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Augmented Reality and Gamification in Heritage Museums

Augmented Reality and Gamification in Heritage Museums
Augmented Reality and Gamification in Heritage Museums
Springer Nature
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935

Hammady, Ramy (2016) Augmented Reality and Gamification in Heritage Museums. In, Serious Games. Springer Nature. (doi:10.1007/978-3-319-45841-0_17).

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Published date: 3 September 2016

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Local EPrints ID: 500649
URI: http://eprints.soton.ac.uk/id/eprint/500649
PURE UUID: 1451b87b-e090-4b3f-94a1-6a3efbe9be59
ORCID for Ramy Hammady: ORCID iD orcid.org/0000-0003-4764-6039

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Date deposited: 07 May 2025 16:59
Last modified: 06 Jun 2025 02:13

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Author: Ramy Hammady ORCID iD

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