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How escapism leads to behavioral intention in a virtual reality store with background music?

How escapism leads to behavioral intention in a virtual reality store with background music?
How escapism leads to behavioral intention in a virtual reality store with background music?

Despite the technological advances, empirical studies to understand how VR influences consumer behavior have been limited to date. This study aims (i) to extend the S(Stimuli)-O (Organism)-R (Response) framework by considering escapism as stimuli and incorporating vividness and telepresence as an organism and (ii) examine the role of calm versus upbeat music tempo in the background. Based on an experimental study of between-groups factorial design with two hundred participants, the results offer support to our conceptual framework. Escapism, which functions as experience, stimulates the consumers’ cognitive and affective state that increase pleasure. Subsequently, the consumers’ sense of pleasure heightens the vividness and presence of the virtual reality store, which positively affects their intentions. The link between presence and behavioral intention is stronger with calm music in the background. On the contrary, the link between arousal and pleasure is stronger when consumers listen to upbeat music in the virtual store.

Behavioral Intention, Escapism, Cognitive Processing, Experience, Presence, Virtual Reality Store, Vividness
0148-2963
288-300
Loureiro, Sandra Maria Correia
f251a29d-fcbd-43cc-b5f3-5f1cb507f3d0
Guerreiro, João
f463f39d-464d-4823-b087-2f46e5aa0b3a
Japutra, Arnold
004a3f8c-4d07-4cc7-8660-c5b3a5983760
Loureiro, Sandra Maria Correia
f251a29d-fcbd-43cc-b5f3-5f1cb507f3d0
Guerreiro, João
f463f39d-464d-4823-b087-2f46e5aa0b3a
Japutra, Arnold
004a3f8c-4d07-4cc7-8660-c5b3a5983760

Loureiro, Sandra Maria Correia, Guerreiro, João and Japutra, Arnold (2021) How escapism leads to behavioral intention in a virtual reality store with background music? Journal of Business Research, 134, 288-300. (doi:10.1016/j.jbusres.2021.05.035).

Record type: Article

Abstract

Despite the technological advances, empirical studies to understand how VR influences consumer behavior have been limited to date. This study aims (i) to extend the S(Stimuli)-O (Organism)-R (Response) framework by considering escapism as stimuli and incorporating vividness and telepresence as an organism and (ii) examine the role of calm versus upbeat music tempo in the background. Based on an experimental study of between-groups factorial design with two hundred participants, the results offer support to our conceptual framework. Escapism, which functions as experience, stimulates the consumers’ cognitive and affective state that increase pleasure. Subsequently, the consumers’ sense of pleasure heightens the vividness and presence of the virtual reality store, which positively affects their intentions. The link between presence and behavioral intention is stronger with calm music in the background. On the contrary, the link between arousal and pleasure is stronger when consumers listen to upbeat music in the virtual store.

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More information

Published date: September 2021
Additional Information: Publisher Copyright: © 2021
Keywords: Behavioral Intention, Escapism, Cognitive Processing, Experience, Presence, Virtual Reality Store, Vividness

Identifiers

Local EPrints ID: 500213
URI: http://eprints.soton.ac.uk/id/eprint/500213
ISSN: 0148-2963
PURE UUID: 971200d2-9063-4cea-a326-465719c7d4fc
ORCID for Arnold Japutra: ORCID iD orcid.org/0000-0002-0513-8792

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Date deposited: 22 Apr 2025 17:10
Last modified: 23 Apr 2025 02:14

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Contributors

Author: Sandra Maria Correia Loureiro
Author: João Guerreiro
Author: Arnold Japutra ORCID iD

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