Designing spatial UI as a solution of the narrow FOV of Microsoft HoloLens: prototype of virtual museum guide
Designing spatial UI as a solution of the narrow FOV of Microsoft HoloLens: prototype of virtual museum guide
Since the Augmented Reality (AR) headset ‘Microsoft HoloLens’ released in 2016, the academic and the industrial community witnessed an obvious transformation and changes in the perception of AR applications. Despite this breakthrough, most of the HoloLens users have explicitly reported the narrow field of view (FOV) that crops the virtual augmentation from the viewer’s sight to a small window of 34° (Bimber & Bruns in PhoneGuide: Adaptive image classification for mobile museum guidance, 2011). This limitation can result in losing pre-made functions and visuals in the AR application. Therefore, this study introduced attempts to design a spatial UI representing a way around the narrow FOV that HoloLens suffers from. The UI was a crucial part of AR museum system which was evaluated by 9 experts in HCI, visual communication and museum engaging studies. Results showed a positive feedback on the usability of the system and users’ experience. This method can help HoloLens developers to extend their applications’ functionalities with avoiding missing content.
217-231
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Ma, M.
66c19c2f-a9aa-4512-8014-12e149401ec8
20 February 2019
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Ma, M.
66c19c2f-a9aa-4512-8014-12e149401ec8
Hammady, Ramy and Ma, M.
(2019)
Designing spatial UI as a solution of the narrow FOV of Microsoft HoloLens: prototype of virtual museum guide.
In,
tom Dieck, M and Jung, T
(eds.)
Augmented Reality and Virtual Reality : The Power of AR and VR for Business.
(Progress in IS (PROIS))
Springer Cham, .
(doi:10.1007/978-3-030-06246-0_16).
Record type:
Book Section
Abstract
Since the Augmented Reality (AR) headset ‘Microsoft HoloLens’ released in 2016, the academic and the industrial community witnessed an obvious transformation and changes in the perception of AR applications. Despite this breakthrough, most of the HoloLens users have explicitly reported the narrow field of view (FOV) that crops the virtual augmentation from the viewer’s sight to a small window of 34° (Bimber & Bruns in PhoneGuide: Adaptive image classification for mobile museum guidance, 2011). This limitation can result in losing pre-made functions and visuals in the AR application. Therefore, this study introduced attempts to design a spatial UI representing a way around the narrow FOV that HoloLens suffers from. The UI was a crucial part of AR museum system which was evaluated by 9 experts in HCI, visual communication and museum engaging studies. Results showed a positive feedback on the usability of the system and users’ experience. This method can help HoloLens developers to extend their applications’ functionalities with avoiding missing content.
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Published date: 20 February 2019
Identifiers
Local EPrints ID: 500158
URI: http://eprints.soton.ac.uk/id/eprint/500158
PURE UUID: ef68edb8-537c-4358-9e50-f076938dcbde
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Date deposited: 22 Apr 2025 16:40
Last modified: 23 Apr 2025 02:14
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Contributors
Author:
Ramy Hammady
Author:
M. Ma
Editor:
M tom Dieck
Editor:
T Jung
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