The University of Southampton
University of Southampton Institutional Repository

An ethical commitment for mixed reality games

An ethical commitment for mixed reality games
An ethical commitment for mixed reality games
Mixed Reality Games change the way that people experience and share space, they thus raise new ethical challenges for designers,
especially at cultural heritage sites that are particularly sensitive shared places. In this paper we reflect on a major study of ethical practice in mixed reality games recently published in ACM Games: Research and Practice, and explore how its findings might be translated into guidance for developing mixed reality games within our LoGaCulture project. The result is a four part commitment: to critically engage with ethical aspects of our case studies, to draw on known ethical strategies, to actively look for ethical issues, and to create space for artistic freedom where possible. We have then set out what this initially looks like at two of our case study locations: Avebury and Madeira. Our approach shows that rather than a prescriptive set of strategies that would create a false sense of assurance it is possible to set out a reflective and critical approach that represents a more genuine engagement with mixed reality ethical issues.
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Da Milano, Cristina
23f09f8a-6eae-4dc7-bced-23fdef25bb2a
Haahr, Mads
a8ec6f8f-e4da-409d-8dfa-5d3395cc2e91
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Nisi, Valentina
9aff8f8f-368a-469b-b05b-0c472eebd876
Spierling, Ulrike
61dbae62-3f9a-492e-ab2d-90e78b9b02fb
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Da Milano, Cristina
23f09f8a-6eae-4dc7-bced-23fdef25bb2a
Haahr, Mads
a8ec6f8f-e4da-409d-8dfa-5d3395cc2e91
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Nisi, Valentina
9aff8f8f-368a-469b-b05b-0c472eebd876
Spierling, Ulrike
61dbae62-3f9a-492e-ab2d-90e78b9b02fb

Millard, David, Da Milano, Cristina, Haahr, Mads, Hargood, Charlie, Nisi, Valentina and Spierling, Ulrike (2024) An ethical commitment for mixed reality games. Narrative and Hypertext Workshop: In conjunction with ACM Hypertext 2024, , Poznan, Poland. 09 Sep 2024. 5 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

Mixed Reality Games change the way that people experience and share space, they thus raise new ethical challenges for designers,
especially at cultural heritage sites that are particularly sensitive shared places. In this paper we reflect on a major study of ethical practice in mixed reality games recently published in ACM Games: Research and Practice, and explore how its findings might be translated into guidance for developing mixed reality games within our LoGaCulture project. The result is a four part commitment: to critically engage with ethical aspects of our case studies, to draw on known ethical strategies, to actively look for ethical issues, and to create space for artistic freedom where possible. We have then set out what this initially looks like at two of our case study locations: Avebury and Madeira. Our approach shows that rather than a prescriptive set of strategies that would create a false sense of assurance it is possible to set out a reflective and critical approach that represents a more genuine engagement with mixed reality ethical issues.

Text
Ethical Commitment Mixed Reality - Author's Original
Download (21MB)

More information

Published date: 9 September 2024
Venue - Dates: Narrative and Hypertext Workshop: In conjunction with ACM Hypertext 2024, , Poznan, Poland, 2024-09-09 - 2024-09-09

Identifiers

Local EPrints ID: 499683
URI: http://eprints.soton.ac.uk/id/eprint/499683
PURE UUID: 8e1957b0-31b1-4f5b-ab48-fe894ee2caf8
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 31 Mar 2025 16:45
Last modified: 01 Apr 2025 01:36

Export record

Contributors

Author: David Millard ORCID iD
Author: Cristina Da Milano
Author: Mads Haahr
Author: Charlie Hargood
Author: Valentina Nisi
Author: Ulrike Spierling

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×