 499494
URI: http://eprints.soton.ac.uk/id/eprint/499494
PURE UUID: 996820b0-faab-45ff-a797-2132c6bea785
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

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Date deposited: 21 Mar 2025 17:49
Last modified: 18 Sep 2025 01:53

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Contributors

Author: Auxane Boch
Author: Bethany Thomas
Author: Vanissa Wanick ORCID iD
Author: Cacie Clifford
Editor: Christoph Lütge
Editor: Alexander Kriebitz
Editor: Raphael Max
Editor: Caitlin C. Corrigan

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