User experience of markerless augmented reality applications in cultural heritage museums: ‘museumeye’ as a case study
User experience of markerless augmented reality applications in cultural heritage museums: ‘museumeye’ as a case study
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a concept is vital to effective visual communication and interpretation in museums, and to enhance usability during a museum tour. In the project ‘MuseumEye’, the augmentations generated were localized based on a hybrid system that combines of (SLAM) markerless tracking technology and the indoor Beacons or Bluetooth Low Energy (BLE). These augmentations include a combination of multimedia content and different levels of visual information that required for museum visitors. Using mobile devices to pilot this application, we developed a UX design model that has the ability to evaluate the user experience and usability of the application. This paper focuses on the multidisciplinary outcomes of the project from both a technical and museological perspective based on public responses. A field evaluation of the AR system was conducted after the UX model considered. Twenty-six participants were recruited in Leeds museum and another twenty participants in the Egyptian museum in Cairo. Results showed positive responses on experiencing the system after adopting the UX design model. This study contributes on synthesizing a UX design model for AR applications to reach the optimum levels of user interaction required that reflects ultimately on the entire museum experience.
349-369
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Ma, Minhua
f64fcd80-abe3-461c-a8a0-f5f033d16428
Powell, Carolyn Anna
ef21f52f-2e59-493c-86e3-3fe8f6cbcd19
14 July 2018
Hammady, Ramy
9d5ff940-2d85-44e7-b001-222ae2feb935
Ma, Minhua
f64fcd80-abe3-461c-a8a0-f5f033d16428
Powell, Carolyn Anna
ef21f52f-2e59-493c-86e3-3fe8f6cbcd19
Hammady, Ramy, Ma, Minhua and Powell, Carolyn Anna
(2018)
User experience of markerless augmented reality applications in cultural heritage museums: ‘museumeye’ as a case study.
In,
Lecture Notes in Computer Science.
.
(doi:10.1007/978-3-319-95282-6_26).
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Book Section
Abstract
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a concept is vital to effective visual communication and interpretation in museums, and to enhance usability during a museum tour. In the project ‘MuseumEye’, the augmentations generated were localized based on a hybrid system that combines of (SLAM) markerless tracking technology and the indoor Beacons or Bluetooth Low Energy (BLE). These augmentations include a combination of multimedia content and different levels of visual information that required for museum visitors. Using mobile devices to pilot this application, we developed a UX design model that has the ability to evaluate the user experience and usability of the application. This paper focuses on the multidisciplinary outcomes of the project from both a technical and museological perspective based on public responses. A field evaluation of the AR system was conducted after the UX model considered. Twenty-six participants were recruited in Leeds museum and another twenty participants in the Egyptian museum in Cairo. Results showed positive responses on experiencing the system after adopting the UX design model. This study contributes on synthesizing a UX design model for AR applications to reach the optimum levels of user interaction required that reflects ultimately on the entire museum experience.
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Published date: 14 July 2018
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Local EPrints ID: 500687
URI: http://eprints.soton.ac.uk/id/eprint/500687
PURE UUID: 256c79b2-1966-4ed6-8354-d06cc4b81a5b
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Date deposited: 09 May 2025 16:50
Last modified: 10 May 2025 02:21
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Author:
Ramy Hammady
Author:
Minhua Ma
Author:
Carolyn Anna Powell
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