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Serious gaming for behaviour change: a systematic review

Serious gaming for behaviour change: a systematic review
Serious gaming for behaviour change: a systematic review
Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact of stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.
Hammady, Ramy
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Arnab, Sylvester
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Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Arnab, Sylvester
e82fceab-c960-4d2f-ad89-52cdf8b78db1

Hammady, Ramy and Arnab, Sylvester (2022) Serious gaming for behaviour change: a systematic review. Information, 13 (3), [142]. (doi:10.3390/info13030142).

Record type: Article

Abstract

Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact of stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.

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Accepted/In Press date: 19 January 2022
Published date: 8 March 2022

Identifiers

Local EPrints ID: 500341
URI: http://eprints.soton.ac.uk/id/eprint/500341
PURE UUID: 3737e46a-db3a-40d2-b854-2f702080b791
ORCID for Ramy Hammady: ORCID iD orcid.org/0000-0003-4764-6039

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Date deposited: 25 Apr 2025 16:55
Last modified: 22 Aug 2025 02:49

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Contributors

Author: Ramy Hammady ORCID iD
Author: Sylvester Arnab

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