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Experiencing The Authorial Burden

Experiencing The Authorial Burden
Experiencing The Authorial Burden
The Authoring Burden describes the overhead of writing an Interactive Digital Narrative (IDN) as opposed to a linear story. There are many methods and tools that have been proposed for writing IDNs with the implicit goal of reducing this burden, but because there is no comprehensive model of the Authoring Burden assessing the impact of these approaches is difficult. We have undertaken interviews with IDN authors (n=14) to understand how they manage the authoring burden within their own projects. Based on these interviews, and drawing on the existing literature, we propose a model of the Authoring Burden comprised of three parts: Content Creation, Dynamic Authoring, and Programming/Tool Creation. The initial size of this burden is set by the Author’s Goals informed by their Capability and the Audience/Publishing Context. We also find 29 strategies employed by authors to manage the burden. There are five distinct types. Embracing and Reducing strategies impact the overall scale of the challenge, whereas Generative, Reuse, and Decoupling strategies move work between the three parts of the model. We validate our model with focus groups comprising different sets of experts (n=8). Our model shows that many strategies for managing the burden transform rather than reduce work, and that the most appropriate strategy for a given author will be highly dependent on their personal goals and capabilities. It therefore highlights the heterogeneity of IDN as both a strength, but also a challenge to theorists and tool designers.
Authoring, Hypertext, Hypertext Fiction, Literary Hypertext, Interactive Fiction, Interactive Digital Narrative, Game Design, Design Patterns
78-87
ACM Press
Jones, Joey
016c1758-3c63-4a4a-908e-7663e4801d5d
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Jones, Joey
016c1758-3c63-4a4a-908e-7663e4801d5d
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372

Jones, Joey and Millard, David (2024) Experiencing The Authorial Burden. In HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social Media. ACM Press. pp. 78-87 . (doi:10.1145/3648188.3675134).

Record type: Conference or Workshop Item (Paper)

Abstract

The Authoring Burden describes the overhead of writing an Interactive Digital Narrative (IDN) as opposed to a linear story. There are many methods and tools that have been proposed for writing IDNs with the implicit goal of reducing this burden, but because there is no comprehensive model of the Authoring Burden assessing the impact of these approaches is difficult. We have undertaken interviews with IDN authors (n=14) to understand how they manage the authoring burden within their own projects. Based on these interviews, and drawing on the existing literature, we propose a model of the Authoring Burden comprised of three parts: Content Creation, Dynamic Authoring, and Programming/Tool Creation. The initial size of this burden is set by the Author’s Goals informed by their Capability and the Audience/Publishing Context. We also find 29 strategies employed by authors to manage the burden. There are five distinct types. Embracing and Reducing strategies impact the overall scale of the challenge, whereas Generative, Reuse, and Decoupling strategies move work between the three parts of the model. We validate our model with focus groups comprising different sets of experts (n=8). Our model shows that many strategies for managing the burden transform rather than reduce work, and that the most appropriate strategy for a given author will be highly dependent on their personal goals and capabilities. It therefore highlights the heterogeneity of IDN as both a strength, but also a challenge to theorists and tool designers.

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3648188.3675134 - Version of Record
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More information

Published date: 10 November 2024
Additional Information: This paper also won the Hypertext Douglas Engelbart Best Paper Award in 2024.
Keywords: Authoring, Hypertext, Hypertext Fiction, Literary Hypertext, Interactive Fiction, Interactive Digital Narrative, Game Design, Design Patterns

Identifiers

Local EPrints ID: 500739
URI: http://eprints.soton.ac.uk/id/eprint/500739
PURE UUID: b73f9b67-3571-469b-a1e8-7affe5c76439
ORCID for Joey Jones: ORCID iD orcid.org/0000-0002-1146-1668
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

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Date deposited: 12 May 2025 16:42
Last modified: 28 Jun 2025 04:24

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Contributors

Author: Joey Jones ORCID iD
Author: David Millard ORCID iD

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