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Collaborative governance of cyber violence: a two-phase, multi-scenario four-party evolutionary game and SBI1I2R public opinion dissemination

Collaborative governance of cyber violence: a two-phase, multi-scenario four-party evolutionary game and SBI1I2R public opinion dissemination
Collaborative governance of cyber violence: a two-phase, multi-scenario four-party evolutionary game and SBI1I2R public opinion dissemination
Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led to the development of a new SBI1I2model for public opinion dissemination in cyber violence. Netlogo simulations found that increasing the “correct guidance” strategy by the online media reduces the influence of cyber violence supporters and the time it takes for their nodes to drop to zero, but does not significantly shorten the time for the peak to occur. Comparatively, collaborative intervention between the online media and the government was most effective in curbing public opinion, followed by the government’s independent “strong regulation.” Relying solely on the online media’s “correct guidance” produced the weakest effect. Finally, this mechanism was applied to a case study, and a multi-stage, multi-scenario analysis based on life cycle theory enhanced its practical applicability.
0306-4573
Yang, Xiaoting
552ff979-6457-4e4d-ba5b-5435f247e1cd
Lv, Wei
fb782400-113c-4469-922f-e6759d689ac7
Yang, Ting
aa21c395-1c16-49a2-91a6-22a1fa216415
Baesens, Bart
f7c6496b-aa7f-4026-8616-ca61d9e216f0
Yang, Xiaoting
552ff979-6457-4e4d-ba5b-5435f247e1cd
Lv, Wei
fb782400-113c-4469-922f-e6759d689ac7
Yang, Ting
aa21c395-1c16-49a2-91a6-22a1fa216415
Baesens, Bart
f7c6496b-aa7f-4026-8616-ca61d9e216f0

Yang, Xiaoting, Lv, Wei, Yang, Ting and Baesens, Bart (2025) Collaborative governance of cyber violence: a two-phase, multi-scenario four-party evolutionary game and SBI1I2R public opinion dissemination. Information Processing & Management, 62 (6), [104242]. (doi:10.1016/j.ipm.2025.104242).

Record type: Article

Abstract

Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led to the development of a new SBI1I2model for public opinion dissemination in cyber violence. Netlogo simulations found that increasing the “correct guidance” strategy by the online media reduces the influence of cyber violence supporters and the time it takes for their nodes to drop to zero, but does not significantly shorten the time for the peak to occur. Comparatively, collaborative intervention between the online media and the government was most effective in curbing public opinion, followed by the government’s independent “strong regulation.” Relying solely on the online media’s “correct guidance” produced the weakest effect. Finally, this mechanism was applied to a case study, and a multi-stage, multi-scenario analysis based on life cycle theory enhanced its practical applicability.

Text
IPM-D-25-01114_R2 - Accepted Manuscript
Restricted to Repository staff only until 18 June 2027.
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More information

Accepted/In Press date: 3 June 2025
e-pub ahead of print date: 18 June 2025
Published date: 18 June 2025

Identifiers

Local EPrints ID: 503223
URI: http://eprints.soton.ac.uk/id/eprint/503223
ISSN: 0306-4573
PURE UUID: 77db298c-3e84-4783-bd94-6229b1788b44
ORCID for Bart Baesens: ORCID iD orcid.org/0000-0002-5831-5668

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Date deposited: 24 Jul 2025 16:39
Last modified: 25 Jul 2025 01:40

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Contributors

Author: Xiaoting Yang
Author: Wei Lv
Author: Ting Yang
Author: Bart Baesens ORCID iD

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