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Exploring the impact of perceived value dimensions and brand image on in-game purchase intention in freemium mobile games

Exploring the impact of perceived value dimensions and brand image on in-game purchase intention in freemium mobile games
Exploring the impact of perceived value dimensions and brand image on in-game purchase intention in freemium mobile games
This study investigates the factors influencing in-game purchase intention in freemium mobile games, with a focus on perceived value dimensions and the mediating role of brand image. The findings reveal that perceived enjoyment is the most significant predictor of purchase intention, while economic and quality values have limited direct effects. Surprisingly, perceived unobstructedness positively impacts purchase intention, challenging previous assumptions. Social value, however, does not significantly affect purchase intention, suggesting its role may be overestimated in freemium games. This research contributes to the academic understanding of how players’ perceived values and brand image shape their purchase decisions. It introduces brand image as a key mediator and offers new insights into how emotional, unobstructedness and brand image drive consumer behaviour in freemium mobile games. By broadening the conceptualization of perceived value, this study enriches the theoretical framework of in-game purchase intention, providing valuable implications for both academic research and practical game design and marketing strategies.
Freemium mobile games, In-game purchase intention, perceived value
Lyu, Daisy
5e87d21c-8fbe-4391-bffd-96eaae9a2a43
Liang, Danni
1b51c782-7677-4563-bda3-981773a5ed0a
Lyu, Daisy
5e87d21c-8fbe-4391-bffd-96eaae9a2a43
Liang, Danni
1b51c782-7677-4563-bda3-981773a5ed0a

Lyu, Daisy and Liang, Danni (2025) Exploring the impact of perceived value dimensions and brand image on in-game purchase intention in freemium mobile games. In European Marketing Academy Annual Conference Proceedings.

Record type: Conference or Workshop Item (Paper)

Abstract

This study investigates the factors influencing in-game purchase intention in freemium mobile games, with a focus on perceived value dimensions and the mediating role of brand image. The findings reveal that perceived enjoyment is the most significant predictor of purchase intention, while economic and quality values have limited direct effects. Surprisingly, perceived unobstructedness positively impacts purchase intention, challenging previous assumptions. Social value, however, does not significantly affect purchase intention, suggesting its role may be overestimated in freemium games. This research contributes to the academic understanding of how players’ perceived values and brand image shape their purchase decisions. It introduces brand image as a key mediator and offers new insights into how emotional, unobstructedness and brand image drive consumer behaviour in freemium mobile games. By broadening the conceptualization of perceived value, this study enriches the theoretical framework of in-game purchase intention, providing valuable implications for both academic research and practical game design and marketing strategies.

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More information

Published date: 9 June 2025
Keywords: Freemium mobile games, In-game purchase intention, perceived value

Identifiers

Local EPrints ID: 503307
URI: http://eprints.soton.ac.uk/id/eprint/503307
PURE UUID: ce12eaa7-20ca-4f83-8fef-d04fc5e6acfb
ORCID for Daisy Lyu: ORCID iD orcid.org/0000-0002-9839-8891

Catalogue record

Date deposited: 29 Jul 2025 16:32
Last modified: 30 Jul 2025 02:01

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Contributors

Author: Daisy Lyu ORCID iD
Author: Danni Liang

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